Oblivion Mod:Jurassika
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Contents
Jurassika[edit]
Mod Information | |
---|---|
Author(s) | Leodoidao |
Current Version | 2.3 |
Last updated | 7 Oct 2008 |
Links | GameFront (pt 1), GameFront (pt 2), Nexus Mods |
Language | English |
Translations | French: Confrerie des Traducteurs (v2.3) |
Requirements | Shivering Isles |
Playing Time | ?? |
Quests (Side Quests) | 1 |
Description[edit]
An epic quest of exploration and fighting in a new land, dwelled by monsters and ruled by a sadistic demon. Jurassika is lost in time... but is it the past or is it the future?
Features:
- A new quest, 4-5 hours of gameplay in a new landmass, about 2/3 the size of the Shivering Isles, divided in 4 regions: The Savannah, the forest, the mangrove forest, and volcanic terrain. There, you´ll find:
- 4 new sequences of challenging dungeon-crawls
- 3 natural caves, dwelled by creatures of the island
- The lost city of Squammata, with several interior cells to be explored and treasures to be found
- 1 sunken ship
- The Great Pyramid
- 9 new creatures (Most of them are re-textures of some of the game's monsters)
Patches/Addons[edit]
Notes[edit]
Known Issues:
- Sometimes, quest and player arrows won't show up in the outdoors map. But they'll show up in your compass.
- At the top of the great Pyramid, in the brighter days, you´ll see something weird in the landscape (well, this will ONLY happen at the top of the Pyramid, in the brighter days.
- There's an animation problem with the Triceratops: sometimes it will fight like a Biped creature. The creature is not mine, so I don´t know how to fix it.