Daggerfall:The Noble's Jewelry
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Quick Walkthrough[edit]
- Talk to the quest giver at a Thieves Guild hall.
- Head to the city which was mentioned.
- Enter the palace.
- Find and pick up the jewelry you have come for.
- Make your escape.
- Return to the quest giver within the time limit.
Detailed Walkthrough[edit]
A Proposed Favor[edit]
Speak to the quest giver, who says:
- "We have had our eye on you (player's first name). Never mind who "we" are. You're an up and coming member of this guild. If you were to do a special job for us, for no pay, we might look favorably on you in the future. What do you say?"
Accept[edit]
The quest giver goes on:
- "Your assignment is very simple. The (ruler's title) in (town) has recently "bought" a (jewelry) of decent enough worksmanship that we're innerested in taking a closer look. Yer gonna have precisely (time limit) days to find a way into the palace, abscond with said bauble, and be back here. Not impossible for a true member of the Thieves Guild. So, what're you waiting for, (player's first name)? Off with you!"
Decline[edit]
The quest giver answers:
- "Watch your back you dirty little turncoat!"
Breaking Into the Palace[edit]
Travel to the city and enter the palace. If you enter it during the opening hours (10:00 - 18:00) you won't even have to pick the door's lock. Find the jewelry within and grab it. The palace will be heavily guarded, there can be a maximum of one knight, one battlemage, three archers and one Gargoyle guarding the gem. When you pick up the item, the following pops up:
- This must be the piece!
- You have the (jewelry) you have been sent to get.
Make your escape, because if you loiter too long more enemies will show up and attack you.
Reward[edit]
If you give the stolen jewelry to the quest giver he will say:
- "Congratulations, (player's first name). You'll be hearing from us not long from now."
Reputation Gain/Loss[edit]
A successfully completed quest results in a reputation gain according to the table below.
Faction/Person | Reputation Gain |
---|---|
Thieves Guild | +10 |
Shadow Schemers | +7 |
Associated factions | +4 |
A failed quest results in a reputation loss according to the table below.
Faction/Person | Reputation Gain |
---|---|
Thieves Guild | -2 |
Shadow Schemers | -2 |
Associated factions | -1 |
(Allies/Enemies affiliations for listed factions are not considered in the tables.)
Enemies[edit]
- 20x Three Archers every thirteen in-game minutes (15% chance) once you enter the palace
- 5x One Battlemage every twelve in-game minutes (15% chance) once you enter the palace
- 3x One Gargoyle every eleven in-game minutes (15% chance) once you enter the palace
- 10x One Knight every ten in-game minutes (15% chance) once you enter the palace
Additional Dialogue[edit]
After you have accepted this quest, NPCs may say when asked for any news:
- "(Ruler's title) (ruler's name) is evidentally [sic] proud of (his/her) new (jewelry). Everyone wants to see it."
- "Security is up in (palace), apparently because of the new (jewelry)."
If you fail the quest, NPCs may say when asked for any news:
- "The (ruler's title)'s men managed to recover that (jewelry) after the botched burglary."
- "The Thieves Guild wouldn't botch such an opportunity to get the (jewelry)."
If you successfully complete the quest, NPCs may say when asked for any news:
- "The Thieves Guild is getting pretty daring, stealing directly from the (ruler's title)."
- "The Thieves Guild has successfully hidden the identity of the (palace) burglar."
Quest Log[edit]
The Noble's Jewelry (o0b10y07) | ||
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Stage/ Index |
Finishes Quest | Journal Entry |
0 | (Date): To gain influence in the Thieves Guild, I have agreed to break into (palace), the (ruler's title)'s palace in (town) and steal the (ruler's title)'s new (jewelry). I have (time limit) days to have the (jewelry) in (quest giver's name)'s hands in (town). |