Oblivion Mod:ObEdit/Features
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Contents
Current Features[edit]
The following lists the current features found in ObEdit.
General[edit]
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- Automatic backup of files when saving (can be disabled). Backup location, maximum number, and maximum size can be customized.
- Undo most actions when editing records (add, delete, edit).
- Find text or binary data, case sensitive or insensitive. More exhaustive search than the CS.
- Batch edit multiple records with common fields.
- Open and edit multiple plugins at once.
User Interface[edit]
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- More consistent and organized user interface.
- Record counts shown in record tree.
- Record list shows active and deleted records in different colors.
- Custom dialog to make selection of scripts/enchantments/etc... for records easier.
- Record list shows almost all fields for a record.
- Record tree can be customized to show different grouping of records. Default group categories are improved.
- Update a record being edited without closing its dialog (Apply).
- Drag-and-drop operations are supported in more locations, including:
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- Script, Enchantment, Ingredient, Sound and other similar controls on edit dialogs.
- To and from leveled list items, creatures, and spells (drag between leveled lists to copy).
- To and from containers (drag between containers to copy items).
- To and from effect records: Spells, Enchantments, Ingredients, Sigil Stones, and Potions (drag effects to copy).
Help System[edit]
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- Tooltips for most controls (can be disabled).
- Press F1 to jump to the appropriate help page on the UESP or CS wiki (selected in options).
Import/Export[edit]
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- Import/export most records from/to CSV (Comma Separated Value) files.
- Most records fields supported.
- Escapes/unescapes special characters (carriage returns, tabs, commas, etc...) to allow extended fields to be exported/imported.
- Existing records are automatically updated/overwritten when importing.
- Formids automatically assigned to new imported records.
Performance[edit]
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- Improved performance at the cost of requiring more memory (loading Oblivion.esm takes +800 MB).
- Oblivion.esm is only ever loaded once. This allows multiple plugins to be loaded at once and decreases loading time of subsequent loads.
Desired Features[edit]
The following lists wanted or possible features for ObEdit. Note that a feature listed here may not necessarily ever be implemented.
General[edit]
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- A working and customizable autosave.
- Improved validation of plugin data and resource files.
- Reload recent files (MRU).
- Automatically select required master files when loading a plugin.
- Copy/cut/paste records.
User Interface[edit]
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- Preview item window.
- A little search in the "item list" so you can find items faster.
- Tooltips for every interface component.
- Resizeable windows and windows that remember their last settings.
- Customize order and display of columns in the record list.
Resource Editor[edit]
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- View all Oblivion resources files (models, textures, sounds, etc...), both as contained in BSA files and in individual files.
- Extract resources from BSA files as needed.
- Use external applications to easily edit resources.
- Create/update BSA files.
- Preview resources.
Script[edit]
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- Script compiler that catches many more errors and warnings.
- Syntax highlighting editor with undo. Colors and formats can be customized.
- Compiler can be customized to recognize alternate script languages.
- Support for any custom script extensions, like OBSE.
- Auto-indentation, auto-completion.
Render View[edit]
Note that a cell view is lower on the list of possible features due to the difficulty of implementing it.
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- Multiple views.
- A better way to maneuver.
- Select a texture from the window.
- Nudge items for fine tuning position and rotation.
Performance[edit]
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- Optionally defer loading of some rarely used data until required.
- Disk caching of rarely used data.
Misc[edit]
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- Warn users about some possible issues or common problems.
- Improved help system of some form. Link interface/controls to one or more CS Wiki articles.