Call to Arms:Quest Book

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
CTA-cover-Quest Book.jpg
Release Date March 31, 2020
Pages 40

The Quest Book is a book containing additional rules and some starting scenarios for Call to Arms. It comes in the Core Rules Box Set, or is available as a separate PDF purchase. A sample version with 18 pages is available as a Steam Workshop item for Tabletop Simulator.

Contents[edit]

Setting Forth

Scenarios - Explains how to set up a scenario: game modes, parties, setup priority, choosing a scenario, environment, scenery, and objectives.
Quests - How to use Quest Cards.
Other Quests - Radiant and Special Quests, info on Quest Items, and Oaths.
Deploy Parties - Where and how to deploy models.
Scenario Special Rules - Common Special Rules for scenarios (Adversaries, Blizzard, Breaking Dawn, Civilians, Darkness, Objectives, Reinforcements, Treasure).
Victory Conditions - An explanation of Victory Points.

Battle Mode Scenarios - Two-player battle mode.

Ancient Ruins - Players try to remove as many adversaries as they can.
This Land Is Ours - A scenario in which players try to control quarters of the board.
Ambush - A wilderness scenario with the attacker's forces surrounding the defender's models.
Lost Treasure - Players attempt to collect as much treasure as possible.
Light Up the Night - The attacker attempts to destroy the defender's tents.
Sovngarde Calls - A battle between the two players.

Blood on the Snow Campaign - Instructions for creating a campaign from the above scenarios: which scenario should be fought based on who won the previous game.

Delve Mode Scenarios - Solo or co-op play.

Adversary Forces - How to set up the Adversary force.
Delve Mode Turn Sequence - How turns work in Delve Mode.
Random Scenarios
Hold The Gates - The board contains an impassable barrier with gates that can open and close.
The Lair of the Beast - The game contains a creature designated as "The Beast" which has special rules.
The Standing Stone - The board contains a Standing Stone in the center with special rules.
Realm of the Dead - At least 25% of Adversary models must be Undead or Vampires.
The Golden Claw - The puzzle door must be opened for models to escape through.
Master of the Sanctum - An Adversary designated as "The Master" must be slain.

Bleak Falls Barrow Adventure - A series of Delve Mode scenarios.