Legends talk:Bandit Ambush (quest)
Card Order Table[edit]
The opponent goes first. Here is the draw order, based on multiple trials:
Player | Opponent | |
---|---|---|
Card 1 | Skingrad Patroller | South Road Brigand |
Card 2 | Sunhold Medic | Helstrom Footpad |
Card 3 | Whiterun Trooper | Nest of Vipers |
Card 4 | Scuttler | Baandari Outlaw |
Card 5 | Morthal Watchman | Bandit Ambush |
Card 6 | Orc Clansman | South Road Brigand |
Card 7 | Battlerage Orc | Nest of Vipers |
Card 8 | Crushing Blow | Cruel Bandit |
Card 9 | Fireball | Skooma Smuggler |
Card 10 | Valenwood Huntsman | Cruel Bandit |
Card 11 | Hive Worker ** | Deshaan Sneak |
Card 12 | Bog Lurcher | Baandari Outlaw |
Card 13 | Heavy Battleaxe | Skooma Smuggler |
Card 14 | Tusked Bristleback | South Road Brigand |
Card 15 | Valenwood Huntsman | Thievery |
Card 16 | Skingrad Patroller | * |
Card 17 | Morthal Watchman | * |
Card 18 | Sunhold Medic | * |
Card 19 | * | * |
The asterisks represent that the draws are random from the remainder of the deck list. Cards drawn from runes are not special, and adhere to this order (Card 15 is always Valenwood Huntsman, regardless of if it was drawn from a broken rune or drawn normally at turn start).
EDIT: ** indicates cards that become Trained. The first time you play this match, you have Hive Worker. After beating it once, and immediately replaying it, you have Hive Defender, even though Hive Worker hasn't been Trained yet. Still is a Defender even if you choose to train to Hive Warrior later. --Lost in Hyrule (talk) 03:11, 22 March 2018 (UTC)