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Camonna Tong[edit]

You probably heard of the Camonna Tong. It's the name whispered in dark alleys as blood pools on the cobblestones, the signature on the ransom note left on a neighbor's bed. A shadow, a curse, a boil upon the arse of our society.The Lure of the Camonna Tong

The Camonna Tong was a large Dunmer criminal syndicate hailing from the land of Morrowind. The Tong was characterized by their fierce opposition to any foreign incursions into Morrowind. Members were known for taking pride in the sordid history of Dunmer interaction with other races. Many of the syndicate's schemes were designed to get rid of outlanders or put them into fearful and subordinate positions, with most Tong members believing they should be tolerated only as slaves. However, on a handful of occasions, the business potential of working with foreigners has outweighed their strong distaste for those of other races. In at least one instance, Tong members operated as far afield as Labyrinthian in western Skyrim. The Tong engaged in a wide variety of criminal activity, including smuggling, using slaves as drug mules, and kidnapping and torturing outlanders who they perceived as a "threat" to Dunmeri businessowners.

Camoran Dynasty[edit]

The Camoran Dynasty, also known as the Camorian Empire, was an aristocratic dynasty that ruled Valenwood for much of its history. One of the earliest known dynasties in Tamriel, its founding by King Eplear is an event traditionally regarded as the beginning of Year Zero of the First Era. Eplear's success in uniting the inherently wild Bosmer has been argued to be one of the greatest military feats in Tamriel's history. The Camorans remained in power for centuries afterwards, even resisting the aggressive expansion of the Alessian Empire, until Valenwood was conquered by the Second Empire in 1E 2714 following years of unrelenting warfare and the devastation of the Thrassian Plague. The Camoran Dynasty survived, but the Empire broke its influence by granting independence to Valenwood's lesser nobles.

When the Second Empire fell in 2E 430, the Camorans unsuccessfully attempted to reestablish their reign, but Valenwood's territories had drifted too far apart culturally to be united and the region descended into conflict. Valenwood would briefly achieve unity under Camoran rule only twice during the Interregnum, and then only as a member of the first and second Aldmeri Dominions. At the time of the first Aldmeri Dominion in the Sixth Century of the Second Era, Aeradan Camoran was crowned king and joined the Dominion to defend his realm against encroaching Colovians in the north. Viewed by some Bosmer as disrespectful of the Green Pact, Aeradan was forced to fight a civil war against the Blacksap Rebellion led by his cousin Gelthior Camoran, and later suppressed an attempted second insurrection by Gelthior's sons Gorinir and Lorchon in 2E 582. A subsequent dispute over the succession between the Camoran heirs in 2E 830 led to the intervention of the Altmer and the crowning of Camoran Anaxemes, who pledged fealty to the king of Alinor and thereby ushered in the second Dominion. Anaxemes was then forced to cede much of his power to the Thalmor, a congress of Bosmeri chieftains and Altmeri diplomats who proved modestly effective until Tiber Septim swept them away. Gorinir family was a cadet branch of the Camoran royal line.

Under the Third Empire, the Camorans retained the throne of Valenwood as figurehead monarchs. The year 3E 249 saw another dispute arise over the Camoran succession, a dispute which soon escalated into a massive war that threatened the whole of the Empire. One claimant to the throne, Camoran Kaltos, conquered most of Valenwood in two years with the aid of Haymon Camoran, also called Haymon Hart-King, another claimant and Kaltos's chief advisor and sorcerer. Against Kaltos's wishes, however, Haymon declared war on the people of Colovia and marched his armies north. Kaltos pleaded with Haymon to return to Valenwood, but Haymon betrayed him and claimed the Camoran throne for himself, thus becoming the Camoran Usurper. The Usurper's armies ravaged western Tamriel for nearly twenty years, driving through Hammerfell all the way to High Rock while Kaltos unsuccessfully fought to stop him. At last the Principality of Dwynnen marshaled the other city-states of High Rock and joined forces with Camoran Kaltos to defeat the Camoran Usurper at the Battle of Firewaves; Haymon Hart-King was killed in the battle.

Caravaneer's Guild[edit]

The Caravaneer's Guild is an organization that is active in Tamriel. Caravaneer canteens bearing their guild's heraldry were considered to be valuable tools in trade negotiations during the Three Banners War in 2E 582.[1]

Carvain[edit]

The Carvains are a noble Imperial family associated with the city of Bruma. The family are Nibenean Heartlanders and were the rulers of County Bruma at the end of the Third Era.

Census and Excise[edit]

Census and Excise (also known as the Imperial Census) is an establishment operated by the Empire in an attempt to manage census counting for tax/excise purposes. Imperial taxes are based on the headcounts of citizens; with the Census and Excise being responsible for headcounts, tax assessment, and collection. Census and Excise officers also administer many Imperial licenses, e.g. importation, mercenary company incorporation.

Chatillon‎[edit]

The Chatillon family is a distinguished Breton noble house with a historical connection to the All Flags Navy.

Circle of Champions[edit]

The Circle of Champions was a guild formed in the Second Era to test the greatest fighters of Tamriel in games of martial skill. Led by a Dunmer gladiator named Battlemaster Rivyn, the group would seek out dangerous locales for use as battlegrounds, and would reward fighters for taking part in various lethal games at these remote locations. Games were team-based, with participants being divided into three factions: the Fire Drakes, the Pit Daemons, and the Storm Lords.[nb 1] Many soldiers from the Three Banners War took part in these games, as they were encouraged to participate in Battlegrounds exercises with payments of scrip known as Alliance Points.

The various teams that compose the Circle of Champions have their own styles of armor. The Fire Drakes utilize draconic symbolism in their armor. The Pit Daemons favored skull motifs, and the Storm Lords bore lightning and crown motifs on their armor. The teams are also known to wear armor resembling the Ordinator's Order of War armor, something normally forbidden by the Order. Furthermore, representatives of the teams have been known to sell the knowledge of crafting Ordinator armor to those that have earned the most honored of participants.

Circa 2E 582 the Circle of Champions had established camps in several of Tamriel's major cities. Known as Gladiator's Quarters, these camps were located outside the walls of Alinor, Daggerfall, Davon's Watch, Gonfalon Bay, Leyawiin, Necrom, Rimmen, Skingrad, Solitude, Vivec City, and Vulkhel Guard.

Citadel of Ebonarm[edit]

The Citadel of Ebonarm is the religious order devoted to worshipping Ebonarm, the God of War. They are allied with the Fighters Guild and they are enemies of the Temple of Stendarr. They lead a Templar Knightly Order called the Battlelords. Fighters Guild guildhalls in the Alik'r region of Hammerfell are used as places of worship by the Citadel, and are considered holy ground.

Clan Dagon[edit]

Clan Dagon is a Daedric clan led by Mehrunes Dagon, the Daedric Prince of Destruction. The clan is based in the Deadlands. Dremora Clan, Shardai Clan and Xivilai's Clan are all in the service of Clan Dagon.

During the Imperial Simulacrum, Dagon attempted an invasion of the Battlespire. The clanless Seducers were accepted into Clan Dagon to aid in this endeavor. However, the conquered realms left the clan overextended. Imago Storm of Dremora Clan disapproved of Dagon's acceptance of the Seducers and his tolerance of the antics of Faydra Shardai and Xivilai Moath, and viewed this as an unfortunate divergence from his otherwise prudent policies. Following the unnecessary invasion of the Shade Perilous, Storm allied himself with an apprentice from the Battlespire in order to restore Clan Dagon to its normal stability. He supplied the apprentice with the protection of Dremora Clan, along with the incantory neonymics of Faydra, Xivilai, and Dagon. The apprentice tricked Xivilai and successfully banished Faydra and Dagon to the Void, which allowed Storm to temporarily take control of Clan Dagon and relinquish its hold on several realms. This ultimately resulted in the destruction of the Battlespire.

Clever Folk[edit]

Clever Folk, also referred to as the Clever Men, (also spelled Clever-Men, and Clevermen) and Clever Women, are Nordic mages and practitioners of the old hedge magic and totemic Old Ways, also known as clever craft, clever art, and clever magic. Those terms were also, more rarely, used by Nords to refer to all Nordic practitioners of magic and magic itself in general, though they made a distinction between the rare Nords who followed the old ways and those who practiced magic sanctioned by factions such as the Mages Guild. As of the Second Era, even though the term was considered archaic, it was still in use. They were considered to be a kind of witches.

Clockwork Apostles[edit]

The Clockwork Apostles are devout followers of the Clockwork God, Sotha Sil. They reside in the Clockwork Basilica, located within the Clockwork City's Brass Fortress. They differ from the faithful of the Tribunal Temple.

Those seeking to become an Apostle must possess great expertise in magic, machinery, or some other skill that they deem worthy. Apostles are known to replace their limbs with "perfect" clockwork parts designed by Sotha Sil. They consider this practice to be an expression of faith and reverence in their god as well as a means to improve upon what they consider to be flawed biological anatomy. An infrequently observed tradition among the Clockwork Apostles is to enshrine their amputated body parts after replacement.

Apostles are often seen as elitist by outsiders, and they are known to delegate menial tasks to others. They follow the sermons of Deldrise Morvayn and devote their work towards one goal: achieving Tamriel Final, a new Nirn.

Cobblers Guild[edit]

The Cobblers Guild is an officially sanctioned guild. As their name implies, they employ cobblers from across the Empire.

During the Akaviri Potentate in 2E 321, Versidue-Shaie gave his approval for the Guild Act, which sanctioned businesses such as the Cobblers Guild. They were hence protected by the Empire of Cyrodiil, even into the Third Era, but would be required to pay them if they wanted to expand their influence. The Empire had subsequently strengthened since the Guild Act was passed.

One of the known chapters of the guild operated from the guildhouse located in the east end of Tel Aruhn. According to the Rude Song, Queen Barenziah enjoyed the company of cobblers.

Coincidence Guild[edit]

The Coincidence Guild is a group of entities advocating for the importance and existence of coincidence or happenstance.

They are featured in the 36 Lessons of Vivec, Sermon 4, where a group of spirits known as the Lobbyists for the Coincidence Guild encounter Vivec during his search for the lands of the Indoril. The leader of the Lobbyists, whose name faded into obscurity, spearheads the debate. They engage in a dialogue with Vivec, who challenges their beliefs by arguing against the concept of luck. Vivec presents a philosophical argument against the notion of coincidence, suggesting that synchronicity arises from repeated coincidences that ultimately invalidate the idea of randomness. This dialogue leads to the destruction of the concept of coincidence in the land of the Velothi.

Coin-barons[edit]

The Bretonic Coin-barons (sometimes called Coin-Lords) were a coterie of powerful and opportunistic individuals from High Rock's First Era known for their disreputable reputation. They utilized their merchant fleet to move illicit goods, and they were also involved in the slavery, which was a fact of life of Breton culture of the time. Some of the earliest references to them date back to the time of the All Flags Navy, with Coin-Baron Nemic Santerre and the Silver Lantern participating in the Thrassian War. Under Duchess Martinne Guimard, They purchased the Systres Archipelago from Colovia during the time of the War of Righteousness in 1E 2327. With this acquisition, Coin-Baron Duchess Martinne Guimard became ruler over the archipelago, and in 1E 2328, named the largest island High Isle in honor of High Rock. The true value of this purchase was that the land was "an untouched cradle of Breton history", with Druidism alive and well, and Breton culture at the forefront thanks to the Breton laborers that stayed behind after the assault on Thras. To the delight of the Systreans, their archipelago remained untouched by the conflict of the War of Righteousness. The Coin-barons at some point established a slaver fort on Amenos. On High Isle, the Spire of the Crimson Coin stands as the best preserved example of their excesses, where many grim and debaucherous celebrations took place.

College of Sapiarchs[edit]

The College of Sapiarchs is an institution located on an island west of the city of Lillandril on Summerset Isle. It is home to the Sapiarchs, a sagely order considered by many to be Summerset's foremost scholars and finest magical minds. The Sapiarchs reputation is renowned, and some of the greatest mages in history can be counted among their numbers. These scholars of magical and esoteric knowledge are each devoted to a specific and singular topic of study, but also serve as instructors of the heirs to the royal throne of Summerset and possess considerable political leverage. The Sapiarchs generally see the Mages Guild's understanding of magic as limited and see them as beneath them. Thus, the Sapiarchs hindered their efforts in Lillandril. Members of the local Mages Guild feel it's based on feelings of racial superiority of Altmer being the only true mages, and the influence they have gained.

College of Whispers[edit]

The College of Whispers is one of the organizations formed after the dissolution of the Mages Guild at the start of the Fourth Era, the other being the Synod. It is an Imperially sanctioned magical institution, and has a cynosure in Water's Edge. The two groups are rivals, and constantly strive to earn the favor of the Elder Council. The College played a part in defending the Imperial City from Umbriel circa 4E 48. The organization participates in research, and is known to summon Daedra and practice Necromancy. The College had the most up-to-date information on Umbriel, and reported that its "wormies" were more akin to flesh atronachs than bonewalkers or zombies, but didn't respond to the same arcane stimuli.

Both the College of Whispers and the Synod have attempted to create alliances with the College of Winterhold, but despite pressures the independent organization has remained neutral.

College of Winterhold[edit]

The College of Winterhold is a school for magic in the city of Winterhold. Its campus is imposing and fortress-like, arranged around a large central courtyard and, following the Great Collapse, reachable only across a narrow stone bridge. It functions much like the Mages Guild in other parts of Tamriel, but is a resolutely independent establishment separate from the Guild. The College holds documents dating back as far as the late Second Era, though the College itself is even older. It is said to have been founded in the First Era by the legendary mage Shalidor, although it is one of many dubious feats attributed to him. One of the oldest reliable mentions of the College comes from the early Second Era.

The College is a selective institution, which allows entrance only to those students who prove themselves adept at the magical arts. However, once a student earns admittance, they are granted more freedom of experimentation than in the Mages Guild, with even Necromancy regarded as an acceptable arcane practice. The College's main building is the Hall of the Elements, which is used for all kinds of magical practice. It holds the famous Arcanaeum library as well as the Arch-Mage's quarters, while accommodations for students and faculty are provided in separate buildings. Beneath the college campus lies the Midden, a remnant of the college's past where many of its greatest secrets lie. The Eye of Shalidor is the symbol of the institution and is seen on many banners and stone reliefs across campus.

Companions[edit]

The Companions are a group of warriors who take on private and public contracts for the people of Skyrim, and who purportedly carry on the tradition of the Five Hundred Companions of Ysgramor. Although the two groups offer a similar service, the Fighters Guild historically had a strong presence in Skyrim until the Companions seemingly replaced it entirely in the Fourth Era. They are based in the city of Whiterun, within the mead hall of Jorrvaskr. The most elite members are included in the Circle of Jorrvaskr, and the chief councilor and arbitrator is known as the Harbinger, after Ysgramor, the "harbinger of us all" and the only real recognized leader of the Companions. Each new Harbinger is chosen by the last.

To learn more of the Companions and their history, see the lore article.

Conclave of Baal[edit]

The Conclave of Baal was a religious temple that was prominent across Tamriel in the Imperial Simulacrum, in the late years of the Third Era. It had regional chapters across the provinces, in major cities such as Cloudrest and Dragonstar, as well as smaller settlements such as Silgrad Tower and Moonguard.

Conclave of Riana[edit]

The Conclave of Riana (also called the Order of Riana)[2] is a religious temple that was prominent in the late-Third Era during the Imperial Simulacrum. It had regional chapters across the provinces in major cities such as Falinesti and Snowhawk, as well as smaller settlements including Darkarn Place and Verkarth City.[3] The order is known to begin their recruitment once every year.[2]

Cooks Guild[edit]

The Cooks Guild is an officially sanctioned guild. As their name implies, they employ cooks from across the Empire.

During the Akaviri Potentate in 2E 321, Versidue-Shaie gave his approval for the Guild Act, which sanctioned businesses such as the Cooks Guild. They were hence protected by the Empire of Cyrodiil, even into the Third Era, but would be required to pay them if they wanted to expand their influence. The Empire had subsequently strengthened since the Guild Act was passed.

Corelanya Clan[edit]

The Corelanya Clan was a tribe of Altmeri Daedra worshippers who settled in Hammerfell sometime in the sixth century of the First Era. They established colonies along the coasts of Hammerfell, inhabiting and expanding on structures originally built by the Ayleids. One such place was the Ayleid city of Salas En, which contained a portal that could reach the other end of the continent, and was capable of sending entire armies through it. It was still operational by the Second Era and was linked to a portal at Ne Salas in Grahtwood. Research suggests that Corelanya may have also participated in the Bosmer coastal trade.

Coterie of Organized Scholars[edit]

Coterie of Organized Scholars was an organized institution devoted to scholarly pursuits in the kingdom of Western Skyrim, and the second oldest academic institution in the region after the Bards College. Due to a charter issued by the High King, they were granted the exclusive right to pursue their research in the Western Holds.

Crimson Dirks[edit]

The Crimson Dirks were a bandit gang from Cyrodiil active sometime between the Great War and Skyrim's Civil War. Made of 16 members, it accomplished feats rivaling that of any guild and became legendary in only a short time span. However, they also made many enemies as well, and were eventually forced to disband and scatter north into Skyrim for safety.

Crimson Oath[edit]

The Crimson Oath are a group of Daedra loyal to Mehrunes Dagon, They are mainly comprised of Dremora warriors who have a desire to maraud across Tamriel. They claim to be Dagon's most trusted, but according to the Waking Flame they are nothing more than brute killers.

Crimson Scars[edit]

The Crimson Scars were a group of vampiric assassins who split off from the Dark Brotherhood during the year 3E 421. Their name derived from the unusually vicious neck lacerations left by these assassins and their jagged blades.

They were founded by Dark Brotherhood member Greywyn Blenwyth, who, after receiving a "vision" from Sithis, conceived an elaborate coup whereby he would infect the ranks of Dark Brotherhood with Porphyric Hemophilia, eventually creating enough vampires to overthrow the Black Hand. Unfortunately for Blenwyth, one of the Brotherhood members he turned, a Dunmer named Silarian, betrayed the Scars to the Black Hand. The Hand then ordered the second "Purification" in the history of the Dark Brotherhood, which destroyed the Crimson Scars, leaving Greywyn and Rowley Eardwulf as the only survivors.

Greywyn subsequently retreated to Deepscorn Hollow and attempted to restore it to its former glory as a new headquarters for the Crimson Scars. However, he ultimately abandoned this goal after receiving a second vision from Sithis indicating disapproval of Greywyn's vampirism.

Crowns[edit]

The Crowns are what is left of the old ruling class of Yokuda, the Na-Totambu. They can be found mostly in northern and inland Hammerfell and are known for still honoring the ancient Redguard ways. Generally speaking, the Crowns dominate the northern region of Hammerfell and continue to adhere to their Yokudan background. Some Crown families in Bergama during the mid-Second Era were supposedly descended directly from the ancient Yokudan nobility.

Crow-Eye Clan[edit]

The Crow-Eye Clan was a clan of Reachfolk that lived in the Reach, a region in western Skyrim during the Interregnum in Second Era. They were a settled clan, and as of 2E 582 they inhabited the village of Karthwasten. Their patron spirit was Nocturnal.

Crow-Heart Warriors[edit]

Crow-Heart Warriors are one of the numerous Reachfolk groups. While many Reachfolk clans actively revile and fear Hagravens, some are known to revere and placate them in exchange for power. Crow-Heart Warriors can be found among the ranks of many of the latter. Hagraven matrons who lead clans often form a personal guard consisting of Crow-Heart Warriors. Those warriors are loyal to their matrons and are known for their distinctive helmets, which typically incorporate imagery of skulls of great predatory birds.

Crow-Wife Clan[edit]

Crow-Wife Clan, also known as Crow-Wives was one of the numerous clans of Reachfolk that were active during the Second Era. They were a nomadic, hunting clan that was found in the mountains north of Bangkorai before 2E 582. The Crow-Wives were primarily worshipers of Namira.

Crusaders[edit]

The Crusaders are the Knights of Stendarr, God of Mercy. They protect the temples of Stendarr and act as his compassionate blade when the situation demands.

Cult of Emperor Zero[edit]

The Cult of Emperor Zero is a cult dedicated to the worship of Cuhlecain, the Emperor Zero. The cult was founded by Tiber Septim in the Second Era and by 2E 864 the cult had become one of the most famous in Nibenay.

Cuhlecain was worshipped for his wisdom, notably when he appointed Talos (who later became known as Tiber Septim) as a general. He was also venerated for his bravery, as shown by his actions during the battle for the Imperial City. The aspect of the Emperor Zero was shaped in the palace gardens of the Imperial Palace so to provide advice to Tiber Septim, similarly to the aspects of other former emperors.

Cult of Heroes[edit]

The Cult of Heroes is an Imperial cult devoted to the veneration of heroes.

It was one of many philosophical cults in Nibenese society and was notably among the most famous by 2E 864, alongside other prominent cults such as the Cult of the Ancestor Moth, the Cult of Tiber Septim, and the Cult of Emperor Zero. Like some other Nibenese cults, which practiced ancestor worship and held esoteric customs, it was regarded as peculiar from the viewpoint of the Colovians.

Similar practices weren't unheard of outside of Nibenay. Nords were known for their hero-cults. According to Reflections on Cult Worship by Cuseius Plecia Nordic hero-cults offer a significant counterbalance to the prevailing secularism of the Empire. The Imperial Cult of Tiber Septim was considered one of these hero-cults, particularly strong and personal among the military, provincial colonists, and newly assimilated foreigners.

Cult of the Ancestor Moth[edit]

Before the Cult of the Ancestor Moth (sometime stylized as Ancestor-Moth, Order of the Ancestor Moth, Scrollkeepers of the Imperial City), the Cyro-Nords had long exported ancestor-silks, simple but exotic shawls woven with the silks of the gypsy moth and inscribed with the genealogy of the buyer. For the cult, the ancestor and moth became synonymous. The singing and hymnal spirits of one's forebears are caught in the special silk-gathering ritual. The swishing of the silk material during movement reproduces the wonderful ancestral chorus contained in the silk. It became a sacred custom among the Nibenese, which persists to this day. The higher order Monks of the cult are able to forgo the magical ritual needed to enchant the silk and instead merely wear the moths themselves. They are able to attract the ancestor-moths through the application of ground bark from the moth's favorite tree, and through chanting inaudible mantras which they must constantly maintain to keep the moths in contact with them.

The members of the cult are, by tradition, the only people allowed to read the Elder Scrolls, a privilege which eventually strikes them blind. They care for the Imperial Library (also called the Elder Library) within the White-Gold Tower in the Imperial City. The monks use special cleansing bowls to remove impurities from their fingers before, during, and after they read the Elder Scrolls. This leaves a residue in the bowls that has been suggested to be aetherial residue that could deaden their fingers like the scrolls deaden the eyes. They are known to be reclusive and have hidden, or at least out of the way, sanctuaries scattered throughout Tamriel.

In 4E 175, the Elder Scrolls mysteriously disappeared from the Imperial Library and were scattered across Tamriel by forces unknown. Members of the Cult set out to search for them and return them to the White-Gold Tower.

Cult of Lamae Bal[edit]

The Cult of Lamae Bal (who is also known as Lamae Beolfag, the Blood Matron or Mother Lamae) is a cult of vampires with the core creeds of despising both Arkay and Molag Bal and subjugating their foes. The vampires of this cult call themselves Scions and consider all other vampires to be victims, akin to diseased animals who they must lead like a flock. Mortals are treated much worse, seen as nothing more than food. Lamae Bal sees Scions as her children and blesses them with strength, wrath and beauty far beyond ordinary vampires. She actively encourages her Scions to feed upon mortals, and considers other vampires too fearful of discovery. Through dark magic and sorcery she altered her bloodline to incentivize this, making her Scions grow stronger by feasting, unlike others who grow greater strength through starvation. Despite their tenets and blessings, Lamae does not force her children to serve, leaving it as their choice, even if she would rather see her Scions unite to destroy their foes.

Cult of the Spider[edit]

The Cult of the Spider (or simply the Spider Cult) is an outlawed and notoriously secretive temple of worship dedicated to the Daedric Prince of Sin and Secrecy, Mephala the Webspinner. To the common-folk, the inner workings have been a great mystery for many years and have been denounced as a club of debauched orgies, a claim that has some validity. The cult uses seduction and copulation as tools. Oftentimes, inductees must engage in such activities to join the Spider Cult.

Cult of the Stars[edit]

The Cult of the Stars, also called the Cult of Stars, was the religion followed by the ancient Nedes of Craglorn during the Merethic and First Era. Central to the faith was worship of the stars and constellations themselves, which they believed would offer them protection in times of need.

The origins of the faith are unclear, but according to some scholars Nedes followed a variety of customs and religious practices, adapting to whatever invaders were occupying them. One of these customs was star-worship, but it is unknown exactly when this form of worship became commonplace across Craglorn.

Cursed Legion[edit]

The Cursed Legion of High Rock was a legendary traveling militia of Orc warriors that existed before the founding of Nova Orsinium. They served as champions of the Orcs, enforcing whatever borders they could for the proliferation of their people. The memory and accomplishments of the Cursed Legion has endured into the modern day.

The only known person who purportedly rode with the Cursed Legion is an Orc named Tunner. According to Orsinium and the Orcs, "Old Tunner" was an elderly servant to a Wayrest nobleman in 3E 399, but he had once been a trainer to other Orc warriors (presumably during his service in the Cursed Legion).

Cygnus Irregulars[edit]

The Cygnus Irregulars were a garrison of the Imperial Legion under the command of Prefect Calo in 2E 582. The Irregulars were mainly military engineers, scouts, and trainers.

During the Frostfall Coup, the Irregulars feigned loyalty to Euraxia Tharn due to being outnumbered by her Nibenese mercenaries. However, they often sabotaged her plans as well as being outspoken on the invasion of Rimmen. Later in 2E 581, Prefect Calo anticipated that the Irregulars would eventually work alongside Lord Gharesh-ri against the Euraxians and so had been training them in preparation for joining their forces.

In 2E 582, the Cygnus Irregulars were pardoned by Lord Gharesh-ri and formed an alliance with Queen Khamira against Euraxia Tharn. Following this, the Irregulars helped at the Dov-Vahl Shrine, standing guard against any Euraxian reinforcements while the Dragonhorn was recovered. The Irregulars assisted the Northern Elsweyr Defense Force at the Moon Gate of Anequina, holding off the Euraxians and dragons from Jode's Core.

After the defeat of the Euraxians and dragons in Northern Elsweyr, the surviving Irregulars and Prefect Calo attended the royal coronation of Queen Khamira. She accepted the assistance of the Cygnus Irregulars to help Elsweyr as engineers and aide workers.

Cyrodiil Vampyrum Order[edit]

The Cyrodiil Vampyrum Order, simply called "Our Order" by its members, and popularly nicknamed the Cyrodilics, is a powerful Cyrodilic tribe of vampires. Much like the Imperials, the order has ousted all competing clans from the Imperial Province and become the single dominant bloodline within its borders. Members of the order are experts of concealment and political manipulation, so much so that the clan's true name is unknown, having been lost to history. What they lack in numbers, the vampires make up for in influence and the manipulation of society. The clan considers itself to be a civil fraternity and sees all other vampiric tribes as inferior, although it remains wary of the more enlightened clans such as the Glenmoril Wyrd or the Whet-Fang sodality. The order has a strict conduct to ensure discretion among its members. The order honors its Dual Patrons: Molag Bal the Kin-father, who all vampires owe their existence to; and Clavicus Vile, who they owe for their successes and social stature, and who helps them control their blood craving.

Cyrodilic Collections[edit]

Cyrodilic Collections was an Imperial organization dedicated to the retrieval, restoration, preservation, and return of Argonian antiquities to their rightful owners in Black Marsh. Formed during the Interregnum, it was a group of historic investigators who researched and sought out antiquities stolen from the Argonian homeland. Their goal was to find those relics and return them to Black Marsh in the hopes of preserving Argonian culture and history. The organization hoped to eventually open a museum in Black Marsh where all could appreciate Argonian relics and their history.

Cyrodilic Collections relied on donations from benefactors to fund their operations. They used their funding to equip their expeditions into Black Marsh and to purchase Argonian antiquities from collectors. They operated in Murkmire with an office based in Lilmoth in 2E 582. Their emissaries dealt with the local tribes, and the society hired adventurers to retrieve artifacts.

References[edit]

  1. ^ Caravaneer's Canteen item description in ESO
  2. ^ a b King Edward, Part 2 — Anonymous
  3. ^ Temples in the cities in Arena