Oblivion Mod:The Contented Prisoner

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The Contented Prisoner[edit]

Mod Information
Author(s) frankie_mac
Current Version 2.0
Version Date 1 Jan 2009
Links Nexus Mods
Language English
Translations N/A
Requirements OBSE; Exnem Female recommended
Playing Time 3-4 hours (?)
Quests (Side Quests) 5


Description[edit]

This mod adds:

  • A new village in a new world
  • 5 new quests (including some very unique difficulties to overcome)
  • 5 unique weapons with built-in animations (custom meshes and textures)
  • 1 unique shield
  • 1 unique "outfit" (not dependant on any body mods)
  • A unique style of architecture
  • 13 new NPCs to interact with
  • Dozens of new meshes and textures
  • Unique scripted enchantments for the new items

This mod will start automatically when your character is in a town but not indoors. If you use the Open Cities mod you may have to start it from the console "SetStage TED001 10".

Each of the weapons have unique (scripted) enchantments but none of them use "enchantment points" or soul gems. The weapons will use your character's magicka but will also provide you a spell to toggle their enchantments on or off so you don't have to waste magicka dispatching lesser vermin. You'll know the enchantment is "on" because the enchanted versions of the weapons employ a various built-in animations. (I know I should post video but my current graphics card is barely up to running the game; taking decent video is a bit beyond my reach right now).

I have worked very hard to make this mod appropriate for any level of character and have tested it with characters of several different levels. If you feel that this mod is too difficult or too easy please let me know in the comments section. In addition, the containers the weapons are found in will determine your character's level and provide the appropriate level of weapon to keep the game balanced. The weapons themselves will "level-up" with you in five stages as you reach levels 5, 10, 15, and finally capping out when you reach level 20.

PLEASE NOTE: I don't like quest pop-ups and excessive journal entries so this mod contains very few pop-ups/journal entries. Because of this, if you talk to someone you will need to actually pay attention to what they are saying. There will be no quest arrow to point you to your next destination and no journal entry to remind you what they said.


Patches/Addons[edit]


Notes[edit]