Blunt Weapons are one-handed and two-handed weapons governed by the Blunt Weapon skill. This is a list of the base blunt weapons. Complete lists of one-handed and two-handed blunt weapons, including enchanted and unique ones, are also available.
The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures like the Argonians, but it also a cheap and effective militia weapon used with a light shield in Cyrodiil and the Western provinces. - Garothmuk gro-Muzgub
The mace is a favored weapon of the Western knight, combined with a standard shield. Dwemer and Daedric maces, superb weapons, but expensive and rare, are prized heirlooms of the Dunmer Great House nobility. - Garothmuk gro-Muzgub
|
Name |
ID |
|
|
|
Chop |
Slash |
Thrust |
Speed |
Reach |
Enchant |
|
Chitin Club |
chitin club |
6.0 |
320 |
6 |
3−3 |
2−2 |
1−2 |
1.5 |
1.0 |
2 |
|
Iron Club |
iron club |
12.0 |
400 |
10 |
4−5 |
3−3 |
1−3 |
1.5 |
1.0 |
4 |
|
Steel Club |
steel club |
12.0 |
600 |
20 |
4−5 |
3−4 |
3−4 |
1.5 |
1.0 |
4 |
|
Spiked Club |
spiked club |
12.0 |
400 |
18 |
4−5 |
4−4 |
1−2 |
1.5 |
1.0 |
4 |
|
Dreugh Club |
dreugh club |
10.8 |
400 |
200 |
7−8 |
4−5 |
3−5 |
1.5 |
1.0 |
3.6 |
|
Daedric Club |
daedric club |
36.0 |
1,600 |
10,000 |
10−12 |
4−8 |
4−8 |
1.5 |
1.0 |
12 |
|
Iron Mace |
iron mace |
15.0 |
1,200 |
24 |
1−12 |
1−12 |
1−2 |
1.3 |
1.0 |
5 |
|
Steel Mace |
steel mace |
15.0 |
1,800 |
48 |
3−14 |
3−14 |
1−2 |
1.3 |
1.0 |
5 |
|
Dwarven Mace |
dwarven mace |
15.0 |
3,000 |
360 |
5−17 |
5−17 |
1−2 |
1.5 |
1.0 |
5 |
|
Ebony Mace |
ebony mace |
30.0 |
3,600 |
12,000 |
7−26 |
7−26 |
1−3 |
1.5 |
1.0 |
10 |
|
Daedric Mace |
daedric mace |
45.0 |
4,800 |
24,000 |
3−30 |
3−30 |
2−4 |
1.3 |
1.0 |
15 |
|
Clubs: Chitin, Dreugh, Daedric, Iron, Spiked, Steel
Maces: Daedric, Dwarven, Ebony, Iron, Steel
|
2-Hand Close[edit]
Heavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent. - Garothmuk gro-Muzgub
|
Name |
ID |
|
|
|
Chop |
Slash |
Thrust |
Speed |
Reach |
Enchant |
|
Iron Warhammer |
iron warhammer |
32.0 |
2,000 |
40 |
1−28 |
1−24 |
1−2 |
1.0 |
1.5 |
5.5 |
|
Steel Warhammer |
steel warhammer |
32.0 |
3,000 |
80 |
1−32 |
1−27 |
1−2 |
1.0 |
1.5 |
5.5 |
|
Dwarven Warhammer |
dwarven warhammer |
32.0 |
5,000 |
600 |
1−39 |
1−33 |
1−2 |
1.0 |
1.5 |
5.5 |
|
Orc Warhammer |
orcish warhammer |
38.4 |
4,000 |
1,600 |
1−42 |
1−36 |
1−2 |
1.0 |
1.5 |
6.6 |
|
Sixth House Bell Hammer |
6th bell hammer |
75.0 |
4,000 |
5,000 |
1−50 |
1−45 |
1−3 |
1.0 |
1.5 |
10.5 |
|
Daedric Warhammer |
daedric warhammer |
96.0 |
8,000 |
30,000 |
1−70 |
1−60 |
1−4 |
1.0 |
1.5 |
16.5 |
|
Warhammers: Daedric, Dwarven, Iron, Orc, Steel
|
2-Hand Wide[edit]
The staff is the standard informal weapon of the traveler, doubling as walking stick and utility tools. Battlemages, spellsword, nightblades, and other magical support troops in the Legions also train with the staff, among other blunt weapons. - Garothmuk gro-Muzgub
|
Name |
ID |
|
|
|
Chop |
Slash |
Thrust |
Speed |
Reach |
Enchant |
|
Wooden Staff |
wooden staff |
8.0 |
300 |
8 |
2−6 |
3−6 |
1−5 |
1.75 |
1.8 |
7 |
|
Steel Staff |
steel staff |
8.0 |
300 |
28 |
2−7 |
3−7 |
1−5 |
1.75 |
1.8 |
7 |
|
Silver Staff |
silver staff |
6.4 |
270 |
56 |
2−7 |
3−7 |
1−5 |
1.75 |
1.5 |
5.6 |
|
Dreugh Staff |
dreugh staff |
7.2 |
270 |
400 |
2−10 |
3−10 |
1−8 |
1.75 |
1.5 |
6.3 |
|
Glass Staff |
glass staff |
4.8 |
240 |
5,600 |
2−12 |
3−12 |
1−9 |
1.75 |
1.5 |
4.2 |
|
Ebony Staff |
ebony staff |
16.0 |
900 |
7,000 |
2−16 |
3−16 |
1−10 |
1.75 |
1.8 |
90 |
|
Daedric Staff |
daedric staff |
24.0 |
1,200 |
14,000 |
2−16 |
3−16 |
1−12 |
1.75 |
1.8 |
21 |
|
Staves: Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden
|