Oblivion:Velwyn Benirus

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Velwyn Benirus
(RefID: 00003A98)
Home City Anvil
House The Count's Arms
Race Imperial Gender Male
Level PC+0 Class Scout
RefID 00003A98 BaseID 0003628D
Other Information
Health 43 + (6+1.8)x(PC-1), PC=5-25
Magicka 100 + 3.5x(PC-1) (max=250)
Responsibility 50 Aggression 5
Essential Until Where Spirits Have Lease is completed
Follower Where Spirits Have Lease
Faction(s) Anvil Citizen; Benirus; Player
Velwyn Benirus

Velwyn Benirus is an Imperial scout currently residing at The Count's Arms in Anvil. He is on the lookout for potential buyers willing to take his late grandfather's mansion, Benirus Manor, off his hands and will sell the luxurious estate suspiciously cheap, knowing perfectly well that there is a catch....

Velwyn's room is located on the floor above the taproom, first door on the left, and he sleeps there every night between midnight and 6am. After waking up he spends the entire day relaxing with innkeeper Wilbur and the other regulars, only interrupted by a two-hour lunch at 12pm.

Velwyn wears a set of middle-class clothing: a burgundy linen shirt, burgundy linens and a pair of thick cowhide shoes. He is armed with a shortsword that will be the best quality for your level and also carries a cheese wedge and a small amount of gold.

Related Quests[edit]

Quest-Related Events[edit]

"I hope you enjoy your new home."

Before the quest, the citizens of Anvil will discuss Velwyn and his estate:

"I heard that Velwyn Benirus is trying to sell off Benirus Manor. Hopefully the new owners will clean that eyesore up."
"I swear that when I passed by Benirus Manor last night, I heard someone scream from inside. Velwyn Benirus will never sell that deathtrap!"

When you ask around, they will point you towards the inn:

"That layabout? You can find him wasting time at The Count's Arms."

Asking Wilbur about the manor will net you:

"A local gentleman has been looking to sell his manor. A bit run-down, but a magnificent place, and priced to move. The manor belongs to Velwyn Benirus. He's the one to speak to."

When you finally track him down at the inn, Velwyn will skip all unnecessary introductions and get right to business:

"Hello, good lady/sir."
"You wouldn't happen to be in the market for a home would you? If you are, I just happen to be selling a manor located right here in Anvil."

If you speak to him again, he will persist:

Manor
"Yes, I'm selling my grandfather's house, Benirus Manor. If you're interested, I could let you have it for a modest sum. I have to sell it soon, as I have pressing matters elsewhere. You're welcome to take a look at it. It is located across the street from the Chapel. Once you buy, you get the key to the front door and the deed of ownership. That's the deal. Would you like to buy it now?"

If refused:

Not right now.
"Well, I'll be here every day from noon until midnight. Let me know if you change your mind."

On leaving conversation he will spur you on:

"Don't wait too long to decide."

When approached later on he will inform you his offer still stands:

"That manor is still for sale if you're interested."
Manor
"If you want to buy Benirus Manor, it's still available for a modest price. No questions asked please. Interested?"

If you agree, he will exchange the gold with the deed to the manor and the key or chastise you for wasting his time if you don't have enough money:

Yes, here's 5,000 gold.
"Hey! You don't even have enough money! Stop wasting my time and come back when you do."
"Excellent! Here's the key to the front door and the deed of ownership. I hope you enjoy your new home. Now, if you'll excuse me, I must attend to those pressing matters I spoke of earlier. Good day."

He will then rush out the door before you can change your mind. If you manage to catch him, he will just comment:

"You got quite a deal on that house."

If you ask him about the manor at this point, he will simply cut you off:

Manor
"You already bought the manor, and I have nothing more to say about it."

He sees you off with:

"Congratulations on your buy!"
"Enjoy the manor."

Velwyn will then take the 30-hour trip to the Imperial City. Once there, he will book himself in permanently at the King and Queen Tavern in the Elven Gardens District. Here, he will change his daily routines slightly but will still never venture outside. His room is located on the second floor, first door on the right, and he will now add an additional two hours to his usual sleeping time and get out of bed at 8am. He will then head down to the taproom and wander around all day long, only interrupted by a two-hour meal at 1pm, and never even care that he just sold you a haunted house.

Back in Anvil, after having spent a night in the company of several unwanted residents, you will have to find Velwyn for an explanation. Once again, the townsfolk will point you towards The Count's Arms:

"I'm not sure where he went, but I would ask at The Count's Arms. If anyone knows where he is, it would be someone there."

At the inn, the regulars will say:

"As soon as you bought the place, he pretty much up and left. I hear tell he's making his way to the Imperial City."

When you ask around in the big city, the citizens will point you towards the tavern in the Elven Gardens:

"Yes, he just arrived in town recently. I believe he's staying at The King and Queen Tavern."

Others will say:

"I believe I heard a Benirus is in town. You should check out the Elven Gardens District. A Benirus wouldn't be seen anywhere else."

When you confront him, he will act innocent:

"I'm surprised to see you all the way out here in the Imperial City."

If you speak to him again he will sigh:

"You're a persistent one."
Manor
"Sorry. But how is this my problem?" (Disposition below 60)
"So you think I'm responsible? I suppose you're right, as the manor used to belong my grandfather, Lorgren Benirus. I knew there was a curse on that place which is why I sold it to you so cheap. I suppose I should've warned you, but I had to get out of Anvil. My family said I could move here to the Imperial City once all our loose ends were tied down. The manor was one of those loose ends. I fear my own greed got the better of my judgment. I hope you weren't hurt badly in that horrible place. I suppose I assumed you'd be able to lift the curse and be done with it."
Lorgren Benirus
"Lorgren Benirus was a strange old man, always dabbling and experimenting with magic. He was mostly harmless, until the fateful day he came across a tome bearing the evil magic of necromancy. He became obsessed and decided that by using necromancy, he could prolong his own life. The dark arts contained in the tome called for him to dig up the recently deceased in the nearby crypts under the cathedral. When it was discovered that he did this, the Mages Guild called for a quick meeting to decide what to do. It only took minutes to decide. Led by a young upstart named Carahil, the Mages Guild stormed Benirus Manor and slew Lorgren. However, amid the chaos, his body vanished. Because of this, the people of Anvil concluded the manor must be cursed. You are the first person to set foot inside in a long time."
Lift the Curse
"According to the diary entry, it seems that I'm the only one who can open the secret door in the manor. And I can't help feeling slightly guilty selling you the place under these circumstances. I'll meet you in Anvil at The Count's Arms. From there we'll try to lift the curse together."

If you forgot to bring the diary entry he will refuse to help you:

Lift the Curse
"I'm sorry; I can't help you with the curse. You bought the house; you'll have to deal with it."

Speaking to him again will net you:

"As I said, I'll meet you back in Anvil as soon as I can. I won't be traveling with you as I'm making my own arrangements."
"I'll see you in Anvil."
Velwyn's grandfather, Lorgren

In Anvil, he will patiently wait for you to show up and once again change his routines, sleeping from midnight to 6am and enjoy an afternoon meal between 3pm and 5pm. When you approach him, he will say:

"I'm ready as I'll ever be."
"I was half expecting you not to show up. Are you ready to go to the manor?"
"Are you ready to go to the manor?"
Yes, I'm ready.
"Then let's get this over with. I don't relish the thought of spending too long inside of the manor. Follow me."
No, not yet.
"Well, when you're ready, you know where to find me."

If you speak to him along the way, he will check:

"Did you want to continue to the manor?"
Yes, let's continue.
"Good. I want to get this over with as soon as possible."
No, wait here a moment.
"I'll wait here until you're ready."

Once you are inside the house, he will ask you to take charge and will then follow you down into the basement:

"Okay, you lead from here. Hopefully we can make it to the basement without too much fighting."

If spoken to again, he says:

"What was that?"
"Lead on."

When asked about the manor at this stage, he will reveal just how scared he is:

Manor
"This place makes me uneasy. Let's tread wisely and make our way quickly to the basement."
Lift the Curse
"I hope that whatever's behind the door will truly lift the curse. I'd hate to risk harm for nothing."

He will finish the conversation asking:

"Did you hear a noise?"

Once you've dispatched all the ghosts, if you speak to him before he opens the portal he will comment:

Manor
"I'll be glad to get this over with and get back to the Imperial City."

When you leave conversation he will say:

"As soon as this opens, I'm leaving."

After having opened the sealed portal, he will cowardly run away from the manor, seeking shelter at the usual inn, waiting for you to take care of the rest. Should you talk to him as he makes his escape, he will say:

"I'm pleased we were able to get that secret door open, but I fear I can no longer assist you here. I'll wait for you at The Count's Arms."

If spoken to again while in the Count's Arms he will say:

"Not much more I can do to help you."
Manor
"Opening the door seems to have stopped the ghost attacks. Perhaps I'll leave you to the rest of this mission since my part is done."
Lift the Curse
"Now that the secret door is open, the manor is quiet; perhaps the curse has been lifted. You should check."
"I got the door open. The rest is up to you."

He leaves conversation with:

"Good luck to you."

When you confront him after having dealt with Lorgren's remains, he will say:

"The lifter of curses returns!"
"I'm sorry for running away like that, but fear got the best of me. I'm glad you talked me into coming with you. Now that the curse has been lifted, I feel like I've taken care of my family's unfinished business. Excellent work, my friend. May the manor give you many years of happiness. I'm now off to the Imperial City once more. Farewell!"

He will then travel back to his life in the Imperial City for the last time. Should you speak to him again, he will say:

"The manor is finally cleansed."
"Enjoy the manor. It suits you well."
Manor
"I'm overjoyed to hear that you were able to cleanse the manor. Well done my friend, well done!"

On exiting conversation he will say: "Good fortune to you."

Once you have broke the curse, people may comment:

"The new owner sure has turned Benirus Manor around. It's now a welcome addition to our city."

Unused Dialogue and Rumors[edit]

  • There are additional lines from when you greet, approach or take your leave from him which can't be heard as he will either be busy with a travelling package, in combat or they are overriden: "Hello, I am Velwyn Benirus. If you're in the market, I'm selling a manor house right now for a very good price.", "Ah... you've returned.", "You traveled a great distance to find me.", "Oh! Errr... Hello.", "This isn't my idea of a good time.", "Let's be done with this.", "Just hold the ghosts off while I figure out how to open this damn door.", "Meet you at The Count's Arms. Good luck.", "Gotta run!" and "Whew. That was scary."
  • Velwyn also had an additional line if you refused to buy the manor: "Well, I'll be at The Count's Arms every day from noon until midnight. Let me know if you change your mind." However this required him to be outside The Count's Arms, which never happens.
  • There is another unused dialogue line for the Lorgren Benirus topic after you defeated the lich, but it is never available: "May his soul finally rest in peace."
  • At one point it was possible for Velwyn to die during the quest, with unused rumors still existing about this outcome:
"I heard that Velwyn Benirus was killed. The manor claims another victim."
Whether this was related to an alternative ending for the quest, or a leftover from a different quest concept altogether, is unknown.