Oblivion:Tahm Blackwell
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Quests: written by Vulpa (in-game - none), checked by SerCenKing (CS & in-game)
Schedule: written by Already Written, checked by SerCenKing (CS & in-game) Services: written by Already Written, checked by SerCenKing (CS & in-game) Personal Inventory: written by mxk101 (CS), checked by Vulpa House Contents: written by GuildKnight (N/A - lives at Dunbarrow Cove), checked by Vulpa (CS) Unique Dialogue: written by Alpha Kenny Buddy (CS, N/A), checked by Vulpa (in-game - N/A) Rumors: written by SerCenKing (CS - none) Faction: written by already there, checked by Vulpa (CS) |
Tahm Blackwell (RefID: xx00EE09) |
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Added by | Thieves Den | ||||
Location | Dunbarrow Cove | ||||
Race | Imperial | Gender | Male | ||
Level | 10 | Class | Rogue | ||
RefID | xx00EE09 | BaseID | xx00348B | ||
Services | |||||
Available | 24 hours/day (training and spells); 8am-10pm every day (barter) | ||||
Training | Security, Advanced (75) | ||||
Merchant | |||||
Gold | 100 | Mercantile | Apprentice (44) | ||
Sells | Potions of Magnification, Open scrolls | ||||
Buys |
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Spells | |||||
Other Information | |||||
Health | 98 | Magicka | 132 | ||
Responsibility | 5 | Aggression | 5 | ||
Essential | Always | ||||
Faction(s) | Dunbarrow |
Tahm Blackwell is an Imperial rogue who is included with the "Security Expert" upgrade that you can purchase for 1000 gold from Dahlia Rackham for Dunbarrow Cove.
He wears a brown shirt, light brown linens and a pair of rough leather shoes. He is armed with a fine steel cutlass and carries a copy of the Guide to Anvil and some crab meat.
The related upgrade also includes a "Training Chest" that can be used to effectively train your Security skill: it has a Hard Lock that immediately locks again every time it is successfully opened. This is where Tahm spends most of his time: from 8am to 8pm he will be found standing and reading in the northwest corner of the main cave (near the entrance from Smuggler's Cave). After this he will enjoy a two-hour dinner before heading to the small cave on the lower level of the cove to sleep at 10pm. He offers his full services at all times while awake. While he's asleep you will still be able to train your Security skill and buy spells, but won't be able to barter with him.
He sells the unique Potions of Magnification and standard Open scrolls. The Restoration spells he sells are also unique. Additionally, he provides training in Security up to level 75. Despite being able to sell plenty of them, the only spells Tahm can actually use are Open Very Easy Lock and Minor Fortify Security.
Spells[edit]
Tahm Blackwell has the following spells for sale:
Spell Name | Level | Cost | Effects |
---|---|---|---|
Alteration | |||
Open Very Easy Lock | Novice | 7 | Open Very Easy Lock (7 pts) on Target |
Open Easy Lock | Apprentice | 29 | Open Easy Lock (20 pts) on Target |
Open Average Lock | Journeyman | 72 | Open Average Lock (40 pts) on Target |
Open Hard Lock | Expert | 176 | Open Hard Lock (80 pts) on Target |
Restoration | |||
Minor Fortify Security* | Novice | 14 | Fortify Security 5 pts for 30 secs on Self |
Wraithwind* | Apprentice | 28 | Fortify Sneak 5 pts for 30 secs on Self Fortify Security 5 pts for 30 secs on Self |
Major Fortify Security* | Apprentice | 34 | Fortify Security 10 pts for 30 secs on Self |
Greater Fortify Security* | Journeyman | 124 | Fortify Security 20 pts for 45 secs on Self |
Greater Wraithwind* | Journeyman | 68 | Fortify Sneak 10 pts for 30 secs on Self Fortify Security 10 pts for 30 secs on Self |
* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.
Bugs[edit]
- Tahm is often seen picking fights with other occupants of Dunbarrow Cove, and will randomly run across the cave to attack either Melliwin, Khafiz, or Kovan Kren. They will fight until one or the other is knocked unconscious (since they are all essential, nobody ever dies during these fights), but sometimes Tahm will run away and possibly not come back. While engaged in a fight neither combatant will offer any services.
- The Unofficial Oblivion DLC Patches, version 12, fixes this bug.
- Create or use an already existing Calm spell (up to at least level 10+, and with a relatively large area of effect), and if the merchants begin fighting, fire the spell until they are all calm. After that simply use the wait feature and wait for any amount of time. When you "wake up", the pirates should be walking back to their posts as if nothing happened.
- Try to get the fight to move to an area away from either person's usual area. In that case, once somebody falls unconscious, the other person will wander off, which tends to cease the fight, especially if you then start interacting with one of the participants.
- Wait for some period of time (12 hours, 24 hours) and see if their behavior resets.
- Select one participant in the fight and use the kill command. This will knock that participant unconscious and should reset the behavior of both combatants.
- Oblivion-NPCs
- Oblivion-Imperial
- Oblivion-Imperial-Male
- Oblivion-Male NPCs
- Oblivion-Rogue
- Oblivion-Level 10 NPCs
- Oblivion-Merchants
- Oblivion-Spell Merchants
- Oblivion-Trainers
- Oblivion-Essential NPCs
- Oblivion-Potion Merchants
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- Oblivion-Thieves Tools Merchants
- Oblivion-Merchants-Apprentice
- Oblivion-Factions-Dunbarrow Faction
- Oblivion-Thieves Den
- Oblivion-Thieves Den-NPCs
- Oblivion-Bugs Fixed by the Unofficial Oblivion DLC Patches