Daggerfall Mod:BIOG??T0.TXT Files/Clothing Codes
Contents
Clothing Codes[edit]
Garments[edit]
With the exception of the items marked with the female symbol, ♀, the values are divided into the familiar (X, Y, Z) coordinate space. Male items have a score of 6 for the X-axis, and female items have a score of 12 for the X-axis. The Y-axis indicates the specific piece of clothing, with the Z-axis remaining 0.
Invoking the item codes for clothing follows the established pattern, save the author must be aware there is no known means of identifying the character's gender during the biography script's execution. This caveat means it is impossible to script gender nuetral clothing as there is no method of determining the character's gender a priori.
[ Example: IT 6 15 0
would grant a male Khajiit Suit to the character at start, regardless of the character's gender. Likewise the code IT 12 7 0
would grant the character female sandals at the game's start. Since the graphics are gender-specific, the results of a gender mismatch do not look pretty. ]
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♀ While these items are listed as Male, there are two images for these items. The game logic automatically retrieves the gender-matching image when generating the character, which is the Right Thing.
† These items are actually bisexual, in the sense that the image is so large and concealing all traces of the character's gender are obscured.
∗ Female characters may not even attempt to don these clothing items, but may still retain the garments in their inventory.
Jewelry[edit]
X | Y | Z | Jewelry |
---|---|---|---|
25 | 0 | 0 | Amulet |
25 | 1 | 0 | Bracer |
25 | 2 | 0 | Ring |
25 | 3 | 0 | Bracelet |
25 | 4 | 0 | Mark |
25 | 5 | 0 | Torc |
25 | 6 | 0 | Cloth Amulet |
25 | 7 | 0 | Wand‡ |
‡ while not really an item of jewelry per se, the "quipable / wearable" nature of the item prompted the designers to include that item in this set.