Legends:Practice/Marching Orders

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Marching Orders
Imperial Tactician
Class WillpowerAgilityEndurance The Empire of Cyrodiil
Difficulty Expert
Theme Creatures in both lanes
Statistics
Prophecies Prophecy None
Attributes Willpower 28Agility 15Endurance 12Dual Attribute 13Triple Attribute 7
Rarity Common 18Rare 33Epic 21Legendary 3

Statistics

Attributes Rarity Magicka Curve
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.
32px Graphs are currently disabled due to a security issue.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Agility Bewildering Speed Action 1 2Rare Rare Move a friendly creature in each lane and give them +1/+1.
3 Willpower Marked Man Creature (Imperial) 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
3 Willpower Scouting Patrol Action 1 1Common Common Summon a 1/1 Imperial Grunt in each lane.
3 AgilityEndurance Scout's Report Action 1 2Rare Rare Look at the top card of your deck. You may discard it.
Draw a card.
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
3 Endurance Imperial Lackey Creature (Imperial) 2 2 2 2Rare Rare Last Gasp: If you have another creature on each lane, summon a 1/1 Recruit in each lane.
3 Willpower Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
3 Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
3 WillpowerAgilityEndurance Empire Recruiter Creature (Imperial) 2 2 3 2Rare Rare Pilfer: Summon a 1/1 Recruit in the other lane.
3 Agility Cornerclub Gambler Creature (Wood Elf) 3 4 3 3Epic Epic Summon: You must discard a card.
At the start of your turn, draw two cards and Cornerclub Gambler loses this ability.
3 Agility Dragonguard Outcast Creature (Imperial) 3 1 3 2Rare Rare Lethal
Summon: Dragonguard Outcast has Cover until she attacks.
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
3 Willpower Pit Lion Creature (Beast) 3 5 5 3Epic Epic Pit Lion can't be played unless there's a friendly creature in each lane.
3 WillpowerEndurance Spellsword's Summoning Action 3 2Rare Rare Summon a random 1-cost creature in each lane.
3 WillpowerAgilityEndurance Transitus Shrine Support 3 3Epic Epic Ongoing
While you have a creature in each lane, your creatures and actions cost 1 less.
3 Willpower Bruma Oppressor Creature (Imperial) 4 3 3 2Rare Rare Summon: If you have another creature in each lane, set a creature's power to 1.
3 WillpowerEndurance Edict of Azura Action 4 3Epic Epic Destroy an enemy creature or support.
3 WillpowerEndurance Emperor's Blade Creature (Imperial) 4 4 5 3Epic Epic Guard
Slay: You gain 3 health.
3 Endurance Empire Oathman Creature (Imperial) 4 4 4 1Common Common Summon: If you have a...
Agility card in play, give other friendly creatures +1/+0.
Willpower card in play, give other friendly creatures +0/+1.
3 Agility Hidden Trail Support 4 3Epic Epic Ongoing
Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.
1 Willpower Legate Rikke Creature (Imperial, Nord) 4 3 4 4Legendary Legendary When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
3 Willpower Legion Zero Templar Creature (Imperial) 4 2 5 1Common Common Guard
Summon: If you have another creature in each lane, +0/+3.
3 Endurance Strategic Deployment Action 4 1Common Common Summon two 1/1 Recruits in each lane.
3 Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
1 WillpowerAgilityEndurance Clivia Tharn Creature (Imperial) 6 4 4 4Legendary Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
1 WillpowerEndurance General Tullius Creature (Imperial) 6 2 2 4Legendary Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.