Oblivion:High Elf
—Race menu description
High Elf is a race in Oblivion. It is one of the ten playable races, and there are many NPCs of the High Elf race, with a list being found here.
Because High Elves have +10 bonuses to Alteration, Destruction, and Mysticism, and because they have a Magicka bonus which, when combined with the Atronach birthsign, gives the highest possible Magicka available to players, High Elves are the race most suited to pure mage playstyles. They are also, however, weak to fire, frost, and shock, and may thus be vulnerable to other Mages; this means that they are most powerful against NPCs who are not mages.
Hostile High Elves will most frequently be encountered as Conjurers (including Conjurer Adepts) and Necromancers (including Necromancer Adepts) in Cyrodiil, as well as Heretics, Zealots, and Priests of Order in the Shivering Isles. All Marauder Battlemages are also High Elves. Among vampires, the Witchhunters and Sorcerers are High Elves, including Sorcerer Vampire Matriarchs and Patriarchs. These High Elf mages usually dress in robes (sometimes enchanted) rather than armor, and attack with lightweight weapons (daggers, shortswords, or maces) or fire staves at their opponents.
For lore-related information on High Elves, see this page.
Attributes[edit]
The High Elf race has these values for attributes. Individual NPCs and player characters can have different values.
Attribute | Male | Female |
---|---|---|
Strength |
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Intelligence |
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Willpower |
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Agility |
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Speed | 30 | 40 |
Endurance | 40 | 30 |
Personality |
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Luck |
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The High Elf race, for both males and females, has 1.1 times the size in terms of the model scale, and 1 times the weight.
Skill Bonuses[edit]
The High Elf race has these skill bonuses. Individual NPCs and player characters can have different skill values.
Skill | Bonus |
---|---|
Alchemy | 5 |
Alteration | 10 |
Conjuration | 5 |
Destruction | 10 |
Illusion | 5 |
Mysticism | 10 |
Traits[edit]
The High Elf race has these constant effect abilities by default.
- High Elf Enhanced Magicka ability (FormID
00047ADC
): Fortify Magicka 100 points on Self, constant - High Elf Disease Resistance ability (FormID
00047AD7
): Resist Disease 75% on Self, constant - High Elf Elemental Weakness ability (FormID
00014D52
): Weakness to Fire, Frost & Shock 25% on Self, constant
NPC Reactions[edit]
NPCs have these modifiers to disposition for player characters of the High Elf race. They depend on their own races.
Race | Reaction |
---|---|
High Elf | +5 |
Argonian | -10 |
Breton | -5 |
Dark Elf | -10 |
Imperial | -5 |
Khajiit | -10 |
Redguard | -5 |
Wood Elf | -5 |
NPC Dialogue[edit]
The following dialogue is used when NPCs interact with a player character of the High Elf race.
- Greetings
- "Something on your mind, goldenrod?" (if disposition is between 20 and 30)
- "Greetings, High Elf" (if disposition is 30+)
- "Greetings, fellow Altmer." (if disposition is 30+ and if the NPC is also an Altmer)
- Friendly Greetings (if disposition is 70+)
- "Welcome! If you wish to talk, it is really no trouble at all."
- "How delightful! Welcome."
- "An honor to be sure."
- "You're in good company, friend. Welcome."
- "You seem quite intriguing. Please, share your thoughts."
- Normal Greetings (if disposition is between 30 and 70)
- "Greetings. What exactly do you require of me?"
- "I see you. Hello."
- "All right then, I'm listening."
- "Any time now."
- "Ah, how quaint. How do you do?"
- Brusque Greetings (if disposition is under 30)
- "Identify yourself."
- "Is it necessary that you speak with ME?"
- "Ask a commoner."
- "You creatures are all the same."
- "This is an unwelcome surprise."
- In combat
- "You're a traitor to your own race!" (If the combatant is also an elf)
- "You're outmatched, Elf!" (if the combatant is not an elf)
- "You Elves are all the same! All flash and no fury!" (if the combatant is not an elf)
- "Puny Elf! I'll pick my teeth with your spine!" (if the combatant is an Orc)
Gallery[edit]
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