Oblivion Mod:Dremora Companion
Dremora Companion[edit]
Mod Information | |
---|---|
Author(s) | b3w4r3 |
Current Version | 1.0 |
Last updated | 30 Apr 2011 |
Links | GameWatcher, Nexus Mods |
Language | English |
Translations | French: Confrerie des Traducteurs (v1.1) |
Requirements | N/A |
Playing Time | ?? |
Quests (Side Quests) | 8 |
Description[edit]
This mod adds a Dremora Companion and player owned Daedric home. In fact it adds a whole new Oblivion style world space that the player can possess.
Features:
The companions functions are controlled with two different rings that are added to the player's inventory on completion of the first quest. Clicking on the ring in inventory will bring up a command menu. Simply choose the command you want the companion to preform. There is also a stats ring that will allow you to view the companions stats. Click the stats ring, then exit the inventory screen for the menu to be displayed.
Amoz (as we like to call the companion) can also summon two Nightmare horses for himself and the player to ride. Having Amoz cast the spell when the horses are near will result in them being unsummoned. If the player has completed the player home part of the mod the Nightmare horses will be moved to a spot just outside the main tower when un summoned.
There is also a Summon Amozabael spell which can summon/un-summon Amoz at anytime after he becomes the player's companion. When unsummoned, and if the player home quest is complete, he will be moved to the home where he will execute packages to make him seem right at home.
Patches/Addons[edit]
Notes[edit]
- Inducted into the PES Hall of Fame.