Lore:Visitor's Guide: Telvanni Peninsula
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Author's Note: So, someone you know has chosen to be interred in the Necropolis of Necrom! At my advanced age, I have put to rest many kin, companions, and even beloved pets in Necrom, giving me plenty of opportunity to explore life beyond the City of the Dead. If your grieving heart yearns for the simple salve of sightseeing and exploration, or better yet, experiencing sea sides and sunshine, let me be your guide to the attractions and accommodations available from Necrom to Bal Foyen, and everything in between!
NECROM
If you're a mourner, you're likely to become well-acquainted with all of Necrom's twists, turns, dirges, and urns by the time you leave the city. I will only caution that you give the dead the right of way here, particularly near the wooden ramps on the city's staircases. These are primarily used by the Keepers of the Dead to move coffins. To disregard this warning is to risk being waylaid into a permanent stay.
An island under custody of House Indoril. Allegedly, a sanatorium for mages of House Telvanni driven to madness by their own magic and experiments. At the time of this writing, I could not convince any ships to grant passage to Gorne for any reasonable price, which may be for the best. Approach at your own risk.
This unassuming kwama mine a short jaunt south of Necrom serves as an important source of food for the region. If you've never seen a kwama farm, the workers may be persuaded to give you a tour—provided you ask nicely.
Heading south from Necrom, this site appears to be the ruins of a once-great tower overlooking the river. Now, it serves as a convenient rest stop on your way down the Padomaic Crest.
This area, on the opposite side of the river from Ven Tel Hlurag [sic], offers spacious tracts of wilderness for the explorers among us. Plenty of flat land for camping along the river, with a number of secluded clearings between the road and the coast.
A condensed estate built into the side of a mountain rather than conforming to the traditional mushroom tower style. I recommend viewing this unusual architecture from the adjacent hillside, as its inhabitants at the time of this writing have hired guards who take less kindly to visitors than most.
While the approach to the only surviving entrance to these north-westerly ruins is staggeringly beautiful, think twice before attempting to explore. Even the most influential within House Telvanni are seldom granted a glimpse of the interior. No tours, accommodations, or beach access.
This sprawling estate has been seemingly abandoned for decades by its former owner. Explore the interiors at your own risk, but outside, you'll find many pleasant places to picnic.
An ash-marked estate of two handsome mushroom towers overlooking the coast. Ground staff and researchers remain aloof and far between, which means you can travel uninhibited down the hill between the two towers to find a fine private beach. No tours.
SAILENMORA
Well-kept crypts and shrine to Saint Vorys, patron saint of House Telvanni. The Talisman of Saint Vorys is the relic kept on display. It can be closely examined only by house members of a certain rank, but viewing is open to the public. The Old Sailenmora Outpost has fallen to ruin in recent years, so I recommend seeking accommodations elsewhere.
If you're not inclined to travel down the Padomaic Crest, just outside Necrom to the southeast one can catch a silt strider to Ald Isra. This jewel of the western coast is home to the mouths of the Telvanni magisters. These mouths keep offices in the tower of Tel Vara, which is open but not necessarily welcome to visitors. You receive similar treatment in the tower of Tel Huulen, which reportedly holds an assembly hall of some importance. However, the grounds outside are safe, well-tended, and offer a pleasant sightseeing experience. If you must ask questions, ask them of a passing servant, and dress well lest you be mistaken for one yourself.
Dear traveler, trust me when I say there is nothing for you in Camonnaruhn, which lies out of the way to the southwest of the region. Do not be fooled by its proximity to Bal Foyen into thinking this is a place made for visitors. Do not be drawn in by its stately exterior, especially if you are not native to Morrowind. If you can, double back to the road, and continue on the southern loop to Alavelis instead. You will not regret it.
ALAVELIS
A charming village tucked away in the southern reaches. The hale and cheerful townsfolk are mostly workers in the nearby glass mines, and the Green Glass Inn makes for perfect getaway spot from the more gloomy accommodations of Necrom. Highly recommend a visit, or if possible, an extended stay.