Daggerfall Mod:DFRemake/DFEGetNext3dMemblock
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integer DFEGetNext3dMemblock ( DWORD MemblockPtr )[edit]
Inputs[edit]
- MemblockPtr: The pointer to a memblock from the GET MEMBLOCK PTR command.
Outputs[edit]
Returns -1 if there are no objects left to iterate through. On success the result is a combination of the texture and image indices:
Bytes 0-1: ImageIndex Bytes 2-3: TextureIndex
Description[edit]
Use this function to continue iterating through all faces with the same texture in the current 3d object after an initial call to DFEGetFirst3dMemblock. On success, the given memblock will contain object data for all faces with the same texture image. Memblocks should be allocated with the DFEGet3dSize() function (which will over-allocate which is fine).
Example[edit]
Local ErrResult as integer Local Size as DWORD Local MemblockID as DWORD Local MeshID as DWORD Local LimbIndex as DWORD Local Index as DWORD Size = DFEGet3dObjectSize() make memblock 1, Size TexValue = DFEGetFirst3dMemblock(get memblock ptr(1)) TexIndex = TexValue >> 16 ImageIndex = TexValue && 65535 make mesh from memblock 2, 1 make object 3, 2, 0 delete mesh 2 LimbIndex = 1 `Add all limbs with alternate textures for Index = 0 to 1024 TexValue = DFEGetNext3dMemblock(get memblock ptr(1)) if (TexValue < 0) then Exit TexIndex = TexValue >> 16 ImageIndex = TexValue && 65535 print "Texture Limb: " + str$(TexIndex) + ", " + str$(ImageIndex) make mesh from memblock 2, 1 add limb 3, LimbIndex, 2 delete mesh 2 Inc LimbIndex next Index delete memblock 1