Oblivion:Generic Staves

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Staves

Generic staves are found in random loot and can randomly be found on some NPCs. Unique staves are all described in the article on Staves. The Oblivion-Weapons-Staves category provides a list of all available staves.

Finding generic staves[edit]

Leveled Lists are used to generate the staves found in loot and on enemies. Most of the generic staves use a "Lesser/'Normal'/Greater" system, which determines the level at which the staves will be found:

  • Lesser variety staves are found at levels 5-17 (at lower levels, staves are not normally found).
  • 'Normal' staves are found starting at level 9.
  • Greater variety staves are found starting at level 14.
  • Special variety staves are found starting at level 18.

NPCs that sell enchanted weapons:

Respawning containers and enemies that contain/carry generic staves:

NPCs that have level-dependent amount of enchanted weapons that you can pickpocket at the start of every level (their staffs are enchanted with the same effects as regular non-Lich enemies):

It is possible to obtain the high-level staves from liches at any level. In particular, the King of Miscarcand will always carry a high-level staff (same staffs as regular Liches, so always of Greater/Special variety), even at level 1. Also, Ruma Camoran will always carry a Lesser Staff of Sickness at lower levels, which can be looted from her corpse if she is killed in the quest "Dagon Shrine" and repeatedly if killed in Paradise.

Certain staves are found only in loot or sold by Rindir. Since Rindir doesn't sell special staff varieties, this means that certain Special Staves can be found only in loot. Exceptions to this are two specific Zealot varietiesSI, Sings Like Thunder and Hears-Voices-In-The-Air, which means they may carry almost any generic staff present in the game, including powerful Paralyze, Damage Fatigue, Turn Undead or Special variations at higher levels.

The spelling "Staffs" is used in-game for the plural (e.g. the shop Rindir's Staffs).

Contents
Burden Damage Health Drain Fatigue Shock Damage
Calm Damage Magicka Drain Magicka Silence
Charm Demoralize Fire Damage Telekinesis
Command Creature Disintegrate Armor Frost Damage Turn Undead
Command Humanoid Disintegrate Weapon Light Special
Damage Attribute Dispel Open
Damage Fatigue Drain Attribute Paralyze

Burden Burden[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Burden 000912D8 Burden 35 pts for 20 secs 1200/29=41 591
Staff of Burden 000912BE Burden 50 pts for 25 secs 1900/58=32 883
Greater Staff of Burden 000912BF Burden 75 pts for 30 secs 3200/118=27 1427

Calm Calm[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Calm 000912C0 Calm 10 pts for 20 secs 600/13=46 345
Staff of Calm 000912C1 Calm 30 pts for 20 secs 1600/54=29 761
Greater Staff of Calm 000912C2 Calm 40 pts for 20 secs 1600/79=20 771

Charm Charm[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Charm 000912C6 Charm 24 pts for 30 secs 800/26=30 430
Staff of Charm 000912C7 Charm 36 pts for 30 secs 1200/44=27 557
Greater Staff of Charm 000912C8 Charm 58 pts for 30 secs 1600/81=19 772

Command Creature Command Creature[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Taming 000912CC Command Creature 8 pts for 30 secs 800/19=42 427
Staff of Taming 000912CD Command Creature 24 pts for 20 secs 1200/52=23 600
Greater Staff of Taming 000912CE Command Creature 36 pts for 30 secs 1600/132=12 792

Command Humanoid Command Humanoid[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Domination 000912CF Command Humanoid 8 pts for 30 secs 800/24=33 429
Staff of Domination 000912D0 Command Humanoid 24 pts for 30 secs 1200/98=12 619
Greater Staff of Domination 000912D1 Command Humanoid 36 pts for 30 secs 1600/165=9 806

Damage Attribute Damage Attribute[edit]

Staves of Damage Attribute are only carried by Nether Liches.

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Blundering** 000912D2 Damage Agility 2 pts 800/18=44 427
Staff of Blundering 000912D3 Damage Agility 3 pts 1200/30=40 592
Greater Staff of Blundering** 000912D4 Damage Agility 5 pts 1600/58=27 763
Lesser Staff of Weakness** 000912D5 Damage Endurance 2 pts 800/18=44 427
Staff of Weakness* 000912D6 Damage Endurance 3 pts 1200/30=40 592
Greater Staff of Weakness** 000912E1 Damage Endurance 5 pts 1600/58=27 763
Lesser Staff of Feeblemind** 000912E0 Damage Intelligence 2 pts 800/18=44 427
Staff of Feeblemind 000912DF Damage Intelligence 3 pts 1200/30=40 592
Greater Staff of Feeblemind** 000912D7 Damage Intelligence 5 pts 1600/58=27 763
Lesser Staff of Catastrophe** 000912E4 Damage Luck 2 pts 800/18=44 427
Staff of Catastrophe 000912E2 Damage Luck 3 pts 1200/30=40 592
Greater Staff of Catastrophe** 000912E3 Damage Luck 5 pts 1600/58=27 763
Lesser Staff of the Pariah** 000912EA Damage Personality 2 pts 800/18=44 427
Staff of the Pariah 000912E8 Damage Personality 2 pts 1200/18=66 587
Greater Staff of the Pariah** 000912E9 Damage Personality 5 pts 1600/58=27 763
Lesser Staff of Apathy** 000912ED Damage Speed 2 pts 800/18=44 427
Staff of Apathy 000912EB Damage Speed 3 pts 1200/30=40 592
Greater Staff of Apathy** 000912EC Damage Speed 5 pts 1600/58=27 763
Lesser Staff of Frailty** 000912F0 Damage Strength 2 pts 800/18=44 427
Staff of Frailty 000912EE Damage Strength 3 pts 1200/30=40 592
Greater Staff of Frailty** 000912EF Damage Strength 5 pts 1600/58=27 763
Lesser Staff of Confusion** 000912F3 Damage Willpower 2 pts 800/18=44 427
Staff of Confusion 000912F1 Damage Willpower 3 pts 1200/30=40 592
Greater Staff of Confusion** 000912F2 Damage Willpower 5 pts 1600/58=27 763

* There is another, more powerful, Staff of Weakness listed under Special Staves.

** All Lesser and Greater variations of Damage Attribute staves are not actually available in-game because they were not added to any leveled lists.

Damage Fatigue Damage Fatigue[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Fatigue 000912DB Damage Fatigue 15 pts in 10 ft 600/15=40 346
Staff of Fatigue 000912D9 Damage Fatigue 30 pts in 15 ft 1900/57=33 882
Greater Staff of Fatigue 000912DA Damage Fatigue 50 pts in 15 ft 2800/111=25 1264

Damage Health Damage Health[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Sickness 000912DE Damage Health 10 pts in 10 ft 1200/25=48 590
Staff of Sickness 000912DC Damage Health 20 pts in 10 ft 1900/62=30 884
Greater Staff of Sickness 000912DD Damage Health 30 pts in 15 ft 3200/157=20 1442

Damage Magicka Damage Magicka[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Severing 000912E7 Damage Magicka 20 pts 450/8=56 283
Staff of Severing 000912E5 Damage Magicka 30 pts 450/14=32 285
Greater Staff of Severing 000912E6 Damage Magicka 40 pts 450/20=22 288

Demoralize Demoralize[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Demoralize 000912F4 Demoralize 15 pts for 10 secs 800/11=72 344
Staff of Demoralize 000912F5 Demoralize 20 pts for 20 secs 1200/34=35 593
Greater Staff of Demoralize 000912F6 Demoralize 30 pts for 30 secs 1600/85=18 774

Disintegrate Armor Disintegrate Armor[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Corrosion 000912FA Disintegrate Armor 30 pts 800/36=22 434
Staff of Corrosion 000912FB Disintegrate Armor 50 pts 1200/69=17 607
Greater Staff of Corrosion 000912FC Disintegrate Armor 100 pts 1600/168=9 807

Disintegrate Weapon Disintegrate Weapon[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Ruin 00091300 Disintegrate Weapon 25 pts 800/28=28 431
Staff of Ruin 00091301 Disintegrate Weapon 50 pts 1500/69=21 727
Greater Staff of Ruin 00091302 Disintegrate Weapon 75 pts 1600/116=13 786

Dispel Dispel[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Dispel 000912fd Dispel 45 pts 1200/35=34 594
Staff of Dispel 000912fe Dispel 75 pts 1900/67=28 886
Greater Staff of Dispel 000912ff Dispel 150 pts 3200/164=19 1445

Drain Attribute Drain Attribute[edit]

Staves of Drain Attribute are only carried by Nether Liches.

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of the Oaf* 00091303 Drain Agility 8 pts for 20 secs 450/15=30 286
Staff of the Oaf 00091304 Drain Agility 14 pts for 25 secs 800/38=21 435
Greater Staff of the Oaf* 00091305 Drain Agility 24 pts for 25 secs 1200/76=15 610
Lesser Staff of the Plague* 00091306 Drain Endurance 8 pts for 20 secs 450/15=30 286
Staff of the Plague 00091307 Drain Endurance 14 pts for 25 secs 800/38=21 435
Greater Staff of the Plague* 00091308 Drain Endurance 24 pts for 25 secs 1200/76=15 610
Lesser Staff of the Dazed* 00091311 Drain Intelligence 8 pts for 20 secs 450/15=30 286
Staff of the Dazed 0009130F Drain Intelligence 14 pts for 25 secs 800/38=21 435
Greater Staff of the Dazed* 00091310 Drain Intelligence 24 pts for 25 secs 1200/76=15 610
Lesser Staff of the Doomed* 00091314 Drain Luck 8 pts for 20 secs 450/15=30 286
Staff of the Doomed 00091312 Drain Luck 14 pts for 25 secs 800/38=21 435
Greater Staff of the Doomed* 00091313 Drain Luck 24 pts for 25 secs 1200/76=15 610
Lesser Staff of Lethargy* 0009131D Drain Speed 8 pts for 20 secs 450/15=30 286
Staff of Lethargy 0009131B Drain Speed 14 pts for 25 secs 800/38=21 435
Greater Staff of Lethargy* 0009131C Drain Speed 24 pts for 25 secs 1200/76=15 610
Lesser Staff of Fragility* 00091320 Drain Strength 8 pts for 20 secs 450/15=30 286
Staff of Fragility 0009131E Drain Strength 14 pts for 25 secs 800/38=21 435
Greater Staff of Fragility* 0009131F Drain Strength 24 pts for 25 secs 1200/76=15 610
Lesser Staff of Anarchy 00091323 Drain Willpower 8 pts for 20 secs 450/15=30 286
Staff of Anarchy* 00091321 Drain Willpower 14 pts for 25 secs 800/38=21 435
Greater Staff of Anarchy* 00091322 Drain Willpower 24 pts for 25 secs 1200/76=15 610

* All Lesser and Greater variations of Drain Attribute staves are not actually available in-game because they were not added to any leveled lists.

Drain Fatigue Drain Fatigue[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of the Weary 00091309 Drain Fatigue 20 pts for 15 secs 450/9=50 283
Staff of the Weary 0009130B Drain Fatigue 30 pts for 30 secs 1200/31=38 592
Greater Staff of the Weary 0009130A Drain Fatigue 50 pts for 40 secs 1600/80=20 772

Drain Magicka Drain Magicka[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Sundering 00091317 Drain Magicka 20 pts for 15 secs 450/9=50 283
Staff of Sundering 00091315 Drain Magicka 40 pts for 30 secs 1600/45=35 758
Greater Staff of Sundering 00091316 Drain Magicka 60 pts for 30 secs 1200/76=15 610

Fire Damage Fire Damage[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Fire 00091324 Fire Damage 20 pts 1200/26=46 590
Staff of Fire 00091325 Fire Damage 40 pts 1600/63=25 765
Greater Staff of Fire 00091326 Fire Damage 80 pts for 1 sec 3200/153=20 1441
Lesser Staff of Fireball 00091327 Fire Damage 15 pts in 10 ft 1200/27=44 590
Staff of Fireball 00091328 Fire Damage 30 pts in 10 ft 1600/65=24 766
Greater Staff of Fireball 00091329 Fire Damage 50 pts in 15 ft for 1 sec 3200/189=16 1455

Frost Damage Frost Damage[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Frost 0009132A Frost Damage 20 pts 1200/25=48 590
Staff of Frost 0009132B Frost Damage 40 pts 1600/62=25 764
Greater Staff of Frost 0009132C Frost Damage 80 pts for 1 sec 3200/151=21 1440
Lesser Staff of Ice Storm 0009132D Frost Damage 15 pts in 10 ft 1200/26=46 590
Staff of Ice Storm 0009132E Frost Damage 30 pts in 10 ft 1600/64=25 765
Greater Staff of Ice Storm 0009132F Frost Damage 50 pts in 15 ft for 1 sec 3200/186=17 1454

Light Light[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Light 00091330 Light 20 pts for 240 secs 1200/42=28 596
Staff of Light 00091331 Light 30 pts for 240 secs 2200/103=21 1021
Greater Staff of Light 00091332 Light 50 pts for 360 secs 3200/205=15 1462

Open Open[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Open 00091334 Open 20 pts (Easy Lock) 800/14=57 425
Staff of Open 00091333 Open 40 pts (Average Lock) 1200/36=33 594
Greater Staff of Open 00091335 Open 80 pts (Hard Lock) 1600/88=18 775

Paralyze Paralyze[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Stopping 00091336 Paralyze in 10 ft for 1 sec 1200/53=22 601
Staff of Paralyzing Burst 00091337 Paralyze in 20 ft for 1 sec 1900/106=17 902
Greater Staff of Stopping 00091338 Paralyze in 35 ft for 1 sec 2800/187=14 1294

Shock Damage Shock Damage[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Lightning 000914CA Shock Damage 20 pts 1200/27=44 590
Staff of Lightning 000914B5 Shock Damage 40 pts 1600/65=24 766
Greater Staff of Lightning 000914B6 Shock Damage 80 pts for 1 sec 3200/159=20 1443
Lesser Staff of Storms 000914B7 Shock Damage 15 pts in 10 ft 1200/28=42 591
Staff of Storms 000914B8 Shock Damage 30 pts in 15 ft 1600/102=15 780
Greater Staff of Storms 000914B9 Shock Damage 35 pts in 10 ft for 2 secs 3200/166=19 1446

Silence Silence[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Silence 000914BA Silence for 5 secs 800/22=36 428
Staff of Silence 000914BB Silence for 10 secs 1200/45=26 598
Greater Staff of Silence 000914BC Silence in 15 ft for 15 secs 1600/151=10 800

Telekinesis Telekinesis[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of Telekinesis 000914BD Telekinesis 10 pts for 20 secs 1200/14=85 585
Staff of Telekinesis 000914BE Telekinesis 20 pts for 30 secs 1600/51=31 760
Greater Staff of Telekinesis 000914BF Telekinesis 30 pts for 45 secs 3200/128=25 1431

Turn Undead Turn Undead[edit]

Name ID Effects Charge / Cost = Uses Value
Lesser Staff of the Grave 000914C0 Turn Undead 30 pts in 10 ft for 30 secs 1200/21=57 588
Staff of the Grave 000914C1 Turn Undead 60 pts in 10 ft for 30 secs 1600/52=30 760
Greater Staff of the Grave 000914C2 Turn Undead 75 pts in 15 ft for 45 secs 3200/158=20 1443

Special Staves[edit]

These are some of the most powerful staves available in the game. Unlike the other random staves, most of these combine multiple effects. Those with just one effect provide an effect that otherwise is not available from a random staff.

Name Effects Charge / Cost = Uses Value Level
Staff of Banishment[A]
(000914D2)
Invisibility 10 secs
Paralyze 10 secs
Banishment[B] 10 secs
4400/386=11 2014 24.
Staff of Conflagration
(000914C5)
Fire Damage 20 pts in 15 ft for 2 secs
Light 5 pts for 10 secs
Weakness to Fire 100% for 2 secs
3200/103=31 1421 18
Staff of Diminishing
(000914C4)
Drain Agility
Drain Endurance
Drain Intelligence
Drain Personality
Drain Speed
Drain Strength
Drain Willpower
Each: 5 pts for 30 secs
1600/84=19 773 18
Staff of Discord
(000914CD)
Frenzy 40 pts in 150 ft for 15 secs 3200/113=28 1425 18
Staff of Hoarfrost
(000914C6)
Frost Damage 24 pts in 15 ft for 2 secs
Weakness to Frost 100% for 2 secs
3200/150=21 1440 18
Staff of Legion
(000914CC)
Command Humanoid up to level 4 (16 pts) in 15 ft for 40 secs 3200/176=18 1450 25
Staff of Pacification
(000914C9)
Command Creature up to level 4 (16 pts) in 15 ft for 45 secs 3200/158=20 1443 18
Staff of Submission
(000914CB)
Command Creature up to level 4 (16 pts) in 15 ft for 45 secs 3200/158=20 1443 25
Staff of the Healer
(000914D1)
Cure Disease
Cure Paralysis
Cure Poison
Restore Health 5 pts for 5 secs
4400/216=20 1946 18
Staff of the Mundane
(000914D0)
Drain Magicka 5 pts in 15 ft for 25 secs
Dispel 35 pts in 15 ft
Weakness to Magic 35% in 15 ft for 25 secs
3200/162=19 1444 18
Staff of Thunderbolts
(000914C7)
Shock Damage 30 pts in 10 ft for 2 secs
Weakness to Shock 100% in 10 ft for 2 secs
3200/144=22 1437 18
Staff of Vulnerability
(000914CF)
Weakness to Disease
Weakness to Fire
Weakness to Frost
Weakness to Poison
Weakness to Shock
Each: 35% in 15 ft for 15 secs
3200/122=26 1428 18
Staff of Weakness[C]
(000914C8)
Burden 50 pts in 5 ft for 30 secs
Drain Strength 10 pts in 5 ft for 30 secs
Drain Speed 10 pts in 5 ft for 30 secs
3200/130=24 1432 18
Staff of Withering
(000914C3)
Drain Agility
Drain Endurance
Drain Intelligence
Drain Personality
Drain Speed
Drain Strength
Drain Willpower
Each: 10 pts for 20 secs
3200/140=22 1436 18
A.
^ 
Using this staff against Vampires is not recommended as they are immune to Paralysis. Consequently the effect of this staff will merely make them invisible and hostile
B.
^ 
The Banishment enchantment sets the ghost flag on the target. The intent was presumably to make the target invisible, incapable of action and incapable of being interacted with. Unfortunately, the ghost effect doesn't stop the target showing as a conversation target, and doesn't mean the player can walk through it so the result is far from perfect.
C.
^ 
There are two staves identified as "Staff of Weakness:" the one in this table, and a more common variety with only a Damage Endurance enchantment.