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Quick Walkthrough[edit]
- Talk to Da'Kharris.
- Go to the basement and destroy the ghost.
- Return to Da'Kharris.
Detailed Walkthrough[edit]
Da'Kharris had a clever idea - put a jar holding a ghost of one of Jubin's ancestors in the basement of The Limping Sandrunner, where he and Omton are currently hiding out, to destroy Jubin. As with most clever ideas, however, it backfired, and now the ghost is free and they've been evicted from their hideout. Da'Kharris wants you to deal with it, so all you have to do is go down and destroy the ghost, then report back to him.
Journal Entries[edit]
Sleeping Ghosts (ODDDesertAD06) |
Stage |
Finishes Quest |
Journal Entry |
2 |
|
|
5 |
|
|
10 |
|
Da'kharris had to flee from his hiding place because Jubin's ancestor escaped from its jar and is now haunting down there. Maybe I can help them both? |
30 |
|
I've destroyed Jubin's ancestor. Da'Kharris and Omton can now go back to their hiding place. |
100 |
Finishes quest |
Da'Kharris was glad to be able to return to the hiding place under the Limping Sandrunner. |
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage ODDDesertAD06 stage
, where stage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.