Daggerfall Mod:File Formats
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- Text Record Format — Description of the format used for the text records used in the game.
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- TEXT.RSC format — Describes the structure of the file TEXT.RSC (uses Text Record Format).
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- TEXT.RSC indices — Lists the indices of texts in the TEXT.RSC file.
- Book format — The almost complete format to the book files found in the ARENA2\BOOKS directory (uses Text Record Format).
- Quest hacking guide — A text file detailing the formats of the QRC and QBN files which contain the quest data (uses Text Record Format).
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- Quest pseudo-codes — Lengthy description of the OpCodes section used in the QBN quest files to script the game engine.
- Building types — List of town building type codes (used by MAPS.BSA and BLOCKS.BSA, as well as the Quest hacking guide).
- Mobile types — The list of all (known) type codes for the mobiles found in Daggerfall.
- Text Variable Hashes — The list of all (known) text variables ("_string_" through "____string_") and their associated hash.
- BSA file formats — Description of the various BSA files, which contain most of the map and 3D object information for the game.
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- ARCH3D.BSA — Description of the 3D objects database used by the game to generate the scene.
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- UV texture coordinates — Description of how Daggerfall works with textures on the various models and meshes.
- BLOCKS.BSA — Description of the "prefabs" used to create the towns and dungeons in the game.
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- BLOCKS.BSA/Map Block Records — Description of exterior data records.
- BLOCKS.BSA/Dungeon Block Records — Description of dungeon interior data records.
- Angle Mathematics — Description of how Daggerfall stores and works with angles.
- MAPS.BSA — Description of the overland map database, which is the "world map" of the game.
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- Region Numbers — List of all overland map areas and their indices used in the game (used by MAPS.BSA).
- Location types — List of overland map location type codes(used by MAPS.BSA, and the Quest hacking guide).
- Block Record Indexes — Logic used for determining which records from BLOCKS.BSA to load.
- WOODS.WLD format — Description of the WOODS.WLD format which appears to give information about the creation of landscape within the game.
- PAK file formats — Describes the PAK compression algorithm and lists the files which make use of it.
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- CLIMATE.PAK — Description of the format and purpose of the CLIMATE.PAK file, which determines the textures used for overland locations.
- POLITIC.PAK — Description of the format and purpose of the POLITIC.PAK file, which determines which factions own which areas of the Iliac Bay.
- Image formats — Close to complete formats for all of the Palette, Colour Translation, RCI, SKY, IMG, CIF, and Texture files.
- BIOG??T0.TXT Files — A compendium of information on how to edit those files which affect the character creation process.
- SAVEGAME.DAT description — A good partially complete description of the format and structure of the save game file.
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- Save Game Offsets — A close to complete listing of hex offsets and their description in save games.
- MAGIC.DEF indices — Index and analysis for this file.
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- Custom Artifacts — Information on the format of the MAGIC.DEF and how to add artifacts into the game.
- SPELLS.STD indices — Index codes for the spells in the game.
- Hacking FALL.EXE — How to allow attributes and skills to exceed 100 by hacking the v1.07.213 FALL.EXE file.
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- Hacking Items — A very complete guide telling one how to change around item images to those not normally seen in the game.