Oblivion Mod:Plugins
The UESPWiki – Your source for The Elder Scrolls since 1995
< Mod / Oblivion: Oblivion Mod: Intro
"plug-in" and "plugin" are interchangeable on this site, but "plugin" will probably be used more frequently.
Contents
Intro[edit]
There are two types of plugins, ESM files and ESP files. There are some examples below, but there is already a very well-written article on the subject at TESCSWiki.
Plugin Dependencies[edit]
Plugin dependencies refers to how plugins, ESPs and ESMs, depend on other ESPs and ESMs.
Example: Make or Edit an ESP Dependent upon Other ESP(s)[edit]
- Launch Wrye Bash
- Right-click on the source plugin(s) and choose "esmify"
- Launch TESCS, preferably with OBSE (default with Wrye Bash shortcut)
- Choose plugins (all source plugins should be esmified)
- Make changes, save and exit.
- Right-click on the modified (or new) plugin and choose "espify masters" (convenient in the case that multiple ESPs were esmified)>> notes: 1) always make sure to espify esmified plugins after finishing with them 2) esmified plugins are distinguished with blue text==if the plugin had an orange check box in Wrye Bash after saving it==
- Launch TES4Edit
- Have TES4Edit just load the plugin (TES4Edit will load its dependencies automatically)
- After it finishes loading, right-click on the modified plugin and choose "sort masters"
- Exit TES4Edit, making sure the plugin is checked to save the modifications
- Check to make sure the plugin's masterlist is green in Wrye Bash
See Also[edit]
External Links[edit]
- CS Crash - BethSoft Mods Forum <-- making ESPs dependent upon ESPs with ESP dependencies
- De-Isolation Tutorial - TESCSWiki <-- covers plugin mastering in full