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Online:Waking Flame Conjurer

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Waking Flame Conjurer
Location Lyranth's Hidden Lair, Waking Flame Base
Bloodrun Cave, Leyawiin Castle, Welke
Race Imperial, Khajiit Gender Varies
Health 29,870
11,877 (Waking Flame Base)
Reaction Hostile Class Conjurer
Other Information
Faction(s) Order of the Waking Flame
Waking Flame Conjurer

Waking Flame Conjurers are mages and members of the Order of the Waking Flame who can be found in various locations.

Related Quests[edit]

Skills and Abilities[edit]

Conjurer[edit]

Flare
Basic ranged attack that deals low flame damage.
Daedroth Breath
The conjurer summons an orange-tinted daedroth that breathes fire, indicated by a cone, dealing continuous low flame damage, before disappearing. The area from which the daedroth emerges from is also enflamed, indicated by a red circle, and standing in it deals continuous low flame damage as well.
Summon Exploding Banekin
The conjurer creates a shock portal that summons two Exploding Banekin, which rush at target and detonate, indicated by red circles, dealing moderate Oblivion damage.
Summon Scamp
The conjurer creates a flaming portal that summons a scamp to assist.

Armamancer[edit]

Quick Strike
Basic melee attack with a bound sword, dealing low physical damage.
Heavy Attack
A charged melee attack which deals moderate physical damage. You can block this attack to put the armamancer off-balance.
Shattering Staff
The armamancer conjures a bound staff and slams it into the ground, indicated by a red circle, dealing moderate magical damage and knocking down affected targets.
Stunning Arrow
When standing further away, the armamancer summons a bound bow and aims it at their target before shooting, dealing moderate physical damage and stunning them.

Quest-Related Events[edit]

A Waking Flame Conjurer

An Apocalyptic Situation[edit]

During the quest, you'll find a conjurer and a scout blocking the way to the cultist Lyranth injured.

Waking Flame Conjurer: "The Dremora thought to oppose the Waking Flame? Devastator Rullen showed her!"

Bugs[edit]

  • Despite their name, the few conjurers that arrive from portals in the Bloodrun Sanctuary fight using the armamancer class. In the brief time between them arriving from the portal and starting to fight, their staff disappears and they perform the animation to summon the bound weapon. ?
    • Similarly, most of those inside Welke behave the same way, minus the portal aspect. ?