Dawnstar:Magic
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Magic abilities and spells can be obtained by using their respective scrolls. If you have sufficient magicka, the spell's cost will be deducted from your magicka in exchange for the spell's effect. Some spells are cast on yourself, while others require a hostile target. The magic effect used will show whether the spell affects you or an enemy. Continued use of a spell will increase your skill in its corresponding school of magic.
Spells[edit]
Name | Effect | Target | Skill | Packaged in Class | |
---|---|---|---|---|---|
Absorb | 20 | Drains attributes from monster, gives to caster | Conjuration | N/A | |
Blind | 12 | Greatly reduces monster ability to hit | Illusion | N/A | |
Blood Spirit | 10 | Conjures spirit to attack monster | Conjuration | N/A | |
Camp Magicka | 8 | Restores magicka when camping | Restoration | N/A | |
Daedric Weapon | 6 | Conjures modestly enchanted weapon | Conjuration | Sorcerer | |
Damage | 8 | Deals damage to monster | Destruction | Battlemage Sorcerer Spellsword |
|
Dead to Dust | 14 | Savages the undead | Conjuration | N/A | |
Death Howl | 10 | Damages even great monsters | Illusion | N/A | |
Doom Hammer | 16 | Creates powerful magic weapon | Destruction | N/A | |
Dragon Combat | 16 | Greatly increases caster melee ability | Alteration | N/A | |
Drain | 18 | Lowers many monster attributes | Destruction | N/A | |
Fear | 12 | Cowering monsters cannot hurt you | Illusion | N/A | |
Feeble Blade | 12 | Reduces damage from monster | Destruction | N/A | |
Frenzy | 10 | Increases caster weapon value | Alteration | Sorcerer Spellsword |
|
Harm Armor | 12 | Reduces effectiveness of monster armor | Destruction | N/A | |
Heal Wound | 12 | Restores health | Restoration | Battlemage | |
Paralyze | 12 | Temporarily paralyzes monsters | Illusion | Nightblade | |
Raise Attribute | 12 | Raises caster attributes for one combat | Restoration | N/A | |
Remove Ailment | 14 | Removes one status ailment | Restoration | N/A | |
Righteousness | 15 | Extra combat boost against any monster | Conjuration | N/A | |
Sanctuary | 12 | Greatly increases caster armor | Illusion | N/A | |
Shield | 15 | Increases caster armor value | Alteration | N/A | |
Weakness | 18 | Weakens monster combat ability | Alteration | N/A |
Unobtainable Spells[edit]
Name | Effect | Target | Skill | |
---|---|---|---|---|
Deft Security | (?) | Increases caster security skill | (?) | Restoration(?) |
Disarm Trap | (?) | Enhances security | (?) | Alteration(?) |
Notes[edit]
- Self-Targeting spells can be useful to counter the effect of Glacier Curse, as you can repeatedly spend magicka, delaying the damage until the effect runs out.
- Blood Spirit simply deals damage.
- The effect of Camp Magicka is redundant, since magicka already regenerates when camping.
- Unlike Daedric Weapon, Doom Hammer does not create and equip a weapon like the description would imply.
- The effect of Dead to Dust is unclear, since none of the enemies are canonically undead.
- Deft Security and Disarm Trap make reference to a "security" skill that is not present in the game.