Oblivion Mod:Valenwood Islands

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Valenwood Islands[edit]

Mod Information
Author(s) Envy, Deeza, morcroft, Windsurfer
Current Version 1.1
Last updated 27 Sep 2014
Links Nexus Mods, The Assimilation Lab
Language English
Translations N/A
Requirements OBSE, Shivering Isles
Playing Time 2 hours*
Quests (Side Quests) 7 (2)
  • For one playthrough. This mod has multiple paths, so the time is likely closer to 4-5 hours to experience them all.


Description[edit]

This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me. I have done a lot of changes to the original Main Quest document, far too numerous to fully mention them. While the mod is still focusing on pirates and shipwrecks, the culture of the Bosmer is fully fleshed out by complex dialogue trees with the villagers and to a lesser extent, books. The Main Quest is morally grey - it does not depict either side to be just good or bad. Both your comrades and the villagers have conflicting interests - it is up to you to decide their fate.

The manager of the South Seas Company has fallen ill, so there is one spare berth on the Dragonseye Ship. The pirates on the ship are already looking forward to going to Southpoint in southern Valenwood. Unfortunately, due to an unforeseen storm, the ship is marooned on an unknown island. Most of the comrades survived, except for a fair few who lost their lives. It is up to you what happens next.

All of the major characters have their own dialogue trees, so you can have a say on what is going on in the isles and find out more about who you are dealing with. Even the minor characters have their own trees, though far less complex.

While you go through the mod, please keep an eye on the faction reputation at all times. Your reputation can be found under Factions (the same place where you can normally view your faction ranks). It determines what paths you can and cannot follow. All paths will open some doors and close others, so not everything in the isles can be seen with one character. In fact, the mod needs several playthroughs in order to experience every single thing in the isles. There is also a faction reputation system - your actions will be recognised by the factions, for better or for worse.

Treasure exists in old battered treasure chests, which require a certain key to open. This unmarked quest requires vigilance and the willingness to look at every nook and cranny.


Patches/Addons[edit]

  • Patches for UL Snowdale and Cliffs of Anvil are included in the archive.
  • This mod has compatibility with Oblivion XP built in.


Notes[edit]

  • When you enter the small isle, the local map bug will kick in. As far as is known, this bug only happens in the small isle and nowhere else in the worldspace.