CLAS records contain information about NPC and creature classes.
C |
Field |
Type/Size |
Info |
+ |
NAME |
zstring |
Class ID (usually the same as FNAM, but not always) |
+ |
FNAM |
zstring |
Class name (PCs, NPCs) |
+ |
CLDT |
struct
(60 bytes) |
Class data
- uint32[2] - Primary Attributes
- 0 = Strength
- 1 = Intelligence
- 2 = Willpower
- 3 = Agility
- 4 = Speed
- 5 = Endurance
- 6 = Personality
- 7 = Luck
- uint32 - Specialization
- 0 = Combat
- 1 = Magic
- 2 = Stealth
- uint32[5][2] - 5 sets of alternating minor/major skills. Values can be found on the Skills page.
- uint32 = Flags
- 1 = Playable
- uint32 - Auto-calc Flags
- 0x00001 = Weapon
- 0x00002 = Armor
- 0x00004 = Clothing
- 0x00008 = Books
- 0x00010 = Ingredients
- 0x00020 = Picks
- 0x00040 = Probes
- 0x00080 = Lights
- 0x00100 = Apparatus
- 0x00200 = Repair Items
- 0x00400 = Misc
- 0x00800 = Spells
- 0x01000 = Magic Items
- 0x02000 = Potions
- 0x04000 = Training
- 0x08000 = Spellmaking
- 0x10000 = Enchanting
- 0x20000 = Repair
|
- |
DESC |
string |
Description |