Oblivion:Goblins

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Goblins are the most common type of humanoid monster, and are treated differently from other monsters in Oblivion. The other monsters are all documented at Monsters. The goblins on this page are also all listed in the Oblivion-Creatures-Goblins category.

Overview[edit]

Goblins tend to live in groups in underground caves, abandoned mines and ancient ruins, the entrances of which are often guarded and decorated with at least one stake with human skulls on it driven into the ground. They are the most sophisticated creatures in the game, with many goblins having a rank and job in the group.

About half of the goblins belong to one of eight tribes. Tribes represent the high point of goblin culture in the game and follow several rules. In the case of seven of the eight tribes, each tribe has its own home base cave, shaman, war chief and tribal totem staff. All members of a tribe have a tribal symbol visible on their upper right arm. Members of any tribe hate members of all other tribes. However, they will sometimes tolerate goblins who do not belong to any tribes.

The shaman functions as a spiritual leader who guards the tribe's sacred totem staff. The totem is a magic staff that belongs to the tribe (although the totems all look identical, each tribe recognizes its own totem). The shaman rarely leaves the cave and does not respawn. If one is killed, the tribe is without a spiritual leader and will no longer go to war over their totem. Likewise, the goblins will become passive towards outsiders, and allow them to traverse their lairs without protest. However, they will still attack them in self-defense. Each tribe also has a war chief as their military leader. Stealing a goblin tribe's totem and hiding or placing it somewhere will not start a war though, due to distance restrictions built into the game. The only wars that occur without a mod are the ones in the Goblin Trouble quest, and the White Skin raiding party found attacking the Sharp Tooth Tribe in the Derelict Mine.

Totems are kept in a specially designated place in the deepest part of the cave. Captured totems are also kept in a designated place about two thirds of the way into the cave.

The Bitterfish Tribe is the main exception to goblin tribal culture. It does not have a war chief, totem, or tribal symbol in the game. They do, however, seem to compensate for this by having multiple shamans (but unlike most of the other tribes, killing these shamans will not affect the behavior of the other tribe members). Another anomaly is that a Breton named Goblin Jim acts as the White Skin tribe's shaman. Like the Bitterfish tribe, the White Skins' behavior is unaffected by whether or not their de facto shaman is still alive.

Culture[edit]

When goblin caves are examined closely, insights into the level of intelligence and power of the eight goblin tribes can be found. Often, prison cells can be found within the lairs holding captives that the goblins may have been using as some sort of hostage, though they are most often dead upon arrival. Goblins display a basic recognition of currency and its use (evidence of this would be the level of care goblins go to to make sure their gold is safe and secure) The caves of goblins also appear to have rooms with individual functions and purposes, such as dining halls, religious centers, storage areas, points of social gathering, and sometimes rooms as definite as throne rooms, armories, and kitchens. It seems that the culture of goblins is advanced enough to be deemed somewhat "civilized".

Despite their intelligence, goblins are extremely hostile and generally respond with violence to any contact with the humanoid races of Tamriel. For the most part, though, goblins rarely venture far from their lairs except to embark on raids, be it on other goblins or unfortunate travelers or farmers. Raids seem to be the goblins' primary source of food, wealth, and equipment, as they have yet to be seen practicing agriculture or manufacturing on any apparent scale. The sole exception to this is their near-universal "domestication" of rats as a form of livestock, although the choice of rats may be one of necessity rather than preference.

Standard[edit]

These are the non-tribal goblins that are encountered in caves and ruins that are not occupied by any of the goblin tribes listed below. With these goblins, the type of goblin that you meet is determined based on your character's level, and is not related to any type of tribal structure. So it is possible for a single cave to be filled with multiple Goblin Shamans and Goblin Warlords (unlike tribal goblins who have exactly one shaman and one war chief).

  • The level provided for each creature in the Lvl column is the typical player level at which the creature is first encountered.
  • Some creatures' health varies depending upon the player level, indicated by an equation in the Health column. The lvl used in the equation is the player's level. The soul for these creatures is usually variable; the souls column indicates the range of soul strengths that are possible. For full details on variable soul strengths see the Souls page.
Creature Lvl Carries Health Spell Absorption Resist Magic Attacks Soul
Goblin
0001FCB1
2 in 3 chance
1 Weapon
Poison (25%)
2 Lockpicks (25%)
15
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin, Archer
00084B29
1 in 3 chance
1 Bow+Arrows
Weapon
Poison (25%)
2 Lockpicks (25%)
15
  • Leveled Bow (Iron or Steel)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin Skirmisher
0001FCB2
2 in 3 chance
6 Weapon
Shield (50%)
Poison (25%)
2 Lockpicks (25%)
75
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)
  • 3pts melee, unarmed
Lesser
Goblin Skirmisher, Archer
00084B2A
1 in 3 chance
6 Bow+Arrows
Weapon
Shield (50%)
Poison (25%)
2 Lockpicks (25%)
75
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)
  • 3pts melee, unarmed
Lesser
Goblin Berserker
0001FCB3
2 in 3 chance
10 Weapon
Shield (25%)
Poison (25%)
2 Lockpicks (25%)
170
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4pts melee, unarmed
Common
Goblin Berserker, Archer
00084B2B
1 in 3 chance
10 Bow+Arrows
Weapon
Shield (25%)
Poison (25%)
2 Lockpicks (25%)
170
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4pts melee, unarmed
Common
Goblin Shaman
0001FCB4
15 Silver Dagger
Weapon
0-6 Restore Health Potions**** (33%)
1 Weak Potion
11×
(lvl-5)
Min:143
30
  • Leveled Weapon (Dwarven-Elven, Shortsword or War Axe, or Lesser-Normal Staff)
  • Lightning Bolt (Shock Damage 35pts on Target)
  • Frost Touch (Frost Damage 25pts on Touch)
  • Paralyze (Paralyze for 1sec on Touch)
  • Summon Headless Zombie (Summon Headless Zombie for 25sec)
  • Flame Shield (Fire Shield 30pts for 60sec on Self)
  • Heal Greater Wounds (Restore Health 20pts for 2sec on Self)
  • 3+((lvl-5)/2) pts melee, unarmed (Min:9)
>=GreaterL:-5
Goblin Warlord
0000AB71
3 in 4 chance
20 Weapon*
Shield
2 Poisons**
2 Lockpicks (25%)
30×lvl
Min:540
25
  • Leveled Weapon (Silver-Elven, possibly enchanted; Mace, War Axe, or Shortsword)
  • 0+(lvl/2) pts melee, unarmed (Min:9)
  • Random Shield (Light Iron, Mithril, or Elven)
GrandL:+0
Goblin Warlord, Archer
0000ABD1
1 in 4 chance
20 Bow
Steel Arrow
Arrows***
Weapon
2 Poisons**
2 Lockpicks (25%)
30×lvl
Min:540
25
  • Random Bow (Elven, Silver, or Dwarven)
  • Arrows (Steel plus Steel-Dwarven, possibly enchanted)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 0+(lvl/2) pts melee, unarmed (Min:9)
GrandL:+0

* This item may be enchanted. The weapons of melee Goblin Warlords may be enchanted starting from level 10. Likelihood of being enchanted is 25%. Quality of enchanted weapons may be up to Daedric quality.

** The quality of poisons depends on your level. For levels 1-4 these will always be weak poisons, at levels 5-9 these may be either weak or normal strength poisons, and at levels 10+ these may be either normal strength or strong poisons.

*** This item may be enchanted. The arrows of archer Goblin Warlords may be enchanted starting from level 3. Likelihood of being enchanted is 25%. Quality of enchanted weapons may be up to Dwarven quality. Chance of non-enchanted arrows appearing is 75%.

**** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Leveled Lists[edit]

The following table summarizes the leveled lists that are used to generate generic (i.e., non-tribal) goblins.

  • Most goblins come in both melee and archer varieties and usually whether the goblin is a melee or archer type is randomly determined (low level goblins have a 1 in 3 chance of being an archer; warlords have a 1 in 4 chance of being an archer). A few leveled lists, however, specifically request only melee goblins or only archer goblins. Both melee-specific and archer-specific goblin lists include Goblin Shamans.

See Leveled Lists for details on how these lists are used to determine the probabilities of individual creatures appearing.

Standard Boss
Number of Uses 228 8
Goblin 1
Goblin Skirmisher 6 1
Goblin Berserker 10 8
Goblin Shaman 15 13
Goblin Warlord 20 18

The editor names of the leveled lists that are covered by this table are as follows:

  • Standard = LL1Goblin100, LL1Goblin25, LL1Goblin50, LL1Goblin75, LL1GoblinLvl25, LL1GoblinLvl50, LL1GoblinLvl75, LL1GoblinMelee100, LL1GoblinMelee25, LL1GoblinMelee50, LL1GoblinMelee75, LL1GoblinMissile100, LL1GoblinMissile25, LL1GoblinMissile50, LL1GoblinMissile75, LL2GoblinLair100, LL2GoblinLair25, LL2GoblinLair50, LL2GoblinLair75, LL2WildernessGoblinLair50
  • Boss = LL1GoblinBossLvl100

Goblins by Tribe[edit]

Bitterfish Tribe[edit]

Although superficially the Bitterfish Tribe may appear similar to all the other goblin tribes in the game, it is really a tribe in name only. This tribe does not have a totem staff and does not have a tribal symbol. They tend to carry Scales on their person. It is made up of randomly generated goblins who do not have any tribal relationships (either with each other or with other tribes). There is no Bitterfish war chief. Whether you encounter a Bitterfish shaman is randomly determined; if you revisit Miscarcand multiple times it is possible to kill multiple Bitterfish shamans. All other tribes have exactly one shaman and one war chief, although only the shamans are non-respawning.

Creature Carries Health Spell Absorption Attacks Soul
Bitterfish Goblin
000C57E6
Weapon
Poison (25%)
2 Lockpicks (25%)
Scales
15
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Bitterfish Goblin, Archer
000C57E5
Leveled Bow
Arrows
Weapon
Poison (25%)
2 Lockpicks (25%)
Scales
15
  • Weapon (Iron or Rusty Iron, one-handed)
  • Leveled Bow (Iron or Steel)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • 3pts melee, unarmed
Petty
Bitterfish Goblin Skirmisher
000C57E4
Weapon
Shield (50%)
Poison (25%)
2 Lockpicks (25%)
Scales
75
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 3pts melee, unarmed
Lesser
Bitterfish Goblin Skirmisher, Archer
000C57E3
Bow+Arrows
Weapon
Shield (50%)
Poison (25%)
2 Lockpicks (25%)
Scales
75
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 3pts melee, unarmed
Lesser
Bitterfish Goblin Berserker
000C57E2
Weapon
Shield (25%)
Poison (25%)
2 Lockpicks (25%)
Scales
120
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4pts melee, unarmed
Common
Bitterfish Goblin Berserker
000C57E1
Bow+Arrows
Weapon
Shield (25%)
Poison (25%)
2 Lockpicks (25%)
Scales
120
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4pts melee, unarmed
Common
Bitterfish Goblin Shaman
000C57E0
Silver Dagger
Weapon
0-6 Restore Health Potions*** (33%)
1 Weak Potion
Scales
90 30 Common

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
*** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Bloody Hand Tribe[edit]

Bloody Hand Goblin Chef
Bloody Hand
Creature # Carries Health Spell Absorption Attacks Soul
Bloody Hand Goblin
00030514
6 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Bloody Hand Goblin Skirmisher
0002D686
3 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
Bloody Hand Goblin Skirmisher
000343C1
On patrol near Cropsford
3 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×
(lvl-2)
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+((lvl-2)/2) pts melee, unarmed
leveledL:-2
Bloody Hand Goblin Berserker
00007714
1 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Bloody Hand Goblin Shaman
00031534
1 Fine Iron Dagger
Weapon
0-6 Restore Health Potions*** (33%)
1 Weak Potion
11×lvl
Min:44
30 >=LesserL:+0
Bloody Hand Goblin War Chief
0002D6D3
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2
Bloody Hand Chef
000662F6
1 Weapon
2 Random Food
15×
(lvl-3)
Max:120
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-3)/2) pts melee, unarmed
<=CommonL:-3
Bloody Hand Rat Farmer
000662F8
1 Weapon
3 Rat Meat
Random Food
15×
(lvl-3)
Max:120
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-3)/2) pts melee, unarmed
<=CommonL:-3

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
*** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Dust Eater Tribe[edit]

Dust Eater
Creature # Carries Health Spell Absorption Attacks Soul
Dust Eater Goblin
000AA633
2 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Dust Eater Goblin Skirmisher
000AA637
4 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
Dust Eater Goblin Berserker
000AA645
1 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Dust Eater Goblin Shaman
000AA290
1 Fine Iron Dagger
Weapon
Barren Mine Key
0-6 Restore Health Potions*** (33%)
1 Weak Potion
11×lvl
Min:55
30 >=LesserL:+0
Dust Eater Goblin War Chief
000AA623
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
*** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Rock Biter Tribe[edit]

Rock Biter Goblin
Rock Biter
Creature # Carries Health Spell Absorption Attacks Soul
Rock Biter Goblin
00030516
4 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Rock Biter Goblin Skirmisher
0002D738
4 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
Rock Biter Goblin Berserker
0002D6D4
2 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Rock Biter Goblin Shaman
00031531
1 Fine Iron Dagger
Weapon
0-6 Restore Health Potions*** (33%)
1 Weak Potion
11×lvl 30 leveledL:+0
Rock Biter Goblin War Chief
0002D737
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
*** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Sharp Tooth Tribe[edit]

Sharp Tooth
Creature # Carries Health Spell Absorption Attacks Soul
Sharp Tooth Goblin
000AA635
8 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Sharp Tooth Goblin Skirmisher
000AA644
11 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
Sharp Tooth Goblin Berserker
000AA647
4 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Sharp Tooth Goblin Shaman
000AA622
1 Fine Iron Dagger
Weapon
0-6 Restore Health Potions*** (33%)
1 Weak Potion
11×lvl
Min:44
30 >=LesserL:+0
Sharp Tooth Goblin War Chief
000AA625
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2
Sharp Tooth Chef
0000CB67
1 Weapon
2 Random Food
15×
(lvl-3)
Max:120
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-3)/2) pts melee, unarmed (Max:5)
leveledL:-3

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
*** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Skull Breaker Tribe[edit]

Skull Breaker
Creature # Carries Health Spell Absorption Attacks Soul
Skull Breaker Goblin
0002FEA4
5 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Skull Breaker Goblin Skirmisher
0002FEA3
3 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
Skull Breaker Goblin Berserker
0002FE93
1 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Skull Breaker Goblin Shaman
00031532
1 Fine Iron Dagger
Weapon
0-6 Restore Health Potions*** (33%)
1 Weak Potion
11×lvl 30 leveledL:+0
Skull Breaker Goblin War Chief
0002FE7F
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
*** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Three Feather Tribe[edit]

Three Feather Goblin War Chief
Three Feather
  • Location: Plundered Mine
  • Has 20 members, plus an additional two standard leveled list goblins that patrol outside the cave.
Creature # Carries Health Spell Absorption Attacks Soul
Three Feather Goblin
000AA634
8 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Three Feather Goblin Skirmisher
000AA643
7 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
Three Feather Goblin Berserker
000AA646
3 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Three Feathers Goblin Shaman***
000AA621
1 Fine Iron Dagger
Weapon
0-6 Restore Health Potions**** (33%)
1 Weak Potion
11×lvl 30 leveledL:+0
Three Feather Goblin War Chief
000AA624
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.
***Only the Shaman is identified as "Three Feathers" instead of "Three Feather"
**** The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

White Skin Tribe[edit]

White Skin
  • Location: Goblin Jim's Cave
  • The White Skin Tribe is the only named tribe without a Shaman. Their leader is the Breton Goblin Jim.
  • Has 22 members, plus Goblin Jim
Creature # Carries Health Spell Absorption Attacks Soul
White Skin Goblin
00031319
13 Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
White Skin Goblin Skirmisher
0003131B
4 Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)*
  • 1+(lvl/2) pts melee, unarmed
leveledL:+0
White Skin Goblin Berserker
0003131A
4 Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)**
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
White Skin Goblin War Chief
00031318
1 Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2

* For details about the shield, see notes at Goblin Skirmishers.
** For details about the shield, see notes at Goblin Berserkers.

Goblins by Type[edit]

Goblins[edit]

Goblin
Creature Carries Health Attacks Soul
Goblin
0001FCB1
Standard, Melee, Unarmed
Weapon
Poison (25%)
2 Lockpicks (25%)
15
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin
00084B29
Standard, Archer
Bow+Arrows
Weapon
Poison (25%)
2 Lockpicks (25%)
15
  • Leveled Bow (Iron or Steel)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin
Typical Tribal
Weapon
2 Lockpicks (25%)
15×
(lvl-1)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 1+((lvl-1)/2) pts melee, unarmed
leveledL:-1
Specialized Goblins
Goblin
000356F7
nothing 25
  • 3pts melee, unarmed
Petty

Water's Edge during the Infiltration quest

Goblin
00068BF5
Weapon
2 Lockpicks (25%)
15
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty

Odiil Farm during The Killing Field quest (at levels 1-3)

Goblin Chef
00065093
Club
2 Random Food
Leveled Gold
Clutter
15×
(lvl-2)
Max:120
  • Club
  • 1+((lvl-2)/2) pts melee, unarmed (Max:5)
<=CommonL:-2

One in Fort Urasek; another in Shinbone Cave

Goblin Rat Farmer
00064BD3
Leveled Gold
Random Food
12×
(lvl-2)
Max:96
  • 1+((lvl-2)/2) pts melee, unarmed (Max:5)
<=CommonL:-2

One in Shinbone Cave; another in Haunted Mine

Savage Goblin
0002888E
Weapon 14×lvl
  • Weapon (Iron or Rusty Iron, one-handed)
  • 2+(lvl/2) pts melee, unarmed
leveledL:+0

In Desolate Mine during the quest of the same name.

Savage Goblin
000027D7
Weapon 15×
(lvl+2)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 4+((lvl+2)/2) pts melee, unarmed
leveledL:+2

Boss Savage Goblin in Desolate Mine during the quest of the same name.

Goblins found in Imperial Sewers during the Tutorial
Goblin
0003B517
Weapon
1 Gold
Rat Meat
10
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin
0003B51D
Bow+Arrows
Weapon
10
  • Rusty Iron Bow
  • 8 Iron Arrows
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin
0003B525
2 Lockpicks 10
  • 3pts melee, unarmed
Petty
Goblin
0003B531
Weapon
Rat Meat
10
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty
Goblin
000C9FFC
Weapon
2 Lockpicks
10
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty

Goblin Skirmishers[edit]

Goblin Skirmisher

Goblin Skirmishers are relatively low-level goblins. For standard (non-tribal) goblins, Skirmishers are encountered starting at level 6.

  • Most goblin skirmishers have a 50% chance of carrying a shield. The shield has equal chances of being Leather or Steel in quality. For those goblin skirmishers who are encountered at all levels (e.g., tribal Goblin Skirmishers and those at Odiil's Farm), this provides an opportunity for low level characters to obtain an relatively good quality shield (normally Leather and Steel quality shields are not seen until level 3; this allows them to be found starting at level 1).
Creature Carries Health Attacks Soul
Goblin Skirmisher
0001FCB2
Standard, Melee, Unarmed
Weapon
Shield (50%)
Poison (25%)
2 Lockpicks (25%)
75
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)
  • 3pts melee, unarmed
Lesser
Goblin Skirmisher
00084B2A
Standard, Archer
Bow+Arrows
Weapon
Shield (50%)
Poison (25%)
2 Lockpicks (25%)
75
  • Leveled Bow (Iron or Steel)
  • Leveled Arrows (Iron or Steel)
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)
  • 3pts melee, unarmed
Lesser
Goblin Skirmisher
Typical Tribal
Bow+Arrows
Weapon
Shield (50%)
2 Lockpicks (25%)
15×lvl leveledL:+0
Specialized Goblin Skirmishers
Goblin Skirmisher
0003D798
Weapon
Shield (25%)
75
  • Weapon (Iron or Rusty Iron, one-handed)
  • Shield (Fur or Iron)
  • 3pts melee, unarmed
Lesser

Possible opponent in the Arena Grand Champion matches (at levels 1-5)

Goblin Skirmisher
00068BF6
Weapon
Shield (50%)
2 Lockpicks (25%)
75
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)
  • 3pts melee, unarmed
Lesser

Odiil Farm during The Killing Field quest (at levels 4-7)

Goblin Skirmisher
0003B512
Weapon
Shield (25%)
Bear Pelt
2 Gold
10
  • Weapon (Iron or Rusty Iron, one-handed)
  • Shield (Fur or Iron)
  • 3pts melee, unarmed
Petty

Imperial Sewers during the Tutorial

Goblin Berserkers[edit]

Goblin Berserker

Goblin Berserkers are at the middle of the goblin hierarchy. For standard (non-tribal) goblins, Berserkers are not encountered until level 10.

  • Most goblin berserkers have a 25% chance of carrying a shield. The shield may be Leather, Steel, Chainmail, or Dwarven in quality, with equal chances of any of the four types at all levels. For those goblin berserkers who are encountered at all levels (e.g., tribal Goblin Berserkers and those at Odiil's Farm), this provides an opportunity for low level characters to obtain an unusually good quality shield (normally Chainmail and Dwarven quality shields are not seen until level 6; this allows them to be found starting at level 1).
  • Their weapons, on the other hand, are leveled and therefore low-level characters will only obtain Steel weapons from Goblin Berserkers.
Creature Carries Health Attacks Soul
Goblin Berserker
0001FCB3
Weapon
Shield
Poison (25%)
2 Lockpicks (25%)
170
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4pts melee, unarmed
Common
Goblin Berserker, Archer
00084B2B
Bow+Arrows
Weapon
Shield (25%)
Poison (25%)
2 Lockpicks (25%)
170
  • Leveled Bow (Iron-Elven, possibly enchanted)
  • Arrows (Iron plus non-enchanted leveled arrows, Iron-Dwarven)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4pts melee, unarmed
Common
Goblin Berserker
Typical Tribal
Weapon
Shield (25%)
2 Lockpicks (25%)
18×
(lvl+1)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4+((lvl+1)/2) pts melee, unarmed
leveledL:+1
Specialized Goblin Berserkers
Goblin Berserker
0003D796
Weapon
Shield (25%)
170
  • Weapon (Iron or Rusty Iron, one-handed)
  • Shield (Fur or Iron)
  • 4pts melee, unarmed
Common

Possible opponent in the Arena Grand Champion matches (at levels 6-8)

Goblin Berserker
00068BF7
Weapon
Shield (25%)
2 Lockpicks (25%)
170
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4pts Melee, Unarmed
Common

Odiil Farm during The Killing Field quest (at levels 8+)

Goblin Ambusher
00068BF9
Weapon
Shield (25%)
2 Lockpicks (25%)
200
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 8+(lvl/2) pts melee, unarmed
Common

Odiil Farm during The Killing Field quest (boss at levels 13+)

Goblin Berserker
0003B542
Weapon
Leather Shield
Knife
2 Lockpicks
10
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty

Imperial Sewers during the Tutorial

Goblin Berserker
0003B533
Weapon
Leather Shield
Silver Nugget
Garlic
2 Lockpicks
10
  • Weapon (Iron or Rusty Iron, one-handed)
  • 3pts melee, unarmed
Petty

Imperial Sewers during the Tutorial

Goblin Shamans[edit]

Goblin Shaman
Goblin Witch
Creature Carries Health Spell Absorption Attacks Soul
Goblin Shaman
0001FCB4
Silver Dagger
Weapon
0-6 Restore Health Potions* (33%)
1 Weak Potion
11×
(lvl-5)
Min:143
30
  • Leveled Weapon (Dwarven-Elven, Shortsword or War Axe, or Lesser-Normal Staff)
  • Lightning Bolt (Shock Damage 35pts on Target)
  • Frost Touch (Frost Damage 25pts on Touch)
  • Paralyze (Paralyze for 1sec on Touch)
  • Summon Headless Zombie (Summon Headless Zombie for 25sec)
  • Flame Shield (Fire Shield 30pts for 60sec on Self)
  • Heal Greater Wounds (Restore Health 20pts for 2sec on Self)
  • 3+((lvl-5)/2) pts melee, unarmed (Min:9)
leveledL:-5
Goblin Shaman
Typical Tribal
Fine Iron Dagger
Weapon
0-6 Restore Health Potions* (33%)
1 Weak Potion
11×lvl 30 leveledL:+0
Goblin Witch
0003B52D
Goblin Shaman Staff
Weapon
Flawed Ruby
Petty Soul Gem (filled)
15
  • Staff (Shock Damage 5pts on Target)
  • Flare (Fire Damage 6pts on Target)
  • Protect (Shield 5% for 30sec on Self)
  • Weapon (Iron or Rusty Iron, one-handed)
  • 4pts melee, unarmed
Petty

Imperial Sewers during the Tutorial

* The number of possible potions received and the chance of how many changes depending on your level, as does the quality of the potions. Potions are always strongest possible for each level. Individual Restore Health potions have a 25% chance of appearing. Could be up to 6 potions, but often will be up to 2 potions on average.

Goblin Warlords[edit]

Goblin Warlord
Creature Carries Health Resist Magic Attacks Soul
Goblin Warlord
0000AB71
Weapon*
Shield
2 Poisons**
2 Lockpicks (25%)
30×lvl
Min:540
25
  • Leveled Weapon (Silver-Elven, possibly enchanted; Mace, War Axe, or Shortsword)
  • 0+(lvl/2) pts melee, unarmed (Min:9)
  • Random Shield (Chainmail, Mithril, or Elven)
leveledL:+0
Goblin Warlord
0000ABD1
Bow
Steel Arrow
Arrows***
Weapon
2 Poisons**
2 Lockpicks (25%)
30×lvl
Min:540
25
  • Random Bow (Elven, Silver, or Dwarven)
  • Arrows (Steel plus Steel-Dwarven, possibly enchanted)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 0+(lvl/2) pts melee, unarmed (Min:9)
leveledL:+0
Goblin War Chief
Typical Tribal
Weapon
2 Lockpicks (25%)
18×
(lvl+2)
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • 1+((lvl+2)/2) pts melee, unarmed
leveledL:+2

* This item may be enchanted. The weapons of melee Goblin Warlords may be enchanted starting from level 10. Likelihood of being enchanted is 25%. Quality of enchanted weapons may be up to Daedric quality.

** The quality of poisons depends on your level. For levels 1-4 these will always be weak poisons, at levels 5-9 these may be either weak or normal strength poisons, and at levels 10+ these may be either normal strength or strong poisons.

*** This item may be enchanted. The arrows of archer Goblin Warlords may be enchanted starting from level 3. Likelihood of being enchanted is 25%. Quality of enchanted weapons may be up to Dwarven quality. Chance of non-enchanted arrows appearing is 75%.

Leveled Goblins[edit]

Goblin Netherboss
Exhausted Mine during the Revenge Served Cold quest
Creature Lvl Carries Health Attacks Soul
Goblin Netherboss
00181C6C
00181C6D
00181C6E
1-7 Weapon
Shield (50%)
Jade Amulet
75
  • Weapon (Iron; Shortsword, Mace, War Axe, or Dagger)
  • Shield (Leather or Steel)
  • 3+(lvl/2) pts melee, unarmed
Lesser
8-12 Weapon
Shield (25%)
Jade Amulet
170
  • Leveled Weapon (Steel-Dwarven; Mace, War Axe or Shortsword)
  • Random Shield (Leather-Dwarven)
  • 4+(lvl/2) pts melee, unarmed
Common
13+ Iron Dagger
Weapon
Jade Amulet
90 Common

Dead[edit]

Drunk in Crayfish Cave.

When adventuring you may encounter dead Goblins clutching bottles of alcohol that have apparently drunk themselves to death. There are several spread across Cyrodiil:

One lying under an empty beer keg in the Crayfish Soggy Bottom section of Crayfish Cave.
One on top of an archway in the Lost Boy's Hidden Bastion section of Lost Boy Cavern.
One lying on the rocks outside of Infested Mine clutching a beer bottle.
One in the Horn Cave section of Horn Cave.
One in the Toadstool Hollow section of Toadstool Hollow lying in a barrel.
One in the Breezeways section of Newt Cave, lying on a bench surrounded by bottles.
One lying with a barrel and two bottles of beer outside about in between Nagastani and Wellspring Cave next to a rock.
One lying in the Fort Rayles Hall of Winter section of Fort Rayles, at the bottom of a drop, surrounded by bottles of beer.
Creature Carries Found
Goblin
00018103
Lockpick (15%) Found in 15 locations
Goblin Shaman
00159859
Club
Iron Key
Weak Potion of Sorcery
Chameleon Scroll
Flash Bolt Scroll
3 Lockpicks
Imperial Sewers during intro

Test[edit]

These creatures are listed in the construction set but are never found in-game.

Creature Carries Health Spell Absorption Attacks Soul
Goblin
00027FF5
nothing 50
  • 10pts melee, unarmed
Common
Goblin
000474FD
Random Weapon 25
  • Melee Weapon
  • 2pts melee, unarmed
Common
Goblin
0003D795
Random Weapon
Random Poison
Lockpicks
15
  • Melee Weapon
  • 3pts melee, unarmed
Petty

Part of an unused "ArenaMonsters1" leveled list.

Goblin
000C57E7
Scales
Random Weapon
Random Poison
Lockpicks
15
  • Melee Weapon
  • 3pts melee, unarmed
Petty

Template for goblins in Miscarcand during the quest of the same name; provides default behavior for "Attack" goblins.

Goblin
000C57E8
Scales
Random Weapon
Random Poison
Lockpicks
15
  • Melee Weapon
  • 3pts melee, unarmed
Petty

Template for goblins in Miscarcand during the quest of the same name; provides default behavior for "Lazy" goblins.

Goblin (hand to hand)
00000B81
nothing 100
  • Melee Weapon
  • 5pts melee, unarmed
Common
Goblin 1 handed
0002A81C
Iron Longsword 100
  • Melee Weapon
  • 5pts melee, unarmed
Common
Goblin Berserkers
Goblin Berserker
00000AD8
Iron War Axe 100
  • Melee Weapon
  • 5pts melee, unarmed
Common
Goblin Berserker
00014A43
Iron War Axe 100
  • Melee Weapon
  • 5pts melee, unarmed
Common
Goblin Berserker
00014A44
Iron War Axe 100
  • Melee Weapon
  • 5pts melee, unarmed
Common
Goblin Shamans
Goblin Shaman
00032EF2
nothing 150
  • Flare (Fire Damage 6pts on Target)
  • Flash Bolt (Fire Damage 20pts on Target)
  • Fortify Health (Fortify Health 30pts for 30sec on Self)
  • Debilitate (Paralyze for 3sec on Touch)
  • Heal Minor Wounds (Restore Health 10pts on Self)
  • 10pts melee, unarmed
Common
Goblin Shaman
000371BD
Goblin Totem Staff 150
  • Staff (Shock Damage 20pts on Target)
  • Flare (Fire Damage 6pts on Target)
  • Flash Bolt (Fire Damage 20pts on Target)
  • Fortify Health (Fortify Health 30pts for 30sec on Self)
  • Debilitate (Paralyze for 3sec on Touch)
  • Heal Minor Wounds (Restore Health 10pts on Self)
  • 10pts melee, unarmed
Common
Goblin Shaman
0003D797
Silver Dagger
Random Weapon
Random Potions
11×
(lvl-5)
Min:143
30 >=GreaterL:-5

Part of an unused "ArenaMonsters1" leveled list.

Goblin Skirmishers
Goblin Skirmisher
00000AD9
Iron Bow
Iron Arrows
100
  • Archery
  • 5pts melee, unarmed
Common
Goblin Skirmisher
00014A42
Iron Bow
Iron Arrows
100
  • Archery
  • 5pts melee, unarmed
Common
Goblin Skirmisher
00028BD9
Iron Bow
Iron War Axe
Leather Shield
Iron Arrows
100
  • Archery
  • Melee Weapon
  • 20pts melee, unarmed
Common

Notes[edit]

  • The Bloody Hand and Dust Eater tribes also appear in ESO.
  • The Bloody Hand Chef also appears as a card in Legends.

Bugs[edit]

  • Goblin archers will almost never equip melee weapons in close range, and instead use hand-to-hand combat. ?