Oblivion Mod:Quest for the Elements
Quest for the Elements[edit]
Mod Information | |
---|---|
Author(s) | Povuholo |
Current Version | 1.21 |
Version Date | 7 Jan 2008 |
Links | FileFront, GameFront, GameWatcher, Nexus Mods |
Language | English |
Translations |
German: Ei der Zeit (v1.21) |
Requirements | N/A |
Playing Time | 3-4 hours (?) |
Quests (Side Quests) | 2 |
Description[edit]
A man named Alex appeared in Bravil, searching for help. He wants you to retrieve the Elemental Stones from the temple, and light the Elemental Lighthouses with them, so the elements in Tamriel will be balanced.
But... are Alex's intentions really that noble? Did he really tell you everything? And who is this Wise One, who tries to prevent you from lighting the lighthouses, saying you are making a mistake?
This mod focuses on the action side of Oblivion, even though I am an RPG fan. When saying action I don't mean fighting (believe me there is fighting, but that's not the main point) but traps and other things like that. Oh and if that wasn't clear yet, this is a quest mod. With quest markers, journal entries, etc.
Sorry, no voice acting. I've tried to find actors, but had no luck. DO NOT have companions follow you while doing this quest. They WILL die or get stuck.
Also, this mod is based on the GBA game Golden Sun. There aren't many similarities, but there are a few and people who have played the two games will notice them.
Patches/Addons[edit]
- A patch for Roads of Cyrodiil is available here.
Notes[edit]
- This mod is not compatible with Fighters Guild Quests.