General:Todd Howard

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Todd Howard
GEN-developer-Todd Howard 02.jpg
Role(s) Game Director, Producer, Designer
Bethesda Softworks tenure 1994–Present [1]

Todd Howard is the executive producer of Bethesda Softworks, a position he has been credited with since the release of Bloodmoon in 2003. His work on The Elder Scrolls series started with the CD-ROM release of Arena, testing this version of the game was his first assignment at the company.[2][3] Since then, he has worked his way up the ladder at Bethesda from designer to Project Leader, and finally to Executive Producer. Howard is also the executive producer of the Fallout series and Starfield.

Howard plays a key role in Bethesda's public presence, including former E3 presentations, behind-the-scenes videos, and interviews for upcoming games. His impact on development is further confirmed if one looks below the surface. Howard was heavily involved in preliminary game testing, as is apparent in the cells named after him (e.g. "ToddTest") in both Morrowind and Oblivion. He also voiced Clavicus Vile in Redguard and Oblivion, and provided additional voice acting for testing purposes in Oblivion.

The Elder Scrolls

1994–1996: Early Years

While studying Finance at the College of William & Mary in the early 1990s, Todd and a few members of his fraternity would spend their off-time cracking PC software and games, which would lead him to play a lot of Bethesda Softworks titles and become aware of the company.[1] As he got closer to graduation, Todd would get the Bethesda game Wayne Gretzky Hockey 3 as a gift from his then-girlfriend, now-wife. Having a then-new Bethesda game release, he discovered that the company whose games he enjoyed had recently relocated to Rockville, Maryland, not far from his home in Williamsburg, Virginia. Knowing that he wanted to become a game developer after graduation, Howard would introduce himself to the company on 18 January 1993, being told to return for a job after he graduated.[4] Graduating with a BBA in the Spring of 1993,[5] and after a brief stint at the now-defunct software company AbleSoft,[4][5] he would ultimately join Bethesda in 1994, and worked on the Deluxe Edition and CD-ROM release of The Elder Scrolls: Arena as a tester.[2] In addition to testing these releases, he and other members of Bethesda would press the CDs for Arena in the basement of the game studio's offices themselves to ship the game to market.[4]

Between 1995 and 1996, Howard would be mostly involved with developing two Bethesda Softworks Terminator games, Future Shock and SkyNET, but he would still find enough time in between to assist with the development in The Elder Scrolls II: Daggerfall, earning himself the credit of "Additional Designer" for the title.[6]Examples of his DF work?

Elder Scrolls Game Credits

Video Games

Books

Relevant Interviews

See Also

Gallery

External Links

References