The UESPWiki – Your source for The Elder Scrolls since 1995
Mod Name: |
Integration: The Stranded Light |
Size/Category: |
Massive |
Status: |
Released (100% completed) |
Author: |
bg2408 |
Current Version: |
1.0 |
Version Date: |
27 Jun 2011 |
Links: |
Bethsoft Forum, TheElderScrolls.info(no mod requirements),TheElderScrolls.info(requires RBP, and LAME) |
Requirements: |
Shivering Isles |
Hours of Play: |
50-100+ (very high replay value) |
# of Quests (Sub Qs): |
80+ |
Tags: |
Choices & Consequences, Character Oriented, Dialogue Heavy, Guild, Immersive, Multiple Solutions, Non-combat Oriented, No Voice Acting, Romance, Skill Checks |
Lore Friendly Rating: |
5 |
Entry Last Updated: |
14 Apr 2012 |
Description/Review: |
Integration: The Stranded Light is an uniquely different quest mod. It deeply integrates your race, attributes/skills, and achievements in both Cyrodiil and The Shivering Isles into your options of completing its quests. The quests often have many solutions, usually tied into these aspects of your character. It includes more than 80 quests with a strong emphasis on thinking, character interaction, choices, consequences, and lore. A new, joinable guild plays an important role in many of the quests, which often focus on thinking rather than combat, social skills instead of fighting. It also reaches beyond the typical mold of quest mods, seeking to enrich the existing game world as whole by breathing new life into previously ignored aspects of the game, such as the "news" printed in the The Black Horse Courier. The quests don't all follow a single storyline. It's more like a collection of short stories than an epic novel. In addition to the new guild, you will also find interesting quest rewards inspired by the Less Annoying Magic Experience (LAME) mod, a new form of transportation, and enchanting/spellmaking capabilities for those not in the Mages Guild, a multistage in-depth optional romance, the first Shivering Isles guild, and so much more! |
Author's Notes: |
This mod used to have two mod requirements, but now has a version that only requires the Shivering Isles DLC Only use the requirements version if you have RBP and LAME |
Mod Name: |
Knights of the Nine: Revelation |
Size/Category: |
Massive |
Status: |
Released |
Author: |
Lanceor |
Current Version: |
1.3.7 |
Version Date: |
01 Jun 2013 |
Links: |
TESNexus, TESAlliance |
Requirements: |
Knights of the Nine DLC, OBSE 20+ |
Hours of Play: |
TBD |
# of Quests (Sub Qs): |
TBD |
Tags: |
Armor, Castle, Dungeons, Voiced, Weapons |
Lore Friendly Rating: |
TBD |
Entry Last Updated: |
04 Jan 2014 |
Description/Review: |
Billed as an unofficial sequel to the Knights of the Nine DLC, this mod places you on a quest that ultimately sends you back in time 4000 years to the eve of the fall of the Ayleid Empire. It has a very heavy emphasis on Elder Scrolls lore, providing insight into Pelinal Whitestrake and his allies while recreating many events that were described in the in-game books. The mod itself consists of a long, story-driven adventure consisting of 16 quests, a handful of smaller side quests, an interesting new worldspace, larger headquarters for the Knights of the Nine and user-configurable cosmetic options for the Crusader's Relics.
It earned Nexus Mod of the Month for July 2012.
|
Author's Notes: |
None |
Mod Name: |
Kragenir's Death Quest |
Size/Category: |
Massive |
Status: |
Released |
Author: |
Povuholo & Malchik |
Current Version: |
2.12 |
Version Date: |
26 Nov 2011 |
Links: |
TESNexus, PlanetElderScrolls, Teaser video |
Requirements: |
n/a |
Hours of Play: |
40+ |
# of Quests (Sub Qs): |
100+ |
Tags: |
Books |
Lore Friendly Rating: |
3 |
Entry Last Updated: |
04 Jan 2014 |
Description/Review: |
Many years ago, Kragenir's tower had been sealed by the Knights of the Silver Nose, but as they die, the seals weaken... Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him? With over 100 new quests, 15+ new books and over 3000 lines of dialogue this mod will hopefully keep you entertained for many hours! Find tons of new miscellaneous quests in cities, villages and other locations, all within Cyrodiil's borders, and visit the best dungeons Cyrodiil has to offer, now a lot more interesting than before. |
Author's Notes: |
None |
Mod Name: |
Nehrim: At Fate's Edge |
Size/Category: |
Massive |
Status: |
Released |
Author: |
SureAI Productions |
Current Version: |
1.5.0.8 |
Version Date: |
31 Dec 2011 |
Links: |
Homepage |
Requirements: |
n/a |
Hours of Play: |
100+ |
# of Quests (Sub Qs): |
35 (30) |
Tags: |
New Lands, Voiced |
Lore Friendly Rating: |
3 (see below) |
Entry Last Updated: |
14 Apr 2012 |
Description/Review: |
Nehrim is a massive total conversion that creates an entirely new world. The landmass is about the size of Cyrodiil, made completely from scratch. Unlike Oblivion, Nehrim's main quest is quite prominent; it features 35 parts, and there are 30 side quests as well. Although Nehrim is a fantasy setting like Oblivion, many other things are different: it uses experience points to level up; fast travel is disabled and guilds are absent; there is no level-scaling, and powerful items are both very rare and very hard to find. As a total conversion, Nehrim is not compatible with most Oblivion mods. You can use BOSS to see which mods are compatible, as well as the proper load order. |
Author's Notes: |
None |
Mod Name: |
Oblivion Quest Of The Week |
Size/Category: |
Massive |
Status: |
Released |
Author: |
LegoManIAm94 |
Current Version: |
Launched (4.0) |
Version Date: |
16 May 2014 |
Links: |
TESNexus |
Requirements: |
Shivering Isles |
Hours of Play: |
TBD |
# of Quests (Sub Qs): |
0 (80) |
Tags: |
Miscellaneous, Side Quests, Quest Compilation, Immersive, No Voice Acting, Non-combat Oriented, Combat Oriented |
Lore Friendly Rating: |
4 |
Entry Last Updated: |
01 Jun 2014 |
Description/Review: |
This mod is very similar to Kragenir´s Death Quest mod. Oblivion Quest Of The Week is a massive compilation of miscellaneous and side quests including 80 new quests in 4 .esp (seasons). This quests contribute to a deeper and more immersive feeling with more things to do in cities, villages and other locations. If you are tired from doing epic quests and just want to help people with their problems and simple tasks this mod is for you. It can be combined with mods like the mentioned Kragenir´s Death Quest for tons of new miscellaneous quests. |
Author's Notes: |
None |
Mod Name: |
Reclaiming Sancre Tor |
Size/Category: |
Massive |
Status: |
Released |
Author: |
DarkRider |
Current Version: |
1.0.4 |
Version Date: |
02 Dec 2011 |
Links: |
TESNexus, TES Alliance, Homepage, RST Wiki |
Requirements: |
n/a |
Hours of Play: |
40+ |
# of Quests (Sub Qs): |
~30 |
Tags: |
Guild |
Lore Friendly Rating: |
4 |
Entry Last Updated: |
14 Apr 2012 |
Description/Review: |
Reclaiming Sancre Tor is an in-depth Story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The Story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny. |
Author's Notes: |
None |
Mod Name: |
Tears of the Fiend: Redemption |
Size/Category: |
Massive |
Status: |
Released |
Author: |
Simyaz |
Current Version: |
1.22 |
Version Date: |
28 Dec 2007 |
Links: |
TESNexus |
Requirements: |
n/a |
Hours of Play: |
TBD |
# of Quests (Sub Qs): |
TBD |
Tags: |
TBD |
Lore Friendly Rating: |
TBD |
Entry Last Updated: |
14 Apr 2012 |
Description/Review: |
More than a year in the making, this mod brings together two of the most compelling story-driven mods released to date -- The Legacy and The Butcher of Armindale -- merging them into a unified storyline that will rock your world like nothing else has before. Includes the complete story/quest arcs from The Legacy and The Butcher (see the separate listings for those mods below) along with a new conclusion that takes place after the events in both of the original mods. Like the originals, this is a complex, multi-pathed quest/companion adventure that spans numerous encounters with more than 4,000 lines of dialogue, all driven by a powerful and riveting story. There are multiple paths you can take through the quests, each resulting in varying encounters and endings depending on your choices and actions. An instant classic, to be sure. Does not include voice acting. Note that you must not run this at the same time as The Legacy or The Butcher of Armindale -- if you have either of those mods, you must remove them before loading this one. The 1.2 update adds a massive new quest called Redemption that can be played during the main part of the story or afterward (if you've already completed TotF 1.0). TESNexus Mod of the Month for July 2007. |
Author's Notes: |
None |
Mod Name: |
Vampire Hunting: Order of Virtuous Blood |
Size/Category: |
Massive? |
Status: |
Released |
Author: |
David Brasher, Daniel da Rosa, Nomadimp, Cleitanious |
Current Version: |
3.0 |
Version Date: |
03 Nov 2011 |
Links: |
TESNexus |
Requirements: |
Shivering Isles |
Hours of Play: |
TBD |
# of Quests (Sub Qs): |
TBD |
Tags: |
Armor, Books, Vampires, Weapons |
Lore Friendly Rating: |
TBD |
Entry Last Updated: |
04 Jan 2014 |
Description/Review: |
This mod expands the Order of the Virtuous Blood by adding 28 additional quests which
become available after you have beaten the vanilla Order of the Virtuous Blood side-quest. This mod is the result of merging "Vampire Hunting - Order of the Virtuous Blood", "Kendrel - The Vampire Huntress", "OVBE - Order of the Virtuous Blood Expanded," and "Caldera Update." There are new NPCs, playable Ordinator armor, wooden stake weapons, additional dialog, a system to sell vampire dust in large quantities more rapidly, more books, and lots more vampires in the world.
|
Author's Notes: |
None |
Mod Name: |
Windfall |
Size/Category: |
Massive |
Status: |
Released |
Author: |
Ed_Conn |
Current Version: |
1.0 |
Version Date: |
16 Jan 2009 |
Links: |
TESNexus |
Requirements: |
n/a |
Hours of Play: |
TBD |
# of Quests (Sub Qs): |
50+ |
Tags: |
New Lands |
Lore Friendly Rating: |
TBD |
Entry Last Updated: |
14 Apr 2012 |
Description/Review: |
This is a massive, story-driven quest mod that takes place in the once prosperous city of Windfall, on an island south of Anvil. The mod lets you play through as many as 52 different quests spanning multiple storylines set on the island. With several factions vying for dominance of the city, your actions and choices will help determine the course and outcome of the stories. Will you help the rightful ruler put down a rebellion and restore peace to the city? Or will you help the peasants overthrow the oppressive ruler and liberate the city? The choice is yours. And what of the rest of the island and its inhabitants? This is a great mod for low-level characters, and should also scale up fairly well for higher-level characters. In the grand tradition of Morrowind, there's not much handholding here, so you'll need to figure out a lot of things on your own (without the help of quest markers) and you'll often need to talk to more than one NPC to figure out what's going on. No voice acting yet. |
Author's Notes: |
None |
Mod Name: |
Journey to the Centre of Nirn |
Size/Category: |
Massive |
Status: |
Released |
Author: |
Samtheson |
Current Version: |
1.0 |
Version Date: |
14 Apr 2024 |
Links: |
Nexus |
Requirements: |
n/a |
Hours of Play: |
20+ |
# of Quests (Sub Qs): |
30+ |
Tags: |
Books |
Lore Friendly Rating: |
0 |
Entry Last Updated: |
23 Apr 2024 |
Description/Review: |
Follow in the steps of a famous explorer as you follow the clues to the location of a long lost city.
Travel through vast magma chambers and dark caverns solving puzzles, riddles and intriguing mazes before finally discovering the fate of a lost Ayleid city.
|
Author's Notes: |
None |