Daggerfall Mod:DFRemake/DFEGet3dObjectSize
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DWORD DFEGet3dObjectSize ( )[edit]
Inputs[edit]
None
Outputs[edit]
Returns the size in bytes needed for the memblock to store the current 3d object.
Description[edit]
Use this function to get the size needed for a memblock allocation in order to convert the currently loaded object into a DarkBasic object (FVF format 338 currently). Returns 0 if there is no current object loaded.
Example[edit]
Size = DFEGet3dObjectSize() if ( Size > 0 ) make memblock 1, Size endif