Morrowind Mod:Morrowind Modding Wiki/Mod Conflicts
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A mod conflict is where two mods have an unintended negative interaction with each other. Even if both mods are clean (i.e. not a Dirty Mod and free of GMST Contamination) they may have modified the same object, placed objects in the same positions, or there may be some other conflict.
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Resolving the Conflict[edit]
There are a few methods of resolving the conflict: changing the load order, merging the mods, using a compatibility patch.
Load Order[edit]
Some of the simpler conflicts can be resolved by simply changing which mod is loaded first within the load order. For example, Mod A deleted a rock to make way for a doorway, while Mod B simply moved the exact same rock (intentionally). The load order looks like this:
- Morrowind.esm
- Tribunal.esm
- Bloodmoon.esm
- Mod A.esp
- Mod B.esp
In-game, however, you'll find that you can't access Mod A's doorway because the rock it deleted is in the way. Why has it not been removed? Because Mod B moved the rock, but not only that, it comes after Mod A in the load order. This means Mod B's changes take precedence over Mod A's. Because of this, it also means the solution to the conflict is simple: load Mod A after Mod B. It doesn't matter if there are other mods between the two of them, just so long as Mod A if after Mod B. So the new load order will look like this:
- Morrowind.esm
- Tribunal.esm
- Bloodmoon.esm
- Mod B.esp
- Mod A.esp
To change the load order you will need to use a third party tool.
Merging[edit]
Compatibility Patch[edit]
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- Main article: Creating a Compatibility Patch
A compatibility patch is a small mod that solves any conflicts that two mods might be having. Some authors create and release their own patches, but sometimes you will need to create your own.