Morrowind Mod:Mods
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What Goes Here[edit]
- Content-Focus: The main focus of mod documentation should be on the content that it adds to the game. If there's not much content, there's not much to write about!
- This does not exclude "small" mods.
- The focus is on the content, not the delivery of the content, so download and installation instructions are not required. External links to distribution sites such as Bethesda, Steam Workshop and Nexus Mods can be used to direct the user to that information.
- Completing Articles: For any given mod, there is likely to be significantly smaller userbase compared to an official release. In order to avoid pages being left as stubs indefinitely, try to collaborate with other editors who may be interested in documenting the same mod.
- Practical documentation that will help the reader complete the content (e.g. walkthroughs of quests, locations and major characters) is more important than complete documentation of every aspect of the mod (e.g. transcripts of all books and dialogue).
- Informing, not Endorsing: The aim of the wiki is to provide information for fans and players. The inclusion of a mod here is for informative purposes only, and should not be seen as an endorsement of that mod.
- Open Documentation Style: Mod documentation should not be treated any different from documentation of official content as set out in the Style Guide. Effectively, modspaces should be treated in the same way as gamespaces.
For all policies and guidelines on documenting mods, see UESPWiki:Mod. This namespace is also used for articles on official Bethesda material primarily of interest to modders (e.g. Construction Set and Engine Bugs), and alternative game engines (e.g. OpenMW).
Alternative Game Engines[edit]
- OpenMW — A ground-up, open-source reimplementation of a Morrowind engine along modern principles, and usable on Mac OS and Linux as well as MS Windows. It requires the original Morrowind game files (but does not use its executables, and has its own configuration file). Is compatible with Tribunal, Bloodmoon, and all other official expansions and plugins. It is also compatible with most third-party mods, though not all of them (it has stricter code parsing than Bethesda's original engine, so script errors that Morrowind.exe would ignore may cause OpenMW to fail to compile a mod's scripts, or occasionally to crash). For known working and non-working mods, see the Mod Status page at the OpenMW wiki for details on mod compatibility. OpenMW has its own mod file format, .omwaddon, though it also reads the original .esp, .esm, and .bsa formats. Also has its own savegame format; it cannot be used with vanilla savegames, though there is an importing process. As of 2017, it is in long-term beta testing, and is fully playable, including all quests, factions, classes, races, and birthsigns.
- TES3MP — A fork of OpenMW that provides multiplayer functionality. It allows players to connect to public servers or set up their own servers. Just like the singleplayer game, TES3MP allows for various gameplay modifications that can be implemented through the enforcement of a loadout of clientside mods, or through serverside scripting or through a combination of both.
Specific Mods[edit]
- New Lands
- Tamriel Rebuilt — A major work to create mainland Morrowind
- Project Tamriel — A collection of mods working to complete the rest of Tamriel
- Skyrim: Home of the Nords — A large project aiming to recreate the province of Skyrim in Morrowind, prioritizing old lore such as the First Pocket Guide over lore from TES V: Skyrim
- Province: Cyrodiil — A large project devoted to creating the province of Cyrodiil in Morrowind
- Patches
- Morrowind Code Patch — Attempts to fix everything that can't be fixed by the Construction Set
- Morrowind Patch Project — A collaborative effort to fix many of the bugs, oversights, and annoyances in Morrowind and its expansions
- Patch for Purists — Another, actively developed bug fixing compilation, alternatively used instead of the above Morrowind Patch Project. These two patches are mutually incompatible.
- Other
- Developer Mods — Mods created by the games developers
- Less Generic NPCs — A community-based project to add individuality to NPC dialogues
- Living Cities — Living Cities of Vvardenfell adds schedules to many of the NPCs in Vvardenfell. Project page for bug reports, proposals, and/or technical information.
- Morrowind Overhaul — A comprehensive compilation of many popular and "essential" mods that (as the name suggests) completely overhaul the graphics, sound, and gameplay of Morrowind. Planned to be released in two packages that affect graphics/sound and gameplay respectively. The first is already out, the second is currently being worked on. Fully compatible with Tamriel Rebuilt.
- Morrowind Rebirth — Morrowind Rebirth is a total overhaul for The Elder Scrolls III: Morrowind with the aim to enhance the gameplay by balancing certain aspects of the game, and by giving the player more to see and do. It is mostly compatible with Tamriel Rebuilt.
Lists and Comparisons[edit]
- Better Bodies — Clothing for Better Bodies
- Recommended Mods — Lists of recommended mods by various authors
- Stronghold Additions — Aspect changes for the player strongholds
- World Replacers — Graphics replacers for: buildings, flora, terrain, sky
See Also[edit]
- Modification — Information about installation and management of player-created mods
- Modding — Technical information about creating your own mods for Morrowind
- MOD-Morrowind Subforum — A place on the UESP forums for discussions and questions about the CS and mods for Morrowind