Call to Arms:Quest Book
The UESPWiki – Your source for The Elder Scrolls since 1995
Release Date | March 31, 2020 |
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Pages | 40 |
The Quest Book is a book containing additional rules and some starting scenarios for Call to Arms. It comes in the Core Rules Box Set, or is available as a separate PDF purchase. A sample version with 18 pages is available as a Steam Workshop item for Tabletop Simulator.
Contents[edit]
Setting Forth
- Scenarios - Explains how to set up a scenario: game modes, parties, setup priority, choosing a scenario, environment, scenery, and objectives.
- Quests - How to use Quest Cards.
- Other Quests - Radiant and Special Quests, info on Quest Items, and Oaths.
- Deploy Parties - Where and how to deploy models.
- Scenario Special Rules - Common Special Rules for scenarios (Adversaries, Blizzard, Breaking Dawn, Civilians, Darkness, Objectives, Reinforcements, Treasure).
- Victory Conditions - An explanation of Victory Points.
Battle Mode Scenarios - Two-player battle mode.
- Ancient Ruins - Players try to remove as many adversaries as they can.
- This Land Is Ours - A scenario in which players try to control quarters of the board.
- Ambush - A wilderness scenario with the attacker's forces surrounding the defender's models.
- Lost Treasure - Players attempt to collect as much treasure as possible.
- Light Up the Night - The attacker attempts to destroy the defender's tents.
- Sovngarde Calls - A battle between the two players.
Blood on the Snow Campaign - Instructions for creating a campaign from the above scenarios: which scenario should be fought based on who won the previous game.
Delve Mode Scenarios - Solo or co-op play.
- Adversary Forces - How to set up the Adversary force.
- Delve Mode Turn Sequence - How turns work in Delve Mode.
- Random Scenarios
- Hold The Gates - The board contains an impassable barrier with gates that can open and close.
- The Lair of the Beast - The game contains a creature designated as "The Beast" which has special rules.
- The Standing Stone - The board contains a Standing Stone in the center with special rules.
- Realm of the Dead - At least 25% of Adversary models must be Undead or Vampires.
- The Golden Claw - The puzzle door must be opened for models to escape through.
- Master of the Sanctum - An Adversary designated as "The Master" must be slain.
Bleak Falls Barrow Adventure - A series of Delve Mode scenarios.