Skyrim:Paralyze (effect)

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SR-icon-spell-Paralyze.png Paralyze
School Alteration
Type Offensive
Alchemy
ID 00073f30
Base Cost 500
Base Mag 0
Base Dur 1
Enchanting
ID 000acbb6
Base Cost 450
Items Weapons
Availability
(Click on any item for details)
Weapons
Built-In Potions

Alchemy description: Target is paralyzed for <dur> seconds.
Enchanting description: Chance to paralyze the target for <dur> seconds.
Paralyze (a.k.a. Paralysis) renders the target completely unable to move or attack until the spell wears off.

Alchemy[edit]

The following alchemy ingredients can be used to create a poison of Paralysis:

Enchanting[edit]

The following items use this effect. The base chance of paralyzing an opponent is 26%. You can learn how to enchant custom items with Paralyze if you find one of the following items and disenchant it:

Artifacts and unique items that use the effect but cannot be disenchanted include:

Spells[edit]

The following spells use the Paralyze group of effects. Following each spell is the specific variant of the effect that it uses:

Notes[edit]

  • Unlike past Elder Scrolls games, in Skyrim there is no Cure Paralysis effect.
  • Finding merchants that sell items with this effect for disenchantment purposes is only possible when you are level 22 or higher.
  • The name of the alchemical version of this effect is actually "Paralysis" instead of "Paralyze".
  • Paralyze does not cause any direct damage to targets. However, because of the ragdoll effect, the victim might instead tumble off a cliff, though they don't receive any fall damage due to the paralysis protecting them from it. You can use this to your advantage if you eat Netch Jelly, Corkbulb Root, or Gold Kanet after jumping off a mountain or cliff (but before you hit the ground): the paralysis will take effect, and when you hit the ground you won't take any damage.
  • If you have unlocked the Deep Freeze perk, a Deep Freeze Paralyze effect is added to all Frost Damage spells. This effect, however, is affected by any Alteration modifiers, such as the perk Stability.
  • Enemies fall over when paralyzed and take a moment to get back up. Even a one second Paralysis effect might disable them for several seconds, which might make it worth creating an enchantment with more charges rather than a greater duration.
  • While NPCs are getting back up from being paralyzed, they will be completely vulnerable to pickpocketing, allowing you to take any item even if you have a 0% chance of stealing it. You can only pickpocket the affected if you are not in open combat with them (such as paralyzing them and then crouching and trying to pickpocket them as they are standing up), and the sneaking "eye" isn't fully open. Pickpocketing NPCs with paralysis will also not work if they are in combat with followers but unaware of you, or searching for followers in your company (they are suspicious of your follower's presence but not yours).
  • Creatures that are immune to paralysis include: atronachs, automatons, chaurus huntersDG, dragons, dragon priests, gargoylesDG, ghosts, horses, ice wraiths, KarstaagDB, magic anomalies, mammoths, all varieties of mounted rieklingDB, seekersDB, skeletons, vampire lordsDG, werewolves, wisps, and wispmothers.
  • Named NPCs that are specifically immune to paralysis include: all the hostages during With Friends Like These, all SoulsDG, Astrid, Ildari SarothrilDB, JiubDG, MiraakDB, and the Ebony WarriorDB.
    • Targets that are immune to paralysis may still be staggered.
  • Followers equipped with bows (or mage followers, as well) may have a difficult time hitting targets that are paralyzed because their AI doesn't know how to adjust their aim downwards.
  • A Staff of Paralysis is located in Snapleg Cave: in the second section past the Skeevers, on a rock formation next to a tent with two Witches/Hags. Be careful about using Shouts and/or explosive magic, as it may send the staff flying. This staff is there regardless of level.
  • If you use the Fortify Restoration glitch to make super-powered potions, you can create poisons and enchantments that vastly outlast the "basic" non-glitched versions of Paralysis.

Bugs[edit]

  • Enemies killed while paralyzed or paralyzed by the killing blow may become unlootable.
    • Leaving and returning to the area makes the body lootable again.
  • If an opponent is paralyzed by the killing blow, their weapons might float in mid-air while their body falls to the ground.
  • The body of an opponent paralyzed by a killing blow may also remain in the paralyzed pose indefinitely, rather than falling to the ground in a normal death pose.
  • Enemies that are paralyzed and then knocked off a cliff may cause a glitch in the game's physics engine, where the body will rapidly dart around on the ground.
  • In the Civil War questline, paralyzing any of the NPCs whom you must force to surrender and then reducing their health to zero will prevent you from completing the objective, even after the effect should have worn off. These NPCs include Jarl Balgruuf and General Tullius if siding with the Stormcloaks, and Ulfric Stormcloak if siding with the Legion. ?
  • Reanimating a body that has died under the effects of paralysis will be unable to move from their position, possibly stuck in a walking animation, and are impervious to melee (though hitting them with weapons will provide XP). ?