Oblivion Mod:Unique Landscapes/Ancient Yews
Ancient Yews | |
---|---|
Author | Carel de Winter |
Original Release | 10 June 2007 |
Last Updated | 30 July 2022 |
Size | 1.8 MB |
Version | 2.0.1 |
Availability | |
PC |
Ancient Yews is a landscape overhaul mod that is part of the Unique Landscapes collection. It overhauls the landscape situated right on the border of the Heartlands and the Nibenay Basin, east of the Imperial City and southwest of Cheydinhal. It is surrounded by the Blue, Yellow and Red Ring Roads as well as the Corbolo and Reed Rivers.
It features dense yew forests which were inspired by the ones commonly found in England, hilly terrain with some paths running through, mist-covered lakes, and creeks with small waterfalls. Near Arkved's Tower, there is now a high vantage point named Arkved's Spike from which you can look out over large parts of the region. In the woods, you can find an old, sealed tomb called Longman's Barrow, which is, however, not accessible for an indefinite period of time.
New Places[edit]
A list of places that have been newly created.
- Arkved's Spike — An ideal spot right next to Arkved's Tower to survey the land.
- Longman's Barrow — An ancient sealed tomb in the woods that is closed due to unknown reasons.
Overhauled Place Exteriors[edit]
A list of places that have had their exteriors overhauled.
Roads[edit]
- Blue Road — Main road from the Imperial City to Cheydinhal. (map)
- Yellow Road — Eastern road from the Imperial City to Leyawiin. (map)
Bodies of Water[edit]
- Lake Poppad — A lake north of the source of the Corbolo River. (map)
Daedric Shrines[edit]
- Vaermina's Shrine — A Daedric shrine southwest of Cheydinhal. (map)
Ayleid Ruins[edit]
- Nagastani — A medium-sized Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead. (map)
- Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related). (map)
Forts[edit]
- Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-related). (map)
- Fort Sejanus — A medium-sized fort southeast of the Imperial City containing conjurers. (map)
Mines[edit]
- Empty Mine — A medium-sized mine east of the Imperial City containing goblins. (map)
Caves[edit]
- Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)