Morrowind Mod:Mod File Format/INFO
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INFO records contain information on dialogue topics (including voices, greetings, persuasion, and journal entries). INFO records are children of the previous DIAL record.
C | Field | Type/Size | Info |
---|---|---|---|
The three IDs form a linked list of INFOs for the DIAL. The first INFO has an empty PNAM ; the last has an empty NNAM . Note: for override records, next/prev topic IDs can refer to topics in the base record or the current one. |
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+ | INAM | zstring | Info name string (unique sequence of #'s), ID |
+ | PNAM | zstring | Previous info ID |
+ | NNAM | zstring | Next info ID |
- | DATA | struct (12 bytes) |
Info data (always emitted except for deleted records)
Note: a 20-byte version is also allowed in the Construction Set, but does not appear in any game files. It is likely an older version. The data appeared in the same order, but all values were int32/uint32. |
- | ONAM | zstring | Actor |
- | RNAM | zstring | Race |
- | CNAM | zstring | Class |
- | FNAM | zstring | Faction (or the literal string "FFFF" for _NO FACTION_ ) |
- | ANAM | zstring | Cell |
- | DNAM | zstring | PC Faction |
- | SNAM | zstring | Sound |
- | NAME | string | Response text |
* | SCVR | string | Strings for the Function/Variable list
|
|
uint32 | Integer value for SCVR comparison | |
|
float32 | Float value for SCVR comparison | |
- | BNAM | string | Result text |
The remaining fields apply only to journal entries. Although emitted as booleans, only one can be set at any given time, effectively making them an enumerable. | |||
- | QSTN | bool8 | Quest Name |
- | QSTF | bool8 | Quest Finished |
- | QSTR | bool8 | Quest Restart |