Shivering:Places
There is a large variety of places in the Shivering Isles (or the Realm of Sheogorath, as it is displayed in-game). The isles, a worldspace added by the Shivering Isles expansion, are accessed through A Strange Door on an island in Niben Bay.
This page only lists some of the most interesting locations in the expansion. Other places are listed on the following dedicated pages:
- Bodies of Water — The two seas surrounding the isles.
- Buildings — Noteworthy buildings.
- Crystal Chests — Mysterious containers found throughout the isles.
- Homes — NPC residences.
- Inns — Inns, taverns, and other places that rent beds.
- Obelisks of Order — Mysterious pillars central to the main quest.
- Regions — Geographical regions of the Shivering Isles.
- Roads — Roads, both marked and unmarked.
- Unmarked Places — Points of interest not marked on the map.
Note: The Shivering-Places category provides an index of all places in the Shivering Isles.
For places in Cyrodiil, see the Oblivion Places page. You can return to Cyrodiil through the Door to Cyrodiil in The Fringe, where you emerge again at A Strange Door.
Maps[edit]
The UESP's Shivering Isles map can be used to locate all of these places. Most of the individual place pages include map links that center the map on that specific place. See maps for other available maps of the Shivering Isles.
Note on Dungeon Sizes[edit]
The sizes (small, medium, or large) of ruins and caves indicate the number of zones they contain, as follows:
- Small: One zone
- Medium: Two or three zones
- Large: Four or more zones
Cities[edit]
- New Sheoth — The capital city near the eastern coast between the regions of Dementia and Mania. It is divided into the following districts:
- Bliss — The bright and "blissful" upper half of New Sheoth, in the eastern section of the Isles. (map)
- Crucible — The dark and formidable lower half of New Sheoth, in eastern Dementia. (map)
- New Sheoth Palace — Contains the Palace of Sheogorath and the house seats of Dementia and Mania.
Settlements[edit]
- Deepwallow — A village built on a swamp located in Heretic's Horn, just south of New Sheoth. (map)
- Fellmoor — A village off Pinnacle road, southeast of The Fringe (quest-related). (map)
- Hale — A village in Mania, southeast of the Isle of Flame (quest-related). (map)
- Highcross — A village in Mania between The Jester's Spine Mountains and Saints Watch (quest-related). (map)
- Split — A village located on the border between Dementia and Mania (quest-related). (map)
- Passwall — A village located inside The Fringe, just west of the Gates of Madness (quest-related). (map)
- Vitharn — A ruined village at the southern middle of Madgod's Boot in Shallow Grave (quest-related). (map)
Campsites[edit]
- Backwash Camp — A small campsite north of Vitharn, somewhat south of Inlet Camp containing a single Zealot. (map)
- Blood Island Camp — A campsite southwest of New Sheoth inhabited by Grummites. (map)
- Breakneck Camp — A campsite east of Highcross containing Heretics. (map)
- Camp Hopeful — An abandoned campsite northwest of New Sheoth. (map)
- Camp Talltrees — A campsite south of Hale containing a single Heretic. (map)
- Dreamwalk Camp — A campsite east of Hale containing Heretics or Hungers. (map)
- Flooded Camp — A campsite directly west of New Sheoth containing a Scalon or Baliwog. (map)
- Frenzied Camp — A campsite southwest of Highcross containing a single Heretic. (map)
- Hardscrabble Camp — A campsite east of the Fringe containing zealots. (map)
- Inlet Camp — An abandoned campsite directly south of Fellmoor. (map)
- Longtooth Camp — A campsite north of The Fringe containing Heretics or Zealots (quest-related). (map)
- Lost Time Camp — An abandoned campsite east of Pinnacle Rock. (map)
- Puddlejump Camp — A campsite north of the Hill of Suicides containing Zealots. (map)
- Runoff Camp — A large campsite slightly east of New Sheoth containing Zealots. (map)
- Wretched Camp — A small campsite north of The Fringe containing a single Heretic. (map)
Landmarks[edit]
- Door to Cyrodiil — The gateway that connects the Province of Cyrodiil to the Shivering Isles (quest-related). (map)
- Gates of Madness — A massive set of doors that serve as the only method of entering the Isles from The Fringe (quest-related). (map)
- Hill of Suicides — A large hill rising high above a lake that serves as the Isles' purgatory (quest-related). (map)
- New Sheoth Graveyard — A landmark slightly southwest of New Sheoth, containing generated custom tombstones for deceased NPCs. (map)
- Pinnacle Rock — A landmark at the tip of Madgod's Boot that serves as the Dark Seducers' base, initially inaccessible (quest-related). (map)
- A Strange Door — A mysterious door on a floating island in the middle of Niben Bay (quest-related). (map)
Ruins[edit]
- Aichan — A small ruin on The Laughing Coast where the law-breakers of Mania are sent. (map)
- Brellach — A ruin that also serves as the Golden Saints base and is initially inaccessible (quest-related). (map)
- Cann — A large ruin west of Highcross containing heretics and hungers (quest-related). (map)
- Cylarne — A large ruin on the Isle of Flame containing Golden Saints and Dark Seducers (quest-related). (map)
- Ebrocca — A very large ruin north of New Sheoth containing undead and a unique NPC (quest-related). (map)
- Fain — A small ruin located slightly north of New Sheoth containing Heretics. (map)
- The Howling Halls — A medium-sized ruin southeast of Deepwallow containing Apostles or Zealots (quest-related). (map)
- Milchar — A very large ruin in Mania located south and east of the town of Hale (quest-related). (map)
- Pinnacle Rock — A landmark at the tip of Madgod's Boot that serves as the Dark Seducers' base, initially inaccessible (quest-related). (map)
- Xaselm — A large ruin east of the Gates of Madness that is the sanctum of Relmyna Verenim, containing monsters (quest-related). (map)
- Xavara — A small ruin in the middle of Dementia, east of Knotty Bramble, containing Zealots. (map)
- Xeddefen — A medium-sized ruin located inside The Fringe containing monsters and Forces of Order (quest-related). (map)
- Xedilian — A medium-sized ruin southeast of The Fringe, at the heel of Madgod's Boot, initially containing Grummites (quest-related). (map)
- Xiditte — A medium-sized ruin in the southern middle of Madgod's Boot containing Zealots. (map)
- Xirethard — A large ruin west of New Sheoth containing Dark Seducers and monsters (quest-related). (map)
Caves[edit]
- Blackroot Lair — A large root cave east of The Fringe containing Grummites. (map)
- Corpserot Passage — A small cave south of The Fringe containing Grummites where the law-breakers of Dementia are sent. (map)
- Dire Warren — A small cave south of the Isle of Flame containing monsters. (map)
- Dunroot Burrow — A very large cave southwest of Highcross containing Elytra (quest-related). (map)
- Fetid Grove — A medium-sized root cave on an island north of Split, just south of Overlook Road (quest-related). (map)
- The Fountainhead — A large cave underneath Sheogorath's Throne Room; initially sealed shut containing Priests of Order (quest-related). (map)
- Gardens of Flesh and Bone — A large cave located inside The Fringe; initially inaccessible, containing monsters (quest-related). (map)
- Greenmote Silo — A small cave under New Sheoth Palace containing Golden Saints (quest-specific). (map)
- Knifepoint Hollow — A medium-sized cave northwest of New Sheoth containing Zealots (quest-related). (map)
- Knotbone Chamber — A very large cave northeast of The Fringe containing a wide variety of monsters (quest-related). (map)
- Knotty Bramble — A medium-sized root cave southeast of the Gates of Madness, just off Pinnacle Road, containing Grummites (quest-related). (map)
- Rotten Den — A large cave south of Fellmoor and west of Xedilian containing Zealots and Undead (quest-related). (map)
- Swampgas Hole — A medium-sized cave in Dementia, south of New Sheoth, containing monsters. (map)
See Also[edit]
- Dungeons — General information on dungeons (including ruins and caves).
- Interior Test Cells — Interior locations that exist in the game's data files but are not accessible through normal gameplay.