Legends:Fugitives

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
Make it through a Dominion checkpoint.
Act: 1
Opponent Name: Dominion Guards
Opponent Class: IntelligenceWillpower Mage
Lanes: Field/Field
Starting Health: 30
Special Conditions: Opponent starts with an Altmer Protector in each lane.
Story Characters: Dominion Guards, Tyr
Previous Quest: Bandit Ambush
Next Quest: The Hungry Pack
Reward: Legion Shield, Senche-Tiger, Bruma Profiteer
 
Dominion Guards

Chapter 5: Fugitives[edit]

Fugitives is the fifth chapter of Legends, and the fifth battle of Act 1. While on the way to meet with Laaneth, you and Tyr will have to fight off some Dominion guards.

At the start of the match you are told that: "Your opponent comes to battle with defenses ready." This means that the Dominion Guards start with an Altmer Protector in each lane. It is the first match where no further instructions are provided. However, as the Dominion Guards' deck is always in the same order, the use of the unmodified Band of Survivors should be sufficient to win.

Dialogue[edit]

Pre-Match

Tyr: Dominion Guards!
Guard: Halt! We're looking for a rogue Blade who matches your description.
Tyr: There must be some misunderstanding.
Guard: What kind of misunderstanding?
Tyr: The kind where you thought we'd come quietly.

Dominion Guard's Deck[edit]

The Dominion Guards draw their cards in a particular order, listed below. Due to differences in what the player does, they may use their cards in a different order, but this list highlights what they can have on any given turn.

Dominion Guards' Draw Order
Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
Willpower Thalmor Agent Creature (High Elf) 2 2 3 1Common Common
Intelligence Crystal Tower Acolyte Creature (High Elf) 3 2 1 1Common Common Summon: Deal 2 damage to your opponent.
Intelligence Crystal Tower Acolyte Creature (High Elf) 3 2 1 1Common Common Summon: Deal 2 damage to your opponent.
Intelligence Dominion Seneschal Creature (High Elf) 1 2 1 1Common Common Guard
Intelligence Iron Sword Item 2 1Common Common +2/+0
Intelligence Altmer Protector Creature (High Elf) 2 0 4 1Common Common Guard
Willpower High Elf Soldier Creature (High Elf) 4 3 3 2Rare Rare
Intelligence Crystal Tower Acolyte Creature (High Elf) 3 2 1 1Common Common Summon: Deal 2 damage to your opponent.
Willpower High Elf Soldier Creature (High Elf) 4 3 3 2Rare Rare
Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
Willpower Thalmor Agent Creature (High Elf) 2 2 3 1Common Common
Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
Intelligence Dominion Seneschal Creature (High Elf) 1 2 1 1Common Common Guard
Willpower High Elf Soldier Creature (High Elf) 4 3 3 2Rare Rare
Intelligence Iron Sword Item 2 1Common Common +2/+0
Intelligence Dominion Seneschal Creature (High Elf) 1 2 1 1Common Common Guard
Intelligence Altmer Protector Creature (High Elf) 2 0 4 1Common Common Guard
Intelligence Iron Sword Item 2 1Common Common +2/+0
Willpower Thalmor Agent Creature (High Elf) 2 2 3 1Common Common


Prev: Bandit Ambush Up: The Forgotten Hero Next: The Hungry Pack