Oblivion talk:Ammunition

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Obtaining Glass+ Arrows[edit]

I don't think these ever become purchasable, but does anyone know if there is a merchant who sells Glass or Ebony Arrows, or must they be found the same as those armor types? Since I'm pretty sure this is a no, does anyone know of where there are static areas (consistently replenishing over time) that these types of arrows can be found? --AlbinoMudcrab 19:59, 6 February 2007 (EST)

They are definitely not included on the standard vendor ammunition lists. If you have the Thieves Den plugin, however the fletcher vendor there will sell glass, ebony, and daedric arrows. Otherwise, there's one good place to get glass arrows: the dark guardian archers in Fort Farragut have a 75% chance of carrying 10 of them as long as you're level 20 or higher. But as for ebony and daedric, I can't see any easy ways to find them. --Nephele 22:09, 6 February 2007 (EST)

Both of those are exactly what I'm looking for, especially Melliwin the Mongrel in Dunbarrow, I always forget she has the most bizarre array of arrows and never even took note that she sells glass, ebony, or especially daedric (which I barely ever see). I'll make way to Farragut as well, and re-scavenge the place, Glass arrows are my preference so that should pay off repeatedly. I find Cheydinhal and the surrounding area so depressing since the Brotherhood quest line, I hardly find myself near there anymore. Thank you muchos for the info, I've needed it for awhile. --AlbinoMudcrab 01:31, 7 February 2007 (EST)

If you are level 20, the bandits, and some of the undead, have glass arrows. I got to level 35 before i did any quests (except house quests) and got daedric arrows from oblivion worlds
In my oppinion, the best way is to simply go to roxy in and kill the kahjeet there, with 100 sneak and a good bow and arrow, youll get tons. the kahjeet is related to a quest and dies anyways :P Mikeyboy52 15:26, 19 April 2010 (UTC)

The Khajiit only dies during a quest if you opt to kill him. There are ways to keep him alive. --Manic 13:05, 7 June 2011 (UTC)

How do I get the Thieves Den fletcher to start selling glass and ebony arrows? I'm lvl32 now, was, I think, somewhere around 25-27 when I bought the upgrades, including fletcher, bothered with them specifically in response to this article. She sells plenty of iron and silver, and a small, changing selection of enchanted arrows, but i've yet to see anything better than silver from her in the non-enchanted ones. --98.214.211.253 00:58, 16 February 2012 (UTC)

Whether or not you have completed the mission to find Mehrunes' Razor, if you have the addon installed, you will be able to find a good, respawning supply of glass, ebony, daedric, and enchanted arrows in Sundercliff Watch. There are a couple of archers at practice in the cave on the left side of the ground level of Sundercliff Village who supplied me with about a hundred glass and forty ebony arrows, and nearly a hundred enchanted ones as well. --207.6.116.168 20:41, 11 September 2021 (UTC)

Arrow Types[edit]

Just in case anybody is wondering about the Dwarven→Silver→Iron change that just took place on the article... The Arrow of Savage Frost was down as Dwarven and got edited. I checked in the CS and it's editor id is "EncArrow4DwarvenFrostArea" but it came under the iron section. I checked in the game and it definitely has the appearance of an iron arrow, as does the Arrow of Silence (EncArrow4DwarvenSilence). I therefore changed the article to say Iron; hopefully that's now correct! --RpehTCE 15:56, 29 November 2007 (EST)

This has been corrected by the UOP to have the icon and model for a Dwarven arrow, so should this be noted in the page? 87.113.33.92 19:20, 6 June 2014 (GMT)

Enchanting Arrows[edit]

Can a player enchant their own arrows? If so to what degree and how many slots do the arrows have for enchantment?

Is there any difference in how the arrows are enchanted compared to a normal weapon or item?

How many arrows can be enchanted at once?

I'm afraid not. That's why enchanted arrows often get special mentions on this site, as they're relatively rare. –RpehTCE 06:30, 10 February 2008 (EST)
Pretty annoying, since an enchanted arrows are better than an enchanted bow.

If you have downloaded the Thieves Den official plug-in, once you have a specific crew member (the archer) she sells various enchanted arrows, consider that if you find yourself wanting powerful ammunition. --Manic 13:09, 7 June 2011 (UTC)

Arrow of Voltage[edit]

The enchantment on the Arrow of Voltage does indeed contain a Soul Trap effect. I've verified both in the CS and the game. It's presumably a bug, but it's definitely there. –RpehTCE 13:42, 28 February 2008 (EST)

Ummm.... I know you've double checked, but I've double checked too... triple checked now, trying to slice the data every way I can think of. The combined Frost Damage+Soul Trap enchantment is one that's only added by the Shivering Isles: SEEnWeapShockDamage15Lightning (00045E98) instead of the vanilla EnWeapShockDamage15Lightning (0000BF47). Without SI, there are no enchantments that combine soul trap with any other effects. And even with SI, that enchantment isn't added to the Arrow of Voltage. The FormID definition for the arrow isn't accidentally changed (as, for example, happens to daedric battle axes when you install Mehrunes' Razor); the FormID for the enchantment isn't changed. I can't even see any arrows anywhere that use that enchantment (battle axes, bows, swords, etc., yes; arrows, no).
Admittedly I can't check the CS or the game right now. This is all just based upon extracted data. But it is the same extracted data that I've used to figure out problems like the daedric battle axes in the past. If there's a mistake somewhere, I really want to know about it so that I can fix these extracts that I rely on so heavily ;) And even if there's a mistake somewhere, I'm still forced to conclude that the problem is only one that's introduced after SI has been installed. And in that case, it seems like we need to double check every listed weapon enchantment on the site to see if this problem affects every other weapon using the EnWeapShockDamage15Lightning enchantment, or even every weapon using any enchantment that ends up having a soul trap version in SI. --NepheleTalk 14:24, 28 February 2008 (EST)
Ah. I am using a game with SI installed but I still can't get the figures to agree. The Arrow of Voltage I have (EncArrow5ElvenShockDamage - 0004BF06) has the EnWeapShockDamage15Lightning (0000Bf47) enchantment and that has both effects. There is also a SEEnWeapShockDamage15Lightning (00045E98) that is identical to the other one. So it could indeed be SI that's adding the effect but there's definitely some difference between our games here. –RpehTCE 14:35, 28 February 2008 (EST)
Just for the record, I've got the GOTY edition and I'm seeing the same thing--EnWeapShockDamage15Lightning has Shock Damage and Soul Trap effects (and that's from looking at Oblivion.esm only). –Eshetalk14:42, 28 February 2008 (EST)
OK, I've confirmed that SI does overwrite the information for EnWeapShockDamage15Lightning (well, technically, could be anything that changed Oblivion.esm after version 1.1.511, but it's more likely to be SI than either of the 1.2 patches). I've also figured out why I didn't pick up the change earlier, and updated my code to do a more thorough set of checks for SI-induced changes to vanilla oblivion.
The upshot is that we need to somehow update the information for the Arrow of Voltage and all of the other "of Voltage" items (which all share the same EnWeapShockDamage15Lightning enchantment). And for the other "of Voltage" items it's going to be even more fun, because the enchantment magicka cost also changed, so the charge/cost=uses column should be all different.
One question is: should the tables show the SI values (with a note that pre-SI it was different)? Or should the tables show the original values (with a note that post-SI it is different)? I'm somewhat undecided. On the one hand, I'd guess that most of our readers have SI installed. On the other hand, SI is a separate namespace, which seems to implicitly mean that Oblivion pages are primarily for documenting the game without SI. Also, I'd say it's a glitch rather than an intentional change, which means once we point it to Kivan (yes, as far as I can tell, we found the bug first :) ) he'll probably undo it in the next USIP. Although we don't document unofficial changes, if it's a toss-up based on other arguments, perhaps the fact that additional readers will see the original value in game should nudge the decision?
And the other question is, what else is did SI tinker with and accidentally change? None of the other enchantments were altered, so no other weapons should have mysterious soul trap spells. The other changes I'm finding are all minor. Many are irrelevant (giving names to nameless script effects and spells, changing unused spell costs to match the true autocalc values, changing the number of arrows in a chest only found in a test cell, etc.). The only "significant" ones I've found at this point are:
  • The weight of A Less Rude Song was changed from 1 to 0.5 ?!?
  • Hal-Liurz was given a new unnamed AI package.
  • The Bandit Wizard NPC class was renamed to Zealot Wizard.
--NepheleTalk 18:59, 28 February 2008 (EST)

(outdent) I'd say that since we're in the Oblivion Namespace it should show the original values and then have a note that SI changes things. We already have two pages for A Less Rude Song, here and here but perhaps a general SI page highlighting things that Bethesda in their infinite wisdom decided to change with SI?

Oh, right. Sorry 'bout that, I guess I forgot about the whole vanilla Oblivion.75.45.170.117 11:02, 11 May 2008 (EDT)

Why use Heavier Arrows?[edit]

I have over 4500 hours of game time but am ashamed to admit that I simply can't understand why one would opt to use Dwarven Arrows instead of Elven or Glass etc.

This is probably do to the fact that upon reaching level 17+, I no longer wear any armor. And only time I use a bow is to take out creatures that reflect damage and they don't wear any armor either. And Sneak Attacking a NPC other than Dremora is an assault and without Sneak Bonus, the physical damage that arrows inflict are pretty much entirely determined by other factors; the bow's base damage, Fatigue, Agility, Marksman Skill etc. e.g Daedric vs Glass. 2pt base damage difference. Yet Daedric arrows are 2.5 times heavier.

And Dremoras, die from a single strike and you can't loot theibbbr armor so you don't check their armor rating. And by the time you encounter Leveled Dremoras; you'd probably be a Master in Sneak so, your attacks ignore their Armor rating... And by then, you can carry around triple damage poisons so you never need to hit them twice.

But what about the probability of knocking down the enemy and/or paralyzing them? When tested with all attributes, skills, weapon condition etc. at absolute maximum; heavier arrows seem to nearly always knock down or paralyze enemies that wear armor, but when used on unarmored targets, they seem to dissappear as if they simply penetrated right through and I can't even retrieve them.

Heavier arrows will lose their velocity as they travel further (e.g. not suited for sniping enemies from 100+ feet away. Although You can adjust your aim so that the arrow will fall from the sky...) As well as simply being heavier so will encumber you when equipped unless you can carry them in batches of 20 for example but you can't. But they must have some kind of a purpose other than causing 2pt extra damage. (6pt with sneak multiplier.)

Especially with enchanted arrows. You simply can't afford to miss. And 6pt extra damage is nothing when your bow + its enchantment does 200pt+ and poison 1000pt.

The heavier arrows (e.g. Daedric, Perfect Amber/Madness with SI.) appear to have a greater chance of making enemies stumble, knock down and/or paralyze but I can't prove it. The only benefit that I can see and prove is that since they take longer to hit the target, you have more time to find cover between shots.

Has anyone experimented with Dremora Arrows? I actually collected over a 1K but couldn't find any use for them except to over-encumber a Minatour Lord and used it to practice firing while jumping, rolling, and for perfecting my aim for target spells.

After loading my old save I tested the Dremora Barbed Arrows (Weight 2, Damage 13) against Perfect Madness Arrows (Weight 0.3, Damage 17) With Dremora Heavy Bow. Shot into Dremora Valkynaz's Daedric Cuirass; at point blank range. They both did exactly 54 damage to the armor.

Is there someone who's an expert at this? As I clearly am not... Thanks.--Webdemon00 09:02, 28 August 2008 (EDT)

Have you looked in the CS for any variables that may come into play here? I play on the 360, and I have never seen that heavy arrows arc any diferently than lighter ones. However, it may be that only Dremora arrows are heavy enough to have a noticable effect on the chance of a stumble/knockdown, and I haven't used them enough to know for sure. Could someone with the CS please check this? — Unsigned comment by 68.55.67.135 (talk) on 6 December 2009
There are settings in the CS to be found that easily argue one way or another. What is known, is that items have two kinds of weight. One is the mere statistical effect of how much it encumbers you, the other is what is used for the in-game physics. I strongly suspect the latter weight is similar for all arrows. --Timenn-<talk> 14:12, 11 December 2009 (UTC)

Weaker Dremora Arrows[edit]

More then once in the Kvatch oblivion world, just outside the citadel, i have seen a dead dremora archer, along with a weakened scamp, with a dremora light bow and dremora field arrows. But the arrows have 4 as opposed to 8 points of damage, as does the bow. My own theory is that the dremora was a weaker version, and like those legionaires who fight outside bruma, he fights with the scamp, and that is why its damaged.58.165.222.114 05:42, 19 July 2009 (UTC)

The damage displayed is already calculated off your Marksman skill. The damage displayed on this article is the base damage of the arrow. --Timenn-<talk> 10:39, 19 July 2009 (UTC)

Buying Enchanted Arrows?[edit]

I've never been able to find these with a regular merchant, only with the special fletcher in Thieve's Den. I've had no luck with chars up to level 50+, all different races and such. Any ideas?T12161991 21:03, 19 September 2009 (UTC)

I am not too terribly sure, but I know the majority of the merchants do not carry enchanted arrows. Your best bet will be to go into the wild looking for them, or Bandit dungeons. –Elliot talk 22:49, 19 September 2009 (UTC)
Actually i found out on Ps3, once you reach level 50 in Mercantile... Mraj-dar(Dark Brotherhood) sells magic arrows level based and some
blacksmiths such as the one in Skingrad sells iron to steel enchanted armor so does the merchant in the Imperial City who sells shields. Use the khajit, he sells them at a decent price...unless you killed him. — Unsigned comment by 99.169.161.243 (talk) on 14 June 2011

Easy enchanted Arrows[edit]

Kill Torbal the Sufficient in brindle home, save first though be cause he doesn't always have enchanted arrows. Keep trying and maybe leaving and coming back until he does. Then use the scroll duplication glitch to get more. All you have to do is put one of each arrow in a safe container somewhere so you dont have to worry about using the last one in the heat of a fight and not being able to duplicate more. I know some players consider the duplication glitch cheating and over using it makes the game too easy etc. However, considering how rare enchanted arrows are, if you use it for this one thing you shouldn't too bad. Another good source is one of your dark brothers after the cleansing quest look in all the chests in the living quarters, one of them should have some enchanted arrows. The arrows may also be leveled. --SneakyPenguin77 (also my Gamertag) 23:25, 8 October 2009 (UTC)

I found several different enchanted arrows on one of the five Afflicted Bretheren during Azura's Daedric Shrine quest. I started and completed the quest at level 25. One of the five vampires you must slay had several different enchanted arrows, including Arrow of Stilness and Arrow of Flame. 208.54.40.131 18:15, 19 July 2011 (UTC)

Arrows of Discord[edit]

  • Is there any point to an arrow that has a frenzy enchantment? It seems redundant to me. Shooting someone with an arrow will automatically cause them to attack, and it further contradicts the point of frenzy by getting you a bounty. It seems that they aren't good for anything but selling... Jedibob5 21:50, 29 October 2009 (UTC)
Yeah, it can be considered pretty useless, although you can come across some situations where this might be useful, such as when an enemy decides to flee rather than fight, or to stop those spellcasters from retreating. But I agree, on the whole it is pretty useless. Talk Wolok gro-Barok Contributions 21:59, 29 October 2009 (UTC)
Well, it does have an area effect. It could be useful for geting a group of enemies to attack each other.
the larget quantity of arrows I have ever found was in the shrine of boethia quest. The 3 archers had an astronomical amount of enchanted arrows. On them mind you I was level 34 when I did the quest. The npc's also dropped up to 95 strong healing potions, just sayin' — Unsigned comment by 74.82.68.144 (talk) on 7 June 2011

Dremora arrows[edit]

I don't see why the Dremora Arrows are under "special". There's nothing special about the arrows themselves, they simply have a different source. — Unsigned comment by 69.166.47.137 (talk) on 16 November 2009

Because they weigh so much (e.g. 2 instead of 0.1) they are considered as 'special'. They also wouldn't fit in the 'mundane' category. --SerCenKing Talk 19:42, 16 November 2009 (UTC)

Arrow of Dynamo[edit]

It says that only one kind of shock enchanted arrow gets Soul Trap, but Arrow of Dynamo gets the Soul Trap enchantment, also.

Just Wondering[edit]

Hi (again?), I was just wondering if this really DOES happen and isn't just me. I usually do not play as a character using bows, but I find that after I get shot with arrows they end up in my inventory. Is this a normal occurrence - and if it is, is it mentioned anywhere on here? I'm not sure where else it would be. Thanks! Scratch that! I found a section that mentions it! Hehe. ^_^(StrawberryFlower 18:12, 10 March 2010 (UTC))

arrows of savage frost[edit]

does eny 1 now how to get them — Unsigned comment by 82.11.175.145 (talk) on 14th March 2010

i would assume random loot or on random archer-class enemies at decently high levels(prolly 20+ id guess at) MrJLJ 22:39, 10 April 2011 (UTC)
I checked in the CS. They are contained in several leveled lists. You have a chance of getting 7 of them between the levels of 8 and 10, which are the only times that Dwarven will come up in the list. Notably, you can get them from the archers' chests in the Dark Brotherhood Sanctuary. Also from the DB merchants. It also comes up in the Shivering Isles Ordered Chests. --DKong27 Talk Cont 23:50, 10 April 2011 (UTC)

Dremora Barbed Arrows[edit]

Just noticed I've got some of these, and I'm level 12. They're "available" from what looks like two special cases: MQ14 (which I haven't done) and HatredKeeper2 (which must be where I got mine). - Ali

Arrow damage vs. Bow damage[edit]

I've seen that Arrows have their own damage stat separate from the Bow damage stat. I understand that these stats must be additive, but in what way? Is it that the bow stat is a modifier for the arrows base damage, or vise versa (like the damage done is the displayed stat on the bow and the arrows add a percentage) or is it that the displayed stat of the bow is the max damage potential it has? Do they add up to make bows just that powerful? what is the equation for this? The way that ammunition works in Warcraft is that it adds a flat damagevalue. Is this how they work? Do arrows add exactly their displayed value as damage per hit? Like iron arrows work as an 8 points damage health spell?

I checked over at The Complete Damage Formula, but I can't seem to find anything relating to ammunition specifically. My understanding, however, is that arrow simply adds to weapon damage before any other calculations. The fact that bow + arrow usually adds up to more damage than its melee equivalent is balanced by the slower rate of fire and lack of 6x sneak attack bonus. -- /\/\oses 04:14, 11 September 2010 (UTC)

Arrow & Bow enchantment stacking[edit]

If one were to fire enchanted arrows with an enchanted bow, would the affects stack? --Arpaleggia 20:16, 23 January 2011 (UTC)

  • Somewhat. Damage does stack, but radius on effects is scaled up to the highest radius effect. An Arrow of Immolation+a Blizzard Bow, it will do both frost and fire damage in 20 ft, as opposed to frost in 20 and fire in 10.
Does this work for custom spells as well and effects that originally had no radius? So if spell A has fire damage 10 points and frost damage 20 points in 20 feet, the spell will do fire damage AND frost damage in 20 feet? So to save energy, I should create a spell with light 100 feet and fire damage 10. It would require much less magicka than fire damage 10 in 100 feet right? Is there a page on stacking and stuff like this? dtm 12:34, 24 March 2011 (UTC)

Did you guys know that doors count as targets, but not for training?[edit]

I don't know what section this belongs to, but for area of affect (AOE) spells/enchantments, I believe they affect doors. So for example, you shoot an arrow with fire damage 20 points in 20 feet but hit a wall, nothing happens. However, when I shoot the same arrow at a door, you see the full fire effect and anyone within 20 feet actually gets hurt by the fire. On the other hand, I'm fairly certain it doesn't work for training skills. Still interesting though, can anyone replicate and confirm? This might explain why my light spell lit up a whole room when I shot it and hit "nothing" but perhaps I hit a door. dtm 11:32, 24 March 2011 (UTC)

Edit: Apparently, the arrows can hit many things (benches, chairs, display cases) and will still act as if it were a target. Is this old news? If so please link it here. dtm 11:35, 24 March 2011 (UTC)

Although I cannot test it right now, I would assume that it would work on pretty much anything that can be activated. Statics (like rocks and buildings) are not in this category, but doors, containers, and seats all are. --DKong27 Talk Cont 15:30, 24 March 2011 (UTC)

I did this in Xaselm with Relmyna's spell which has pretty cool NPC animations causing them to fall down and writhe in pain I got three of them and a door all going at once. It's on her page. Datacaust 15:58, 24 March 2011 (UTC)

Apparently stealing ammunition will not result in a stolen tag?[edit]

Weird. dtm 23:42, 21 April 2011 (UTC)

Rose of Sithis[edit]

I was pretty sure it would kill anyone, but only during the mission.----Candc4, Also known as the Man Inside the Sexy Leather Pants CT 01:51, 14 June 2011 (UTC)

It causes the same amount of damage as a standard steel arrow, so it can kill anyone a normal steel arrow would, just not with the sript. As the note states, the script is specifically tied to Adamus Phillida, not the arrow itself. Dlarsh(T,C) 02:39, 14 June 2011 (UTC)

Some numbers wrong on the page[edit]

Arrow of Inferno, Winter, and Storms do 16 base damage. Numbers based off of 100 Marksman and agility. All stats are for max attributes/skills right? Don't know how to edit tables. There are others that are wrong too, but not sure if it matters, or if somethings wrong with my character, or if the stats don't need to be for max attributes/skills. dtm 10:44, 12 July 2011 (UTC)

15 is the correct base damage according to the CS. Something must be influencing the damage you do. --Legoless 10:56, 12 July 2011 (UTC)
Base damage means "max damage assuming all attributes/skills at 100" right? dtm 13:53, 12 July 2011 (UTC)
No, base damage is the basic damage stat of the item before any alterations are made by skill or attributes. It can be seen in the Construction Set. --Legoless 14:14, 12 July 2011 (UTC)
Ohhhh. Alright thanks, ignore all this then. dtm 07:43, 13 July 2011 (UTC)

Arrow of the Dynamo also has soul trap.[edit]

Similar to how the arrow of voltage gets the soup trap enchantment with SI installed, my Arrow of the Dynamo also has the extra soul trap enchantment. dtm 08:26, 13 July 2011 (UTC)

Thanks for pointing that out - I've added a note. rpeh •TCE 08:56, 13 July 2011 (UTC)

Stormcall Arrows vs. Unenchanted Daedric Arrows[edit]

Which is better?

Stormcall Arrows do more damage than unenchanted daedric arrows, unless your target is immune to lightning damage. Guts-87 22:23, 27 August 2011 (UTC)

Hatred's Soul Arrows do the most physical damage of any arrow, including SI arrows. 144.132.165.178 01:37, 29 September 2011 (UTC)

Can you "catch" arrows?[edit]

I have a feeling the answer is no, and I feel like it's sort of a dumb question. But I just have to ask? And if what I'm asking isn't implicitly obvious, I am asking if you can TAKE an that has been fired at you with the activate button before it hits a target. — Unsigned comment by 147.124.145.150 (talk) at 22:36 on September 20, 2011

As soon as the arrow leaves the bow, it becomes a normal interact-able object. So you should be able to, though it would be quite difficult without changing the speed of arrows or something. --DKong27 Tk Ctr Em 04:16, 21 September 2011 (UTC)
What about hitting it with a melee weapon? Will the direction of the arrow change or will it be knocked down?
OngoingwhyTalk 05:03, 21 September 2011 (UTC)
It's a physics object. Just depends on the angle of the hit, and speed your blade/mace/fist/own arrow is moving. Though, it may still deal damage to you if hit with a melee attack, though I am unsure.144.132.165.178 01:18, 29 September 2011 (UTC)
Yes, it is not bound to your character anymore, so it can be affected by anything that could affect an object sitting on a table, or swinging on a chain. The only issue is the difficulty of doing it on purpose. I'm not sure if you will be damaged by an object hitting your weapon...I don't think I've ever seen a weapon hit with an arrow... --DKong27 Tk Ctr Em 01:37, 29 September 2011 (UTC)
No it can't be done. I know this just not from trying this for hours but the fact that an arrow is not a normal interactable object once fired hence from a bow. Objects do not get stuck in walls in the manner arrows do, while in flight an arrow has different properties than when it proceedes to recoil or comes to a rest after striking a surface of an object.--Zar Pof 07:50, 18 December 2011 (UTC)
It can be done. I've came up with an idea of checking it through a console (~). When you release the arrow, just wait for a moment and toggle your console . You will be able to target ther arrow and it will have its normal name and ref ID. Also, technically when the arrow is not yet on the ground, but it took a ricochet you can already pick it up, and at this moment it has the same description(name and ref ID) as in the moment of flight. I didn't tried to catch the arrow myself though.--ZLOJ 17:10, 3 June 2012 (UTC)
I wasn't able to catch an arow but here's a proof that it is possible.
OB talk-Arrow Catch.jpg
I guess someone with great reaction can make the gameplay a little easier for him (: --ZLOJ 18:54, 3 June 2012 (UTC)

Arrows Without Encumbrance[edit]

I just figured this out, but I can carry 14k arrows without being encumbered. What i did to enable this glitch was to fire an arrow somewhere, drop my 14k arrows, pick up the one arrow, equip it, then grab the other 14k arrows. The game then counts the weight as the one arrow you initially equipped. This is good for traveling around in but once you fire an arrow it adds the true weight of all the arrows. Has anyone else found this? --jeffmiester 05:01, 19 October 2011 (UTC)

Accumulating Enchanted Arrows[edit]

By BangStick

1. Find character shooting enchanting arrows. 2. Back yourself against a wall and allow that character to shoot at you while you dodge the arrows (it is best to have area without obstructions and decent lighting). 3. This is where it gets tricky, you have be quick to pick the arrows up while they are bouncing on the ground, otherwise they disappear.

I found this out in Bloodcrust Cavern. There is a vampire archer shooting Arrows with 20 Frost Damage. Try to keep separation so she does not charge with a bladed weapon and just let her shoot at you.

Coudn't you just kill the shooter and loot all the arrows at once?--Playerjjjj 13:09, 2 July 2012 (UTC)Playerjjjj

Dremora Field Arrow[edit]

On the PC. I entered Rosethorn Hall while carrying one of these arrows. The entire place went buggy. I could not drop, open or move anything. It was like the mouse had stopped working. I reloaded the game about 6 times and always had the same bug. In the process of elimination finding the cause I went outside and dropped the arrow. Upon re-entering the bug was gone. Bizarre. That place is haunted (has issues). Sniffles 11:19, 13 June 2012 (UTC)

torbel the sufficient???[edit]

hey guys i have a question...what level does torbel the sufficient have a ton of enchanted arrows please help soonest response greatly appreciated thanks — Unsigned comment by Bmt321 (talkcontribs) at 21:07 on 19 August 2012

Who's that?--Skyrimplayer 21:10, 19 August 2012 (UTC)
Torbal the Sufficient. It has been along time since I played oblivion but I think he should always have enchanted arrows. — Kimi the Elf (talk | contribs) 21:20, 19 August 2012 (UTC)
umm well i was level 5 when i tried but he had 3 iron arrows and the enchanted bow--Bmt321 20:44, 20 August 2012 (UTC)
The article says a chance of enchanted arrows.You were probobaly just unlucky.--Skyrimplayer 20:45, 20 August 2012 (UTC)
ok well i restarted the game but in my other saved game i was level 20-22 cant remember but he had a ton of enchanted arrows and the enchanted bow--Bmt321 21:04, 20 August 2012 (UTC)
Inventories can be random sometimes.Not every NPC is going to have the same inventory on every save file.If that's what you mean.--Skyrimplayer 21:06, 20 August 2012 (UTC)
ok well im level 13 so i will keep leveling i guess--Bmt321 21:07, 20 August 2012 (UTC)

() Well I'm reaching here,but you could keep pickpoketing his arrows,wait until they respawn(if they do),and keep repeating the process and see if you can get enchanted arrows.Unless he's dead.--Skyrimplayer 21:09, 20 August 2012 (UTC)

i dont think they respawn and i thought he had to be dead to get the enchanted bow and the enchanted arrows--Bmt321 21:11, 20 August 2012 (UTC)
Well if he unequips them you'll be able to pickpocket them off of him.--Skyrimplayer 21:12, 20 August 2012 (UTC)
ok is there a way to get to the test hall on ps3 or any other test place on ps3 without wizards tower--Bmt321 21:15, 20 August 2012 (UTC)
Not that I know of.--Skyrimplayer 21:16, 20 August 2012 (UTC)
really? c,mon... are you positive because the place looks awesome and can i get mods on ps3--Bmt321 21:18, 20 August 2012 (UTC)
I think you may be able to get the Wizard's tower plug-in,but I'm not sure.--Skyrimplayer 21:24, 20 August 2012 (UTC)
Whoops!Never mind.It's not available.Sorry.--Skyrimplayer 21:25, 20 August 2012 (UTC)
i ment mods like the ring of console and kvatch rebuilt--Bmt321 21:26, 20 August 2012 (UTC)

() Nope.Sorry.--Skyrimplayer 21:28, 20 August 2012 (UTC)

arrows[edit]

what are the names of all oblivions arrows arrows--Bmt321 (talk) 23:11, 15 September 2012 (GMT)

Just look at Ammunition. Robin Hoodtalk 19:49, 16 September 2012 (GMT)