Morrowind talk:Houses/Archive 1
This is an archive of past Morrowind talk:Houses discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
Contents
- 1 Categories
- 2 Suggestions
- 3 Synopsis
- 4 Feedback
- 5 Wanted to clear something up
- 6 "Legible houses"
- 7 Items in containers do not vanish
- 8 Strongholds
- 9 Article is not entirely true
- 10 Special Houses
- 11 question about Great houses and hostels
- 12 Caves as homes.
- 13 Overhaul of article
- 14 Vodinnus Nuccius's House
- 15 which house has the most shelves tables ect in one "room"
- 16 Rigmor Halfhand's house
- 17 Submission Guideline Suggestion
- 18 Safe house!!
- 19 Morrowind Houses Article Modification and Containers Proposal
- 20 Why not include some non house locations?
Categories
Well, the house pages haven't changed too much for quite a while. Though, nobody has really made any categories other than Balmora, Ald'ruhn, and Caldera (Sadrith Mora isn't even started really.) Anyway, this may be because people are unwilling to start an entirely new page to list their own home locations. I'm starting a sort of miscellanious location category for all homes that either are not in a specific location (various yurts and plantations) or are only in parts of other locations (wings of daedric shrines, egg mines, and caves). If a home in this category looks like it should go in another, more specific one, go on, or if there are a group of them that could have their own category, make it. --WerdnanoslenTalk 17:26, 15 October 2006 (EDT)
I am probably going to revamp this page up a bit. Feel free to make changes as necessary. --Timmeh! 17:52, 22 October 2006 (EDT)
Suggestions
Aye, mate...not to be rude, but you may wish to make use of the "Preview" function ere posting to avoid unecessary edits. Also, may I recommend you take some time to research which homes are "best" suited for the residence of players. It might be worthwhile to chronicle those homes which have the greatest space and storage vessels (crates, urns, etcetera), are closest to useful services (methods of transportation, guild halls, and merchants), and have the greatest esthetic appeal.
Furthermore, you might wish to revise the format in which you present these homes...in short, rather than presenting the "My top 5 places to live after the owner has...kindly left it for you", a simple Synopsis heading (leaving note of how the following list details those homes best suited for habitation, due to the aforementioned reasons, which you should include in the article), then follow that up with sub-headings of each town, which each has the five best homes.
In short, something like this:
Synopsis
The following list details those buildings which are most desireable as a base for use by your character. (or whatnot)
Caldera
Name
Services: Near Silt Strider, Mages Guild, Fighters Guild, Razor Hole
Storage: 5 Large Urns, 2 Crates
Description: yadda, yadda, gibberish, and whatnot.
- I completely agree, this style would make it a lot more informative, and it would be easier to have other house entries conform to this style. As soon as I'm finished sorting out Morrowind Books, I'll help out here. Werdnanoslen 21:32, 22 August 2006 (EDT)
What about adding the nearest Almsivi/Divine Intervention target for these places? I don't go anywhere without using some combination of recall, intervention, and fast travel, so I think it might be relevant for choosing a home. Organous 17:11, 3 November 2006 (EST)
- P.S.: Sorry for the second edit. First time, not in the habit of previews yet. Organous 17:11, 3 November 2006 (EST)
Feedback
I just made a couple small changes to conform to some of the wiki's style guidelines:
- Deleted the signature (UESPWiki:Style_Guide#Attribution and Dates: no attributions/signatures on main pages, only discussion pages)
- Changed the title to be non-first-person (UESPWiki:Style_Guide#No First Person).
As for the actual format/contents of the page, I don't have much of an opinion either way, since I haven't made it past the introduction of Morrowind. I'd say it's up to those who are contributing to the page to reach a consensus on what's here. Frequently pages start with one set of information, then other people will add in other points they think are relevant. --Nephele 12:31, 10 August 2006 (EDT)
Wanted to clear something up
The following was moved from UESPWiki:Community Portal, following Nepehele's comments.
I have just made a whole new section on the morrowind section called houses as i thought people would benifit and make the game more enjoyable for other players but there is peer support on it or something and im just curious as to what it is if someone could reply to me, preferably the person who added it, it would be greatly appreciated.--Konnajb 11:44, 10 August 2006 (EDT)
- That was me, mate. It is not a bad thing, nor one to be alarmed at; I am merely requesting that others in this community take a moment to look over your article and consider editing such to better fit the current content of the wiki. For now, you should see my notes I made to you on the articles tak page, here. Booyah boy 11:49, 10 August 2006 (EDT)
Cheerz mate i just wasnt sure i do alot of stuff to other page wit html but dis websites functions are all new to me i just thought the house section would be a great benefit and i have left it at that to begin with i will be taking your advice though with that synopsis or whatever as that would make it much easier i wanted to do a link to places like Caldera, Ald Ruhn, Balmora and then on the page the link follows i would like there to be a list of houses with there description like beds, shelfs, etc. If you could help at all with me in makin this section of morrowind better i would appreciate it im still trying to sort out my personal page.--Konnajb 12:31, 10 August 2006 (EDT)
- I also just chimed in on the Morrowind Talk:Houses page, which probably is the more appropriate place for this conversation, since it is specifically discussing just that one page. --Nephele 12:35, 10 August 2006 (EDT)
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- I'd say Nephele is correct. If there are no complaints to the contrary, I'll move this over there.
- Also, I would be happy to lend a hand, Konnajb. You should have noted my comments when first I edited such (Sounds like an amusing idea...), which still stand. Actually, I was just reading an article concerning this very thing - the best houses in Morrowind, that is - and had considered the creation of such an article. I am currently working on a Morag Tong article, but will be happy to drop by and add my thoughts later...frankly, should you take a moment to do some research and revise the format a bit, you won't need me or any other editor to create a superb page. Good luck!
- -- Booyah boy 12:51, 10 August 2006 (EDT)
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ok thanks mate i may do some more work today but i will be mainly trying to work out the formatting of this site thanks for ya help and possible help to come:-Dand sorry for not noting your requests earlier will do from now on hehe
"Legible houses"
I heard that if you have done certain quests, you can get houses where items DON'T disappear, can someone reply to this and tell me what quests those are, also if you can, I like small, cozy houses so if anyone find legible houses and quests to get them, please do tellUser:ichigo
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- Items DO disappear from containers in most of the houses, as they contain leveled or random loot which is replenished after a certain time. If the containers in the house contain specific objects, then those containers are safe, but there's no way of telling from inside the game (you'll have to look at the CS). --DrPhoton 05:20, 9 December 2007 (EST)
My question is similar enough to add on to this rather than start a new topic, I'm going for it. Basically, I'm having a heck of a time understanding the "house" situation in Morrowind and I can't gather anything conclusive from our articles (which is a rarity). I'm not far in--maybe 15 hours--so it's possible I just haven't reached an explainable point in the game as for what to do for storage, but I see the problem coming soon. What I'm getting at is, I can't discern just a plain and simple "Where are there safe containers that won't eat your stuff?". What I'm getting from our articles is to either murder someone until they die from it, take their home and hope all the containers are safe. Or, find a random container that feels "safe" and pray that it will be, or look at it in the Construction Set?. Either I'm not far enough in-game or I'm completely missing something from the respective 'homes' articles, but I know I'm going to need a container soon and don't know step one of where one is that doesn't require me slaughtering someone (that's just not how I roll) or crossing my fingers. --AlbinoMudcrab 01:05, 14 April 2008 (EDT)
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- Definately a good question to clear up. I can't give a definite answer which containers are absolutely safe, since I don't have access to the CS. I can however point you to some containers that have never disappeared for me, early to end-game. The crates outside the Mages Guild and Fighters Guild in Balmora have some clutter in it that does not regenerate as soon as you empty them. Good for ingredients, potions, arrows and extra gear. Hope that helps for your pressing needs, until there are better answers. -Benould•T•C 01:44, 14 April 2008 (EDT)
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- I wouldn't recommend the crates outside in the street - they may respawn. Similarly, the containers in somebody's house are likely to respawn, even after you've killed them (I found this out the hard way early on...). The only container I can 100% guarantee is safe is the closet in the Balmora mages guild, because that's the one I tend to use. I believe (but cannot guarantee) that the various chests in the fighters guild bedrooms in all towns are also safe - I have used one in Vivec when visiting that city, for example. However, you probably need to join the respective guilds to use the containers.
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- One other option, if you're in Balmora, is to use Ralen Hlaalo's body as a container. He won't disappear, and doesn't respawn his contents, and nobody will mind if you break into his house.
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- Thanks to both of you for the extra info(s), much appreciated. However, now I am completely flabbergasted for, if I'm reading you both correctly, the player does not receive a definitive place further in-game to store items or collectibles?. Surely this is just a mean-spirited easter egg that went horribly awry or something because it certainly isn't Sparta--it's madness. It's crazier than all fu... frigging frig. I don't even know what to say about such a ruthless oversight but, wow. Well, I don't want to even ask this now, but what in the Lord's name are you supposed to do with books? Are they considered a permanent dropped item that never moves or resets when put on a shelf, or is this just a laughable question now? So basically, we have a definite Mages Guild closet in Balmora, but anything beyond that is still taking a chance? Alright, I have to think about this for a while, I'm at a loss of words as for what to ask. I'll be back after I mull this tomfoolery over a bit. --AlbinoMudcrab 14:29, 17 April 2008 (EDT)
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(Outdent) Losing items due to re-spawning chest in the game is less of a practical problem than you perceive. The perma-corpses as Gaebrial mentioned are safe and have almost unlimited space. They do tend to lag a bit over a certain amount of items and become unruly in terms of finding what you need. Here is a strategy I'd suggest:
- Early storage: Any crate will do, convenient location is prime, re-spawn rate is not an issue, just move what you can't be without later.
- Items you never want to be without: On your body and in perma-corpses such as Ralen Hlaalo. Examples are artifacts, priceless gear, quest related items that you still need, alchemy tools
- Trophies & personal library: Dropped on display cases and book shelves in your main base
- Crates for Potions, arrows, ingredients
- Crates for weapons and armor
- A pile o'stuff at your Mark location or your favorite temple, for things you want to sell soon
- Sell clutter to vendors or dispose in copses that will rot away
Note that you don't have to take an item just because it is there :) Leaving things you don't need in their original location helps keeping your save file small. Hope this helps. --Benould•T•C 15:10, 17 April 2008 (EDT)
- Do items really disappear from containers? If the containers are of the respawning type, then yes. But if you take a look at any container with levelled or random loot in the editor, you'll see that none have the respawning" box checked. The only respawning containers are the organic ones (flowers etc). So unless there is another function or script working on those containers, I don't see how any item put into them could be lost. -92.228.135.196 10:33, 3 December 2008 (EST)
Items in containers do not vanish
I checked the editor: Only organic containers (flowers and other alchemy stuff) respawn. The only "normal" containers set to respawn are the Equipment Chest in each Fighters' Guild and the Supply Chest in every Mages' Guild. That means that any case of a disappearing item is either the result of a bug or a mod that changes the settings for the containers. Or you simply didn't remember correctly where you had put your stuff. -92.228.135.196 10:50, 3 December 2008 (EST)
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- Still, if a bug happens it wouldn't matter whether the item in question was lying in a house, a box or a corpse. If the bug makes the item disappear it'll be gone. But the point is, that containers do NOT respawn - with the above mentioned exceptions Guild chests and plants. -Meisterdieb 18:01, 26 December 2008 (EST)
I think they do. I seem to remember that i lost some daedric stuff in a container by the street in vivec, possibly in the plaza.130.234.5.136 22:31, 6 October 2010 (UTC)
- No, they don't. If you've installed a mod, things might respawn, but otherwise they simply don't. rpeh •T•C•E• 08:56, 7 October 2010 (UTC)
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- Items in boxes in balmora restock all the time but its random junk (soulgems, papper, bottles, food, etc...). Your pc version may pertect objects from going missing but on the xbox it goes missing if you leave town for to long. Even if you lock the box at lvl 100. But it only happens with items in containers if its out on the floor its not going no were. Unless u got a loot bag.
Your slaves and prisoners go poof too but u can get them back from some cave its point 0,0 on the map. Go sell alot of stuff at one time like selling ebony wepons to creeper and spending weeks to months standing there selling things it gets me all the time.
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- Ps respawn means to recreat it has nothing to do with things going missing. So telling someone there wrong about objects goint missing cuz creats dont respawn is illogical. And they dont respawn the creats just end up empty and still locked.
98.198.148.59 10:56, 29 September 2011 (UTC)Froggy
Strongholds
What about the Strongholds you come into possession of as part of the Great House quests? The current post regarding those talks about how to get them, but I couldn't find anything on how they function if you actually set up to live there. Also, I notice, at least in my game (could be random) a nice bit of loot showing up when I first enter. Will it stay? Anyway, it seems like the Houses page should at least link to something about using the Strongholds.
- Please sign your comments on talk pages with four (4) tildes (~). Okay, regarding the loot, the Telvanni stronghold pages says, and I quote, "After the second and third phases, there are ebony weapons and special brandies around in the hovels and the tower." Hlaalu and Redoran don't give me similar info, but that line leads me to believe it's not all randomized. Anyway, I'm all for setting up links from this page to the Strongholds, but I'd want to get another opinion first, just in case. Somercy 11:34, 11 December 2007 (EST)
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- You can use your Stronghold however you want; sleeping there; depositing your stuff and last, if not least, if you have a slave-related mod you may bring your slaves there and of course friends! — Unsigned comment by 89.47.146.146 (talk) on 9 September 2008
- Ok for the warrior (redaorn) and thief (hallau) houses you can store items in the manor all day and there safe the houses and towers are ok if you dont leave town for to long say a month or so. With the killer mages (Telvanni) the tower was fair game dungion too cuz thats the house you own the other houses are not good to stash thing in for the same above reasons but you can always go home alot and save befor you leave to combat the poroblem. And the rare items that appear in your mannor or tower are your think of them as house warming gifts : ) 98.198.148.59 12:39, 29 September 2011 (UTC)froggy™
- You can use your Stronghold however you want; sleeping there; depositing your stuff and last, if not least, if you have a slave-related mod you may bring your slaves there and of course friends! — Unsigned comment by 89.47.146.146 (talk) on 9 September 2008
Article is not entirely true
This article tells that you can't buy houses, this is true but these doesn't mean you must steal houses to have some. Actually if you do the main mission you are officially allowed to use Cassius House and from a certain point you own it, officially! --89.47.146.146 02:17, 9 September 2008 (EDT)Theron
- The article is entirely true. If you want to know more about the houses in Balmora - including Caius Cosades' House - there's a link that takes you an article with more detail, including the fact that the house becomes yours. –Rpeh•T•C•E• 03:12, 9 September 2008 (EDT)
I didn't see any mention of this, but Ahrijinna's (sp?) house in Pelagiad becomes available to you if you complete all of her quests. Interestingly, she disappeared after this, assumedly on business? So the house is essentially mine, she said to take anything from it I wanted, and I can use the bed legally. 70.52.114.171 01:19, 3 February 2009 (EST)
Special Houses
In the sky!: There is a rumor that you can use a levitate spell to climb into the sky and drop books or pillows that can be stood on. The best part is you don't have to kill somebody or do a series of quests to get this location.(wherever you want in the sky!) I would suggest starting the first quest of the fighters guild in Balmora. The lady has about 75 pillows in her upstairs storage room that can be yours by killing a couple of cave rats. Then buy a couple of levitation potions and build your house! The disadvantage is the lack of light at night, which can easily be fixed with a few candles or lanterns.
- and were exactly would you stash your loot?98.198.148.59 11:21, 29 September 2011 (UTC)froggy
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- You would fall through the pillows the moment your levitation wears off, or any other item. (Eddie The Head 11:24, 29 September 2011 (UTC))
question about Great houses and hostels
From the main article "You may also join a Great House and use their Hostel for free". What and where exactly are these hostels? And I've seen the question asked a few times on this talk page but never really answered: why aren't the Great House strongholds at least mentioned? One might see the houses different from the strongholds in some ways, but since the main purpose of the Houses page is to provide information to the player as to where he can store his stuff, I'd say the strongholds deserve at least to be linked from this page.
"This article tells that you can't buy houses,[...]" and "The article is entirely true" Well, unless you don't count the strongholds as houses at all, the article isn't quite true, because you have to pay for the strongholds, don't you? I'd call that buying... but that's probably just arguing semantics ;) -Meisterdieb 00:12, 30 January 2010 (UTC)
Caves as homes.
Why no mention of caves as possible residences?
Unlike the dank and dismal caves of Oblivion, which no one could ever want to live in, those of Morrowind can be quite romantic in my opinion. For example, Mannammu cave, to the east of Pelagiad, is a great cave to live in early on once you have cleared it, and it has tons of safe storage containers. Another great cave dwelling, particularly for a magical character, in my opinion, would be Shal on an island off the Bitter Coast northwest of Hla Oad (and don't miss the hidden barrel in the tree stump in the pond in front).
Also, just a note that tombs and shipwrecks can be used for storage if needs must (although they don't usually have anywhere that you can sleep).
Armod 217.135.153.216 22:00, 25 May 2010 (UTC)
Another point while I am at it: the article opens with "Morrowind does not allow people to actually purchase houses like in Oblivion." Strictly speaking, in my opinion, this should be "Unmodded Morrowind does not allow people to actually purchase houses ...", because there are, of course, not only Morrowind mods that provide free houses for players but also others, for those who want a more realistic game experience, that provide houses that have to be bought (e.g., the Bank Mod, which I think was obviously the inspiration for the later addition of buyable houses to Oblivion).
Armod 217.135.134.148 09:18, 27 May 2010 (UTC)
Overhaul of article
I would like to propose an overhaul of this article. Specifically, the sub-pages:
- Ald'ruhn Homes
- Balmora Homes
- Caldera Homes
- Sadrith Mora Homes
- Seyda Neen Homes
- Suran Homes
- Vivec Homes
As they are in their current state, they are not very helpful and I think there are several reasons for this. For starters, they are informally written and their writing-style clashes somewhat with the rest of the site. The documentation of the homes on every sub-page is also very much incomplete. For example, not every house in each town is documented on their respective page and far from every town even has a page. I doubt they will ever be completed in their current form. Finally, the writing suggests that the reader should move into the houses and use it for themselves. I do not think that is a very good idea for several reasons. Almost every item in a house is marked as owned, and will thus be marked as stolen if you pick it up. Also, storing items in the containers of the houses is not exactly safe. Placing an item of your own in an owned container may mark it as "owned" and thus stolen when you take it out again, and as seen here, containers in Morrowind may occasionally empty themselves just like in Oblivion. The risk is smaller, but it is still there. In general, living in an owned house is not a very good idea, or at least one with many risks involved, that I do not think we should recommend to players. As they are now, the homes-pages are not very helpful.
My suggestion is that rather than doing extensive rewriting of the articles, we should delete all the sub-pages as they are far from complete anyway and are likely to remain that way indefinitely. I would suggest that we move all relevant content to the page for the owner of the house instead, just like we are doing in Oblivion where we list every person’s house content as part of the ONPCRP. If they don't have an article yet, now we have a reason to give them one. Any house without an owner or that happens to be interesting enough on its own could have its own article (like the Abandoned Shack), and the Boat Homes could be renamed to just "Boats". Abandoned Houses could be kept like it is now, or the houses there could get their own articles if they are interesting enough. The main page could remain as it is, informing the reader of the housing situation in Morrowind, and inform them of the possibility of taking over an already owned house but also warn them of the risks involved. I would like to hear if anyone else has an opinion on this. Kalrot 12:07, 27 June 2010 (UTC)
- There's Pelagiad Homes too, which wasn't linked from the page for some reason.
- I think that's quite a good idea. The Homes pages have never really worked for me and moving the content to the NPC pages makes sense. There are also a few redlinks that don't look like getting created any time soon. What about cases such as "St. Olms Plaza, Haunted Manor", which is sort of inhabited or the Arena Storage Area (both on the Vivec page)? rpeh •T•C•E• 16:50, 27 June 2010 (UTC)
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- Hmm, I suppose The Arena Storage Area could either have its own article (if there is enough things to say about it) or it could be a section on the Vivec Arena page. I'm leaning towards the later. Saprius Entius doesn't exactly live there so I'm not sure if it would be appropriate on his article, or anywhere else for that matter. As for The Haunted Manor, I guess it could be on Dram Bero's page since it is sort of his house. I suppose it could also have its own article since some of the councilors do have articles for their manors (Venim Manor, Ules Manor). Another solution could be to have it as a sub-section for the Vivec St. Olms page. What do you think? Kalrot 20:16, 27 June 2010 (UTC).
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- Do not delet!!! My suggestion would be to simpley put it all on one page and explain the risks of a preownded house. And how to work with it after all most players move city to city an set up in a new house and this helps. now you dont need all the details on this page just links to all the houses page. Say I was lookin for a house in balmora I would go to the balmora section and a list of all houses on the map would be listed linking to the page about the house its self. Keeping it all on one page linking the house its self. Thats one way to go or if u really wish to make it useful put all houses on one page so we can compare side by side. And link the house name to the house article so we know what quests if any we may be inturepting.
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- Oh my little brother wants you to note every possable way to find items. Or obtain more. Something about saveing time.
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- thank you very much for listening even if im ignored 98.198.148.59 12:06, 29 September 2011 (UTC) froggy
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- dont you have vivic sorted by the little cities or cantons? Theres alot there to have it all on one page dont you think it is after all 8 small cities in one. like houstion is broken into 5 parts north, south, east, west, and central/downtown 98.198.148.59 12:24, 29 September 2011 (UTC) froggy™
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Vodinnus Nuccius's House
First I will apologize for misspelling his name XD Anyway, I use his house as my player house and it is much more convinient than the Glinith shack due to its closer proximity to Arille's Tradehouse and the Stilt Strider. Lock isn't difficult, though it is in an open area that may be hard to pick without getting caught, but once unlocked it is safe to enter. I will add this house to the article when I have ample time, but if anyone would like to help out I would appreciate it. 97.161.113.6 18:26, 22 July 2010 (UTC)
which house has the most shelves tables ect in one "room"
i will kill anyone and anything to find and own the house with the most open storage for showing off at a morrowind party in 2 weeks at my place but where please tell me.
- hum a show house. Do you have a desired location?98.198.148.59 14:20, 29 September 2011 (UTC)froggy™
Rigmor Halfhand's house
Should his house be mentioned(Vvardfell 05:40, 28 January 2011 (UTC))
- No. That would go in Bloodmoon space, if it had a houses section --Brf 12:42, 28 January 2011 (UTC)
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- Then why Factor's Estate counted(Vvardfell 06:40, 30 January 2011 (UTC))
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- It isn't counted. It is just mentioned in the intro. --Brf 13:44, 30 January 2011 (UTC)
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- Then I will make it in the intro(Vvardfell 02:01, 31 January 2011 (UTC))
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- and I removed it. I just told you that would belong on a Bloodmoon:Homes page, not here. --Brf 12:06, 31 January 2011 (UTC)
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- Please make a Bloodmoon::Houses page. That will be great when I come to playing Bloodmoon. Thanks! -- MartinS 46.162.71.111 18:10, 30 January 2011 (UTC)
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- I want to help you, but my computer and grammar is bad, you cak ask Brf for help(Vvardfell 02:01, 31 January 2011 (UTC))
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Submission Guideline Suggestion
There are tons of houses in Morrowind but only a few of them are noteworthy. We should have some guidelines regarding housing submissions. For example:
A notable home:
- Contains a usable bed without respawning creatures nearby.
- Contains some form of (bug-free) storage.
- Is within a town that has some kind of transportation (intervention spell, guild guides, silt strider, boat, propylon chambers, and/or vampire amulet).
- Does not have an occupant who is essential to multiple quests.
— Unsigned comment by 96.255.37.167 (talk) on 1 jun 2011
- Ok you do know that by this list you got rid of all houses but strong holds. And there out if you cant teleport to a shrine or temple 98.198.148.59 12:35, 29 September 2011 (UTC) froggy™
Safe house!!
the only safe houses are the strong holds (just the manors and mage tower) not the surounding houses. The house of the old man that gives you the main queats (not tested). And i heard somsome cat person leaves town after doing some missions an u get there house (not tested read it on here cant rember were). but any house is liveable you save befor you run a mission and use a temp save file till you return simple. Remember to go home often to check if your loot is still there. The hard part is mass selling if your goingt to be gone for weeks or months to sell stuff take it with you for those who have soulbound summon this is easy go set your mark at the shop of choise round up all your treasure and teleport to the shop sumon a beast kill it stash your goods here or drop it stright on the floor (the floor is safer but takes longer to pick back up) run back to the house mark your spot and get your loot then go back home. note items sitting out never seem to dissapear at least not yet. Oh a permanet body helps alot for sorting your items they also make good loot bags if you dont over stuff them to many items can make it crash. And dont get lazy or greedy if,you dont really want it sell it asap mass selling is the number one reason for staying away from home to long. 98.198.148.59 14:13, 29 September 2011 (UTC)froggy™
Morrowind Houses Article Modification and Containers Proposal
I just re-worded this article because it was very confusing and made it sound like killing someone was the best way to obtain a house. I hope you guys like the changes, believe me, it needed it. Sorry I didn't write it in the discussion page first, I just felt I could make it mch better than before. Also, why is there no article for Containers for Morrowind? Oblivion has one and Morrowind desperately needs one as well. As someone just starting to get onto this game for the first time but has put about 300 hours into Oblivion, I must say this site could use the amount of love that most Oblivion articles get when it comes to Morrowind in my opinion. I guess I could start the Containers page myself but I don't want to mess anything up lol... Plus, the fact that I'm not sure exactly how containers work in Morrowind doesn't help. It's the reason I think a Containers article is needed in the first place. Every time I try to find out about containers in Morrowind I get conflicting descriptions of their properties. I'm not saying we need to make the page big, but a summary of how containers work and notable safe storage containers would help me and others I'm sure. --D. Gemini 22:17, 8 October 2011 (UTC)
- Edit: To the person who thinks I added the stuff about Oblivion in the article (Rpeh I'm looking at you haha)... I didn't add that. It was already in the article so don't call my writing skills awful or I will cry or something... =P And I was going to take it out but decided to leave it in since it was already there for who knows how long... Anyways feel free to clean up the article more. I took the references to Oblivion's housing off of this article. After redoing it twice I can still see one or 2 words that could be deleted or changed but I'll leave that to someone else. All I know is now it's better than it was. Is there any way for you to see how bad it was before I edited it today? Anyways... Oh and don't think I don't know who you are and your great contributions to this site. I think we all know who you are by now buddy. =) --D. Gemini 22:09, 8 October 2011 (UTC)
Why not include some non house locations?
I have had no problems using the store room in the Ald'ruhn mages guild (just down from the transporter). Just pick the lock - scroll or Tower Key help here - , the door is not being observed by anybody, so no comeback. The room has about 10 containers and I have yet to have anything disappear.
- They are included already, if you click through the town links -- Morrowind:Ald'ruhn_Homes#The_Mages_Guild for instance. The linked paragraph is pretty strange though. 173.9.249.225 15:32, 3 November 2011 (UTC)
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